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Old 01-09-2003, 04:48 PM   #1
Gangrell
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Just a little list of things i'm pondering on. Nothing too difficult to answer I don't think.

1.What do you think is the best two handed fighting combination?
-I'm more than anything a head to head kind of player, so I'll say Crom Faeyr and Axe of the Unyielding +5.
2.What's is the BEST class and why?
-Swashbuckler and Wizard Slayer, hands down.
3.What's your best dragon slaying tip?
-Dunno, that's why I'm asking.
4.When casting Spell Trigger, whats the best 3 protection spells to use again physcial attackers, or mage spells?
-Ehh, I'd say against physical attackers, StoneSkin-Simulacrum-Protection from Magical Weapons. Against mages, Spell Turning-Absolute Immunity-Globe of Invulnerability.
5.Best strategies against a group of enemies. (Shadows, wraiths, golems, etc.,)
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Old 01-09-2003, 04:58 PM   #2
Rapida
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I have no ideal to your questions.
here are some of mine

1. How do i use my n00b party to kill vampires?
2. Where do i find that Haer dalas (maybe?) in the sewers? (his a blade class)

hmm i have more but i cant think of them at the moment. ill add them later
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Old 01-09-2003, 05:02 PM   #3
Indemaijinj
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1: Flail of the Ages and Crom Fayer. (I have yet to explore the more powerful weapons of ToB, just bought it).

2: Berserker/Cleric. I love to go head to head, but I also like to have some spells to toy with. This one brings the best of both worlds and with the forementioned dualwield combo the restriction hardly matters.

3: If you have a party with several casters: Magic Missile bomb. Fill one sequencer with three Lower Resistance. Fill the rest with Magic Missiles (remember the minor sequencers too). Discharge it all as quickly as possible. (Make sure the one casting the Lower Resistances stand a tiny bit closer to the dragon than the rest so they will hit first). Oh, multiple berserker/barbarians (remember Horn of Valhalla and Vhailor's Helm for two extra), bring along some non-magical weapons if the idiot thinks it's smart to cast Protection from Magical Weapons, old anti-wizard trick learned at any proper barbarian academy.

4: I dunno. I'm actually a pretty crappy BG2 player when truth shall be told.

5: Doorways, cowardice and summons my friend. Also remember that Jan's Flashers can sometimes save the day against highlevel non-monstrous enemies. I make up for my shortcomings by applying lame camper-tactics to games of all genres (barred adventure games).

Update with Rapida's two questions:

1: Easy! Consider picking up Korgan. Korgan can enrage and that will protect him from level draining. He might be Chaotic Evil, but for a bit of contract work I guess it will be far overshadowed by removal of a dangerous vampire infestation. They are good for nothing and has no dressing style. If your main character is a barbarian or berserker him/herself then, happy days, you have two tanks. The wonderful Horn of Valhalla can summon a berserker that can take some vampire bites too without feeling all queasy.
Consider siding with the Shadow Thieves. They seem to have problems with some peculiar rather pallid people in ugly (rather skimpy) clothes that seems only to be active at night. They could be ravers on drugs, but on the other hand it would be illogical of them to harass the biggest supplier in the city. They do look stupid when they dance, however.

2: Ah that guy. You'll probably regret it when you become tired of his musings. This guy brings shame to two otherwise swell institutions: The bards of the Blade School and the Doomguard faction of Sigil. Also he seems to have a weak grasp on reality and has trouble discerning demihumans from birds, but fine, go ahead. His quest is really awarding and he is not that awful again. Just don't take him as a good example of the blade kit. He is a rather puny specimen.

Ah, by the way, he is captured by some retarded wizard living in a secret lair accessible from the temple sewers via a secret door in the north end. Just remember to take the long route around as a band of robbers camps nearby and they ain't for newbies fresh outta Chateau Irenecus.

