![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#61 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
Changing the race, baseclass and class files is similar to the config file, but easier.
![]() ![]() I'm pretty sure if DC ever gets away from MFCs, I'll be able to help a little more in the coding department than I have in the past. Unfortunately, I've not been able to figure out any of the bugs, but I have gotten some pretty good ideas about a couple of feature requests. What I have no clue about coding are the special abilities. If I could figure those out even a little bit, I'd go to the trouble of tracking down the software I need and installing it just so I could get those done, well more correctly, help get those done (hopefully help get those done). |
![]() |
![]() |
![]() |
#62 |
Symbol of Cyric
![]() |
![]()
Yeah, its unfortunate that the MFCs are so difficult to get around. I mean, even in other OSs (like linux and the MacOS) there has been standardization for using graphic images and/or sound (as in IMH OPINION, a jpg or png should show up correrctly on a Mac or a linux machine as well as a windows machine, but again its opionion not fact or tested). But coding handlers for using these graphics and sound, as well as setting up the friggin' windows that displays the entire interface (design engine OR game) means that the MFCs are tied in. Modular design means that some of the code should be reusable, but I don't know anything about it
![]() I still need to get some schooling before I can really do anything about it ![]() ST
__________________
http://www.wilhelmscream.net/ |
![]() |
![]() |
![]() |
#63 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
The jpg and png formats work well on linux and Mac. I have first hand experience using both on both.
![]() There's modular and then there's modular. ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#64 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
|
![]()
Hmm - maybe an "easy" way to replace MFCs would be to write functions with the same names and same functions to replace them?
![]()
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
![]() |
![]() |
![]() |
#65 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
I know you can't, but it wouldn't it be awesome if you could just a global replace, using SDL or gnulib in place of MFC?
![]() |
![]() |
![]() |
![]() |
#66 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
|
![]()
We can try it!
![]() ![]()
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
![]() |
![]() |
![]() |
#67 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
It doesn't work, though.
![]() |
![]() |
![]() |
![]() |
#68 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
|
![]()
Well, it MIGHT work...
![]()
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
![]() |
![]() |
![]() |
#69 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
Feel free to try. I would love to be proved wrong.
![]() |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Hey, Manikus (or anybody else that knows) | Funky Dynamite | Dungeon Craft - RPG Game Maker | 10 | 08-02-2008 07:48 AM |
Manikus and rendering | SilentThief | Dungeon Craft - RPG Game Maker | 1 | 06-04-2008 10:53 AM |
Manikus Q | SilentThief | Dungeon Craft - RPG Game Maker | 3 | 05-20-2008 10:02 PM |
new icons from manikus | manikus | Dungeon Craft - RPG Game Maker | 42 | 01-10-2008 10:48 AM |
manikus' dungeoncraft | manikus | Dungeon Craft - RPG Game Maker | 7 | 02-18-2004 07:14 PM |