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#51 | |
Symbol of Cyric
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ST
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#52 |
Jack Burton
![]() Join Date: July 13, 2001
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In the baseclass file, you simply don't assign the race to any classes. In the NPC editor, the race will be available.
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#53 |
Symbol of Cyric
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Can you do the opposite to make a class that is not available to players (but is to NPCs)?
ST
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#54 |
Jack Burton
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I don't know, I haven't tried.
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#55 | |
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#56 |
Jack Burton
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You can subtract or add. Any races past six do not have special abilities associated with them. I personally created and tested 10 available races without a problem.
![]() Classes are trickier and I had almost figured out why AND how to fix it to make it that DC read from the baseclass.txt and class.txt for class combos (so you could add more than 19 total), but I have deleted my side project of being a coder on DC as I no longer have VC++ 6 on my computer after this little fiasco over the holidays. I had figured out, implemented and tested capping classes (druids at 23), added a baseclass (mostly working) of thief-acrobat and added a race - half-orcs as they appeared in 1e... |
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#57 |
Jack Burton
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Did this just a bit ago, it works well. In fact it's aesthetically more pleasing as races not available to the PCs were still appearing at character creation (which I didn't think had happened before).
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#58 | |
Symbol of Cyric
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If youu have 10 races, and you could use the check for race value and it worked properly, you could then code in special abilities yourself (or I could myself ![]() ST
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#59 |
Jack Burton
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I haven't checked, as that isn't where I'm at in that particular project. I've promised myself that I have to finish something before I start something new.
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#60 | ||
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ST
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