[ 01-09-2003, 05:25 PM: Message edited by: Indemaijinj ]
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Old 01-09-2003, 06:24 PM   #4
karlosovic
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Quote:
Originally posted by Indemaijinj:
3: If you have a party with several casters: Magic Missile bomb. Fill one sequencer with three Lower Resistance. Fill the rest with Magic Missiles (remember the minor sequencers too). Discharge it all as quickly as possible. (Make sure the one casting the Lower Resistances stand a tiny bit closer to the dragon than the rest so they will hit first). Oh, multiple berserker/barbarians (remember Horn of Valhalla and Vhailor's Helm for two extra), bring along some non-magical weapons if the idiot thinks it's smart to cast Protection from Magical Weapons, old anti-wizard trick learned at any proper barbarian academy.
I would add a doom spell as the first to hit *after* the 3xLower Resistence
and before you make the dragon hostile, set as many thief traps in front of it as you can (rest and set more if you have to)

Spell trigger is too good an offensive spell for me to load protections with it, buff before combat (but that's just me, and I don't always win)

as for how to kill vampires as a noob ? wait until you level higher before picking fights with them. they should leave you alone early on if you dont make them angry (for a while any way)
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Old 01-09-2003, 07:18 PM   #5
Gangrell
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P.S.- What is a noob?
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Old 01-09-2003, 07:30 PM   #6
Rapida
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Quote:
Originally posted by Gangrell:
P.S.- What is a noob?
Me

newb- new to game (not a cutdown)
n00b- cutdown. its like making fun of them for not knowing much

ok on the blade dude i have a party of
Me *swashbuckler* pickpocket open locks and find traps specialties
minsc tank
arie mage/cleric kaz well i needed mage and cleric so this is good enuff
jaheria some times tank some times spellcaster
edwin offensive spells
no earthly ideal.

need some help there
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Old 01-09-2003, 07:33 PM   #7
Gangrell
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Ohhh, alright. Hmmm, from what you're showing, it looks like you only have a party of five, get another tank to even it up.

P.S.- I've had ehhh, human flesh on me forever, and I know about the silver dragon's blood to make it into armor and everything, but where do you do it at?
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Old 01-09-2003, 07:41 PM   #8
SixOfSpades
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Quote:
Originally posted by Gangrell:
P.S.- I've had ehhh, human flesh on me forever, and I know about the silver dragon's blood to make it into armor and everything, but where do you do it at?
Read some notes.
Decipher a puzzle contained in said notes.
Be patient.
Be strong.
Be rewarded.
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Old 01-09-2003, 07:53 PM   #9
Brennihelvete
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1. Crom Faeyr and Celestial Fury, may yet move onto the flail of ages when I get the last part in ToB...

2.Uh oh, humm I havent played all classes but Monks rocks! Maybe weak in the beginning but...once they gain levels they kick major butt...

3.Find its weakness... By that I mean what is it least resistant to. Then bombard him with that, while keeping him busy with summons. If you run out of summons then hopefully you will have taken him down to near death and you can charge him with all the party members and he will eventually fall [img]smile.gif[/img]

4. Hmm Spell trigger lets see... I usually load it with a offensive spell combo(Greater Malison, Lower Resistance, Web...gun your enemies down while theyre stuck in the web ) but for defensive vs melee I would go for Stoneskin, Mirror Image and Mislead/Simulacurum.
Id rather use a chain contigency instead with Project Image, Stoneskin, and Simulacurum/Mislead.

And vs Spellcasters: Spellturning, Spellimmunity and Simulacurum

5. Area of effect spells if youre a mage. A chain Contigency loaded with Abi-Dahlbids Horrid Wiltinings x3 seem to to the job... Else You could use summons for crowd control or, spells that slows them down or disables them, like web...

Fighters would need to be fairly superior to stand a chance or they could use hit and run tactics, Open/Lock door and break them up tactics...
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Old 01-09-2003, 07:57 PM   #10
Brennihelvete
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Quote:
Originally posted by Gangrell:
-Ehh, I'd say against physical attackers, StoneSkin-Simulacrum-Protection from Magical Weapons. Against mages, Spell Turning-Absolute Immunity-Globe of Invulnerability.
Just a little note. Absoulte Immunity is a lvl 9 spells and cannot be loaded into a spell trigger
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