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#1 |
Elite Waterdeep Guard
![]() Join Date: December 15, 2002
Location: TN
Age: 39
Posts: 11
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how di get into the room in the tmeple runins it is blocked off by magic and what do i do when i get in there
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#2 |
Dungeon Master
![]() Join Date: December 17, 2002
Location: Sunbury, Ohio. USA
Age: 38
Posts: 64
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spoiler
. . . . . . . . . . . . . . . . . You remember the gaurdians? All those genies all over the place? you need to kill them all and get alll there mask pieces. When you get all the pices it assmebles itself and you can pass through the door. I think this might be what your talking about. When you get to that magic door do your people kep getting attacked by someithg magic? iF they are then this is what you gotta do
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#3 |
Dungeon Master
![]() Join Date: August 1, 2002
Location: denial
Age: 41
Posts: 84
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sounds like the umar hills quest to me. If it is use the rituals.
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#4 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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- FIND SIGNS OF WOLF ACTIVITY
If you're here, then there's only one thing to do, find out what is killing people back at Umar Hills and put a stop to it. Based on the evidence at hand we believe that there are wolves involved. Werewolves in all likelihood. Go right a little, then up to find a Werewolf, Anath, flee into her lair. Follow her in. (x 600 y 600) Tell her that she has preyed on her last innocent and she won't know what you are talking about. Seems that someone called the "Shade Lord" has been doing all the killing, including killing her entire pack! Agree to help her take down this Shade Lord menace and she says to meet her far to the right at the Temple Ruins. - THE TEMPLE RUINS (AR 1401) You will find her far to the right (x 4420 y 320) at what remains of the temple. There are many shadows and shadow deviant creatures crawling about here. She tells you that this was a trap, and to use the mirror. Then she dies. You can find the mirror she was talking about just to her left, and it is used by clicking it when close. When that is done several new shadows appear and attack, but they shouldn't present a challenge. Go down the stairs and enter the ruins. There is one door on this passage, open it and go through. Fight through the Shadows and Skeletons. Search the coffin (x 1850 y 650) to find the skeletal remains of the last priestess of Amaunator. Naturally this will be very important later. Continue up to the next room where you will fight the Shadow Jailor. Search his remains for the Shadow Jail Key. And conveniently there are some locked doors right here. Open them to find Mazzy the Halfling Fighter. Talk to her to learn all you can about the Shade Lord. She tells you that he has a tame Shadow Dragon with him. She will also join with you to defeat the Shade Lord if you want. (12,250 exp) Also in her cell you can find some treasure (nothing great, just a journal piece and some ammo). Note: The journal piece is actually part of the Ranger stronghold. See the STRONGHOLD walkthroughs for more information. Continue upwards to find the really big statue (x 900 y 200). Talk to it. There are three tests for you to take here, a morning test, noon test and evening test. Here are the answers to the tests: Morning: 2, 3, 1 Noon: 3, 1, 1 Evening: 1, 3, 2 When that is finished it gives you one third of the symbol of Amaunator. (45,500 experience) We actually don't learn what these rituals are until a little later, but we're here already. Head down the passage (x 580 y 540), it turns east to a room with a big crystal in it. If Mazzy is with you, she'll explain the significance of the crystal. You need to take it to pass onwards in the temple, but when you do take it, the shadows will attack you. Take the crystal. (x 760 y 1260) Go north into the next room. If you are curious about how to learn the Morn Ritual the actual way, search the column to get a scroll on it. If not, then continue north and from there back to the main passage. - COMPLETE THE SYMBOL OF AMAUNATOR Now go south down the main passage to the Shadow Door, which will be dispelled when you click on it with the Light Gem in your possession. Head south just a little until you see the wooden bridge extending from the right. (x 1400 y 1300) Shadows will appear in your midst when you cross this bridge. The next room has lava for a floor, so don't spend too much time lingering around. Search the ground (2 broken columns) to find some treasure: Pearly White Ioun Stone (Regenerative) Arrows of Ice (etc.) On the northern wall is a symbol of a chinese dragon, which is trapped and has some minor treasures (x 2240 y 1320). In the next room to the north are Bone Golems (18,000 exp), Greater Mummies and Skeletal Warriors (some