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#1 |
Legion Symbol
![]() Join Date: May 29, 2002
Location: Somewhere in between
Age: 40
Posts: 7,029
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Hi,
I'll make this short and sweet. I've lost Jan Jansen, I know normally thats a good thing but I need him to be the third person in my three man party. So I just stole the Daystar (thanks to Jan) and killed that evil ol' Lich and then a messenger came for Jan and I clicked the wrong dialogue entry and he left, to go sort out some 'family issues'. Now ive come back to find him, he's not there...at the Jansen home i mean!?! So any idea's what ive done wrong or how i can get him back(Like the CLUA console, but ive never used that and if that is the answer will it mess up my game?)? Thanks a bunch Cuz I know you'll help, FliX (coz he cant post ![]()
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Skydracgrrl: Cruelty, thy name is Cal! --- There are none so blind as those who refuse to see, none so deaf as those who refuse to hear, and none so smelly as those who refuse to bathe. ![]() |
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#2 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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Here is info on enabling the debug console.
Try spawning Jan with the command: CLUAConsole:CreateCreature("JAN15")
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#3 |
Legion Symbol
![]() Join Date: May 29, 2002
Location: Somewhere in between
Age: 40
Posts: 7,029
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Felix says that: "error file 'Jan15' Not Found" - and that the the code you said doesnt work. Any other ideas?
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Skydracgrrl: Cruelty, thy name is Cal! --- There are none so blind as those who refuse to see, none so deaf as those who refuse to hear, and none so smelly as those who refuse to bathe. ![]() |
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#4 |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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Try JAN12 instead.
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#5 |
Elite Waterdeep Guard
![]() Join Date: January 1, 2003
Location: Idaho
Age: 38
Posts: 45
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did you put the debug mode=1 in the baldur ini. file?
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#6 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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Well, since you've gone to the trouble of asking this question I'll assume that you don't have a backup Save.....but it does sound like you're very early in the game, is it too late to start all over?
Even if you do get Jan to spawn, he'll proably be still screwed up. In my last game, I chose the wrong dialogue option: Jan- "Would you be interested in a bit of merchandise, my friend?" Me- "Not at this time, gnome." And he wouldn't speak to me again. Jan- has nothing to say to you. "To hell with that," I said, "Time to bring out the power of Ctrl-Q." And hey, there's Jan, with all his equipment and sound files, he even banters with the party.... .....except that his quest wouldn't start. Some game variables had gotten screwed up somewhere, and there wasn't a damn thing I could do about it.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#7 |
Symbol of Cyric
![]() Join Date: May 26, 2002
Location: The Cloudy Town Of Hellview
Age: 37
Posts: 1,202
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Like gid damnit, I'm nearing the end of the Bodhi quest so i am kinda far thru, but if its gonna mess my game up then i might as well restart it.
But i'd like some more info on the whole spawning people please? FliX |
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#8 |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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except change things in the Global Variables section of the Shadow Keeper. i wouldnt know how to though, all ive done is make romances start after ive screwed them up somehow.
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If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One. "I am become death, the destroyer of worlds." |
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#9 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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Six: Whan Jan joins, a timer is set to fifteen days. You joined him with Ctrl+Q and skipped that part.
Anyway, he should have had something to say to you, had the game been patched at the time? Calaethis: 1) "the wrong dialogue entry" is "Good riddance, gnome..." or "I'm afraid we haven't got time..."? If former, he's gone for good. If latter, he should go to his home (have you checked all the floors?). 2) How to get Jan back? Save the game (in the case we ruin the game completely). Type the aforementioned command: CLUAConsole:CreateCreature("JAN12") (Exxon is right. JAN15 is from ToB). Now, there are some variables that need to be adjusted. Jan would be a brand new Jan, his dialog and quest should be reset. You have two options now: 2a)If you use Shadowkeeper, save the game in a different slot, exit and open it with SK. Find variables: JanMove TalkedToJan JanLissaPlot And set them to 0 It may be tricky to find them, as I believe those are not sorted alphabetically. If some of those is not present, create it. 2b)The other option is setting those via the debug console: CLUAConsole:SetGlobal("JanMove","GLOBAL",0) CLUAConsole:SetGlobal("TalkedToJan","LOCALS",0) CLUAConsole:SetGlobal("JanLissaPlot","GLOBAL",0) Now talk to him and pray...
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#10 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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Quote:
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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