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#1 |
Legion Symbol
![]() Join Date: February 14, 2002
Location: Ireland
Age: 40
Posts: 7,368
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I'm doing a computer game for my final project for my bachelors degree. At first I wanted to make a turn based strategy, something similar to Warlords 2 using C# and XNA.
However my supervisor suggested, I do something with a physics engine, preferably in 3D. He also suggested I work in F# or a combination of F# and C#, to try something different and learn a new language. Ultimately the choice remains mine, and I could insist on doing my initial plan, but I would like to try out his suggestions. So, does anyone have any ideas about a game that I could do? TIA -ZFR
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ZFR Last edited by ZFR; 11-06-2009 at 04:00 PM. |
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#2 |
The Magister
![]() Join Date: October 23, 2009
Location: Ontario
Posts: 111
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Maybe if you will make a turn-based strategy, or maybe rpg game i will your tester!
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#3 |
Baaz Draconian
![]() Join Date: April 26, 2002
Location: florida
Age: 43
Posts: 761
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you actualy have to make the engine and everything or did you get to use premade freeware engines and just turn them into the game you want to make?
Anyhow, i would love to see star control 2 remade as a 3d physics based space rpg (its too bad star control 3 was such garbage...) |
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#4 |
Zartan
![]() Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 51
Posts: 5,373
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Why not do both? Turn-based strategy with 3D realtime strategy battles like in the Total War series or one of my old faves, Lords of The Realm 2.
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#5 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,763
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Just becareful. Building a rpg and the system making it work is a lot more complex job than making a 3d adventure game. I knew a couple of guys in game design who made an rpg game for their final project and they ran out of time.
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#6 |
Lord Soth
![]() Join Date: October 23, 2001
Location: Edinburgh
Age: 40
Posts: 1,918
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The Unreal Development Kit just went free for those using it for non-commericial uses, handy for the 3d side of things although I'm not sure how compatible it is with F# and C# languages.
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