with bows). You could always lead them across the lava floor to damage them. (You can hug the wall to avoid damage, they will make a beeline for you and go across the lava) Search the column here to find more Amaunator items (Books and scrolls), these aren't that important. Note: If you are on a high level, do NOT have the "Turn Undead" ability on here, else you will kill the good ghosts in the next room. (David Lyons) From the lava room, go south and enter the next room. When you enter, a ghost of one of the priests talks to you and asks for the bones of the priestess that you possess. Give them to them to restore her. For this you get the second symbol of Amaunator and 17,750 experience. Also you get the Shadow Dragon wardstone to prevent the Shadow Dragon from attacking you. We now have 2 of 3 symbols. You can search her coffin for some minor treasures (including the best Bullets in the game). Continue south. This leads back to the main passage, but we've now skipped one of the shadow doors. Sweet. Go right. At the first northern fork (x 1840 y 2260) are a large group of undead, with more Bone Golems. Kill them and go north. This is an interesting chamber. Remember Indiana Jones and the Last Crusade where they had to walk only on the letters that spelled "Jehovah" in Latin? Well similar idea, you can only step on the letters in Amaunator's name. Start at the bottom right at the A and end out at the top middle at the R. Simply step from one letter in the name to the next. (if you step on an incorrect letter, you get hit with flame) A - M - A - U - N - A - T - O - R There are two doors here that lead to two rooms (that follows). Go in the right one, open the door, to find a Shadow who wants to bargain with you. (x 2750 y 1740) You will end out fighting him either way. Then search the walls of the room for the final piece of the Symbol. Once you have all three pieces, they fuse into the Symbol (21,250 exp). - FIND AND DEFEAT THE SHADE LORD Enter the left room and take the items from the Statues hands (x 2615 y 1620). These include some spells, a sling, but more importantly the Sun Gem which will allow us to dispel the final Shadow Door. Return to the main passage. (remembering to step on the correct letters, of course, which in this case is R O T A N U A M A) Follow this passage right, through the shadow door, and up to a normal door, which opens to a stairway. Go down the stairs. This is the lair of the Shadow Dragon. This is the easiest dragon in the game to fight, and is definitely the first one you should try to kill (without using the Fake Talk, anyway). Array out a series of traps in front of it, cast all your protective spells (Mazzy has some too!) and fight it. Cast Breach on it quickly as it will get protective spells of its own up. Thaxll'ssyllia - 45,000 experience Shadow Dragon Scales Crom Faeyr Scroll (one of the 4 parts of Crom Faeyr) Gems (and gold) If you have Mazzy's wardstone you do not have to attack the dragon (and it makes attacking the dragon a LOT easier!). Go left and up the next stairs to the Shade Lord. The Shade Lord will taunt you for awhile (especially if you have Mazzy in your party) and then battle will break out. Take out the Shade Lord first as he is the only real threat here (seriously). Then you can take out Patrick and the Statue at your leisure. When that happens everyone gets 44,250 quest experience points and the area will be restored to a more sunny clime. If Mazzy is around she wonders what it all means, and you can make the place a memorial to her fallen comrades. After that talk to the near dead Merella. When she is dead, search her for treasure: Cloak of Stars (creates +5 darts) Rogue Stone (useful for a certain Door in the Bridge area) Gem 4000 gold Also search Patrick's corpse for more treasure: Halberd +2 Duskblade Darkmail +3 Return to Umar Hills and talk to the mayor again to get your reward: The Night's Gift +5 (Leather Armor, +20% stealth) 28,000 experience 100 gold Reputation +1 |
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#5 |
Elite Waterdeep Guard
![]() Join Date: December 15, 2002
Location: TN
Age: 39
Posts: 11
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it is thge umar hills mission but i cant get into the door it says i cant pick the lock or anything
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#6 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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If you can't open doors, find a key (which doesn't have to look like key) or a switch that opens them.
If I understood where you are, you need yellow glowing gem to remove dark barrier.
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#7 |
Dracolisk
![]() Join Date: November 1, 2002
Location: Australia ..... G\'day!
Posts: 6,123
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Dear xen
Do you think that was pehaps a little to much information? for the question asked? If he gets stuck again he could always ask another specific question, rather than be given a walkthrough.
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