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#1 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: August 30, 2002
Location: Dallas, Tx.
Age: 22
Posts: 1,765
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Possible Spoiler
> > > > > > > > > > This is the first time that I've gone into the Mind Flayer lair that is down in the sewers. For some bizarre reason I'm doing this before going to the Underdark and all my characters are lvl 8-10. What gets me is that there are more of them here than there are in the Underdark. Just how many of these pains in the posterior are there? After slowly clearing out the first room I just strolled in to the second one. Now before I reload, just what have I gotten myself into? |
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#2 |
Symbol of Cyric
![]() Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 36
Posts: 1,156
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SPOILER
The second Mind Flayer city. You want the Crom Faer(sp), dont you?
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#3 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: August 30, 2002
Location: Dallas, Tx.
Age: 22
Posts: 1,765
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I know I can't "put it together" until I come back but thought that I would at least get all the pieces this time around. I know that I don't have to fight them now as well but..... I was in the neighborhood.
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#4 |
Manshoon
![]() Join Date: December 22, 2002
Location: massachusettes
Age: 38
Posts: 186
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!
! ! ! ! ! ! there are three rooms, in the last room you fight the same thing you did in the second room, namely 1 or 2 umber hulks, 4 mind flayers, and 4 ulithids. IN the middle of the room is the stash which explains what they're doing in the sewers, and also one of the pieces in the crom fayr recipe. fight spoiler: @ @ @ @ @ @ @ @ @ @ @ @ @ @ traps...all the time. Without traps, you're dead. Set 4, rest, set 4, rest...you cant be woken up in the sewers, so basically, keep the doors closed until you have a hefty amount of traps there. And you get what amounts to be free exp. |
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#5 |
Emerald Dragon
![]() Join Date: March 20, 2001
Location: Louisville, KY, USA
Age: 65
Posts: 967
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You're trying this with characters of level 8-10? You're a braver man than I am. Just do it later with more experienced characters - it's a tough fight.
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Guerilla gourmet, and proprieter of the KFA.<br /><br />\"It\'s all part of the master plan.\" |
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#6 |
Elminster
![]() Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
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The first time I did this encounter, I did it right after Big Red, probably much like you are doing (since then, I've learned to wait on doing this, so there's some advice for ya as well [img]smile.gif[/img] ).
I tended to rely heavily on Magic & Summons, though, to make it through (finally, after, many Reloads). The first room can be dealt with somewhat cheesily (though justifiable cheese [img]smile.gif[/img] ). Ok, you know there's lots of people, but... you could convince yourself it's a reasonable tactic to send in 2-3 Fireballs as soon as you see the first red circle, right? After all, your characters are smart - it's not gonna be just one Fighter against you after that mental attack while approaching, right? Also, it wouldn't be unreasonable to make a few of your Fighter-types Invisible beforehand, who could then head straight to the Mind Flayer (slightly behind the blast radius of course). Once that MF (I mean Mind Flayer by that, naturally!) is taken care of, the rest are pretty simple. After that, you have a long corridor leading to another room. It's not inconceivable that your characters would now suspect multiple Flayers. What better way to counteract the Flayers than to summon 3-4 monsters, have an (Improved) Invisible character open the next door, then snipe away with missile fire while those MF's (& their Umber Hulk servants) eat your minions. Keep summoning while the carnage is going on, & do strategic withdrawals towards the first room as more bad guys appear. Finally, once that 2nd room is clear, gather all your people in there & repeat your tactics on the 3rd room, though using more buffs here if possible (& making sure your Summons benefit from them as well). Open the northern door, cast Summons into the corridor, then send an (Improved) Invisible character to open the next northern door (make sure you see & lure a few of the enemies). Let your summons clog up the corridor while you snipe once more from the 2nd room. Keep clogging the corridor with new Summons. Don't be afraid to pull anyone close to death (or brain-death) back into the first room to heal & return. Evantually, if you make good use of Summons & the corridors (by making them come to you), you'll win (trust me, I did). Or, you could always wait til you're higher level... say, after the Underdark... which is what I do with the vast majority of my games now, after having been through that torture before... [img]smile.gif[/img] |
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#7 |
Manshoon
![]() Join Date: January 13, 2003
Location: Holland
Age: 40
Posts: 197
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i did that exact same thing the first time with the summons while being level 9-11.
after clearing 2 rooms i decided to just make a run for the goods and get the heck outta there, come back later to finishem off then offcourse i started over :\
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jal zhal nym\'uer ussta kaas, lueth rei ulu ninta talwien !! |
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#8 |
Banned
![]() Join Date: October 31, 2002
Location: Finland
Age: 40
Posts: 649
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ooh? it's a difficult place? I have never been there (always threw the key away,lol) how big is the place? [img]graemlins/1ponder.gif[/img]
oh,and what level characters can survive that place? about 14? will go do some hack and slash to there when can install the game again! ![]() |
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#9 |
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
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hehehe,,,, I was level 9-10 with 4 party members
![]() ![]() just the same tactic as Eternal.. just went for the loot and finished that filty mind flayers an other day (level 14-16 ![]()
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