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#71 | |||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Quote:
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My "Ideal" Bodhi:
Spells: Bodhi and her minions all use Vampriric Touch, and frequently, too. They also cast Chill Touch along with their Domination and Vampire Fear. Bodhi does indeed know spells like Buried Alive and Chill of the Grave, but 'at lower levels' (does less damage and/or allows a Save with higher bonuses) than the high-level Vampire-Mages who guard the lair as well. In this sense, Bodhi's eagerness to acquire new powers has spread to learning the spells of the Archvampires, although she still casts like a Ranger or Paladin while her elder tutors cast them like Clerics and Mages. Behavior: When she ambushes the party entering the Graveyard in Chapter 6, she's more interested in neutralizing your cheesy weaponry (Azuredge, etc) than stealing your sweetie--although she'll do that, too. Perhaps each weapon could be guarded by a Vampire-Mage, perhaps you'll have to kill Bodhi herself to get them back. Inside her lair, Bodhi and her high-ranking friends annoy the entire party by constantly flapping up to you in Bat form, fighting for 4 rounds, and then going Bat again and flapping off to some other random part of the level. They travel separately, and there's no telling which Bat is which Vampire until they polymorph back. No more sending your Cleric or Tank out to kill everything while the rest of the party plays Parcheesi at the entrance! Each named Vampire must be gotten down to Near Death before they retreat to the lower level, and you must knock them all down there before you can enter there yourself. Quote:
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#72 |
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
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Hank, the reason why people give critiques to mods is so that they can become better. If every response was 'if you don't like it, uninstall it', then quite a few mods wouldn't have changed beyond their initial state. Which would've been a shame.
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#73 | |
Zhentarim Guard
![]() Join Date: February 14, 2004
Location: Georgia
Age: 49
Posts: 357
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If you're offering ideas to make it better -- like SixOfSpades -- then more power to you. I may not agree with everything, but I respect anyone's ideas for improving this mod.
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#74 | |
Zhentarim Guard
![]() Join Date: February 14, 2004
Location: Georgia
Age: 49
Posts: 357
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Quote:
(1 & 2) Blatent disregard for laws of magic... (Response applies to the Fish Priestess, Imp. Bodhi, The Ritual, and probably others). When you see this, it's not always arcane magic, like you probably think at first. Because of the limitations of BG in spell animations, these effects appear identical to spells you know. But in many cases, it's not a spellcasting of arcane magic, but rather it is a fact-of-life with this enemy. What you could call an "inate power" except that term already is defined in BG2 as the inate abilities, and this is different from that also. It's nature, it's part of their body or their natural abilities. In some cases such abilities appear to come from the enemy (Bodhi, Faldorn) but actually come from the venue, the room, the lair -- you hav to use your imagination a bit. For example, can't the Fish Priestess emit a Zone Of Sweet Air with no casting time? She's not casting a spell, she's whooshing this ability out of her blessed fish gills. It's as easy as breathing, for her. Weimer has clearly explained in the ReadMe, and sufficiently justified, why Imp. Bodhi would have numerous powers which are not actually spells, and hence are not limited like arcane magic-users. Instead, these are abilities granted only to a supreme vampire. Such abilities are never accessable for the PC's, and I think that is what frustrates some people calling for "fairness", but no one said life-or-death battles should be equally matched. They're not equal in Iraq, they're not in a dark alley in New York, and this is not the Olympics. This is more like real D&D: you cannot fathom what powers the monster has, just because you read the Monster Manual when your DM wasn't looking, and when the DM finds out he is very likely to throw some unexpected new powers at you. This is justified because it is a Named enemy, therefore a unique; not necessarily bound to the same powers as others of that class. With imagination, this is what is fun about tactical battles in flexible RPG's. (4) There is no way to make her partially immune to Undead-killing abilities (AFIK). It's either all or nothing. Any item which causes a Saving Throw (Azuredge, Mace of Disruption), is a 1/20 chance AT WORST/BEST. There is no way to penalize this beyond a 5% chance of instant-death. With 1-in-20 rolls, there is always at least a chance of failure on a 1 (just like you can always hit someone with a roll of 20, even if their AC is -20 and your THACO is 10). It makes absolutely no sense (to me) for Bodhi to have a 1/20 chance of dying from you throwing an axe you found when you were a 10th level newbie. Sunray is equally ludicrous -- if Bodhi can die to 2 Sunray's, then why didn't a priest of Lathander kill her a long time ago? In my opinion, this point is settled and done: Imp. Bodhi IS, and should be, immune to Undead-killing abilities. This is only a meager start in making her somewhat defenseable. To do otherwise would be a joke for experienced players (like normal BG2 was).
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#75 | |
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
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Quote:
There also is a line that must be drawn between balancing out the game and simply being ridiculous with the realms of possibility. That is the reason why people argue against Tactics. [ 08-24-2004, 08:11 PM: Message edited by: Assassin ]
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In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?! |
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#76 | |
Dungeon Master
![]() Join Date: August 11, 2004
Location: California
Age: 35
Posts: 85
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Quote:
In this thread ( http://forums.forgottenwars.net/inde...showtopic=8179 ) I learned there is always a chance of failure for saving throws, just like there is always a chance of a critical miss. Edit: Nevermind [ 08-25-2004, 02:20 PM: Message edited by: JayS ] |
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#77 |
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
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[img]redface.gif[/img] I have made saves at 1. Judging by the fact that it is a 1d20 roll, if I can make a save at 1, then I should be unable to ever not make a save.
ADD] The thread you referenced me to does not demonstrate someone failing their save if that particular save is below 0. There is also some doubt as to the accuracy of 1 always failing a save. I just tested this. I put down my Assassin's save to 0. Then, I kept on throwing Chromatic Orbs at the guy. If he makes a save at 7 (roll of 1 with the +6 of the spell) without dying, then it is possible to push your saves low enough so that you continually make your save even with a roll of 1. I have the screenshot of him making that save, but unfortunately, I don't have any picture hosting. [img]tongue.gif[/img] [ 08-24-2004, 10:41 PM: Message edited by: Assassin ]
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In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?! |
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#78 | |
Zhentarim Guard
![]() Join Date: February 14, 2004
Location: Georgia
Age: 49
Posts: 357
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Quote:
Even if that's not properly implemented in the game, there is the anecdotal evidence: we've all slayed undeads in 1 hit with Azuredge, MoD, etc. They tend to fail their saves on occasion (on the first hit, surprisingly often). Tactics has simply and effectively prevented Imp Bodhi from rolling saving throws against weapons that target Undeads for death saves (Azuredge, Mace of Disruption; spells: Sun Ray, False Dawn). Nothing wrong with that - it's a smart way for a Dungeon Master to bend the rules in a way that enhances the tactical combat. In other words it prevents her from dying in 1 hit. It makes her immune to 5%-chance-of-death with this axe-I-found-laying-around. I don't want wimp Bodhi like that, it was absurd (in unmodded BG2). The same should be insituted for liches. Far too many have fallen to Azuredge in one hit. [ 08-25-2004, 02:55 AM: Message edited by: Hank Parsons ]
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#79 |
Dungeon Master
![]() Join Date: August 21, 2004
Location: myths
Age: 41
Posts: 60
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Well, some people like overpowered, cheating enemies outside the realm of possibility [img]graemlins/firedevil.gif[/img]
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#80 | |
Zhentarim Guard
![]() Join Date: February 14, 2004
Location: Georgia
Age: 49
Posts: 357
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Quote:
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Thread | Thread Starter | Forum | Replies | Last Post |
The NEW Improved Bodhi (Tactics v. 17 spoiler ) | teardropmina | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 10 | 03-18-2004 08:27 AM |
Improved Bodhi | Ninj | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 16 | 07-29-2003 08:44 AM |
Trainer for Current Version? | RitingFool | Miscellaneous Games (RPG or not) | 3 | 07-22-2003 10:20 PM |
Improved Bodhi leaving | Thuram | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 8 | 05-19-2003 06:38 AM |
improved bodhi help please | Gumby | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 4 | 03-10-2003 10:43 AM |