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Old 08-16-2004, 10:04 AM   #41
Dundee Slaytern
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[quote]Originally posted by Assassin:
Quote:
~~ Bleh; I abused this ability by using Sanchuudoku (cheese to counter cheese [img]tongue.gif[/img] ) with a tank that had 127% cold resistance. No acid resistance for Bodhi means that she's taking a one-way trip down to hell. [img]tongue.gif[/img] It's perfectly counterable, though the cold damage is a little extreme. ~~
Heh, I'm glad my little cheese tactic is spreading around.

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Old 08-16-2004, 10:25 AM   #42
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Could be just me, but it could be an idea to push up your cold resistance of the PC to above 100 % when it actually heals you instead of damages you. That way the 2D6 Fire Shield is taken care of. Of course this has been thought of.. [img]graemlins/1ponder.gif[/img]
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Old 08-16-2004, 10:32 AM   #43
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It is the basic premise of the little tactic up there (never heard about Dundee using it before, but who really cares). The tank will use Sanchuudoku to spew out Acid Arrows. Every time that he hits using Sanchuudoku, the Fireshield will hit him. And then another Acid. And then another Fireshield. Et cetera. Eventually, Bodhi will be reduced to a stuttering pile of goo. And whatever damage you do take will be healed by the repeated Fireshields hitting you as well as Sanchuu's regeneration rate.

[ 08-16-2004, 10:33 AM: Message edited by: Assassin ]
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Old 08-16-2004, 02:30 PM   #44
JayS
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Quote:
Originally posted by SixOfSpades:

Immune to False Dawn. Say what?
I'm not sure this can be avoided. False Dawn does damage to undead creatures, and to avoid Turn Undead (i think) Bodhi has to count as non-undead, so...
Quote:
Immune to Sunray. Like I said, ALL creatures except the caster take damage from Sunray.
An oversight, but doesn't really matter. I doubt 3d6 damage would make a big difference in this fight, and she's probably immune to blindness anyway, to avoid nature's beauty cheese.
Quote:
Casts spell-like abilities that cannot be defended against. Now where's that spell that lets me cast Rapture of the Father in combat.....
I'm not sure about this. In a quick test with C6 Bodhi, I noticed that Buried Alive, her blindness ability, and sleep ability all allow saves. Also, both her vamp. touch ability and ADHW were useless against my tank with over 100% Magic Dmg Resist. They actually healed me (I directly noticed this with vamp. touch, i'm not quite sure about ADHW, but I would imagine this is the case). Her Cloud of Bats cannot be defended against, but that's okay: she needs at least one ability that always works. Besides, on core at least, I am pretty sure she only uses it once.

With these tests, I think I have a strategy that makes you basically immune to Bodhi. You only need to have enough melee power to destroy her. In my case, with Anomen in my party, I think Anomen should be lvl 14+ (the other party members levels can be anything, it would help if the mage was 12+, so improved haste could be used). This strategy ignores Undead Sola.

To counter her undead allies: turn undead, and as for the mages, lure Bodhi out with an invisible character, like you lure out the Neophyte Glabrezu in Improved Illyich.

To counter her melee ability: NPP and 2 or 3 potions of absorption, just enough to get enough to get your ac against crushing attacks to -28 or higher. This makes her melee efforts pratically useless for 10 turns.

To counter her Cloud of Bats: On core, they do very little damage and will be your only source of damage, so ignore or use regeneration.

To counter her vamp. touch and ADHW: 2+ potions of magic shielding. If you can't defeat her in 3 turns, make sure to drink 2+ more before the time limit is up.

To counter her Buried Alive, blindness, and sleep: 1 potion of magic shielding, which you should have drunk anyway. You now auto roll saves.

To counter her fireshield blue: I think that magic cold resistance reduces dmg here. If so, use the 2nd lvl Priest/Druid spell Resist Fire/Cold.

To counter her teleportation to PC: make him invulnerable with the strat. I outlined above. I actually didn't see her use this when testing, when exactly does she use this ability? Is it just when she doesn't see anybody or when she dosn't see the PC?

Bodhi should be extremely easy to defeat with this strat. I certainly noticed this in C3, as I said above.

Also, I've noticed that Cold Resistance does not help you, only Magic Cold Resistance does. So 127% Cold Resistance does nothing.
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Old 08-16-2004, 04:39 PM   #45
Hank Parsons
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Quote:
Originally posted by Assassin:
The tank will use Sanchuudoku to spew out Acid Arrows. Every time that he hits using Sanchuudoku, the Fireshield will hit him. And then another Acid. And then another Fireshield. Et cetera.
That's fine, you can play the game how you want to play it. I would never use Sanchuudoku. Cntrl-Y would be more fun than that. For me, there would be no point to installing Tactics (or to playing this game at all) if it was that easy to win.
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Old 08-16-2004, 05:03 PM   #46
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Quote:
Originally posted by Hank Parsons:
quote:
Originally posted by Assassin:
The tank will use Sanchuudoku to spew out Acid Arrows. Every time that he hits using Sanchuudoku, the Fireshield will hit him. And then another Acid. And then another Fireshield. Et cetera.
That's fine, you can play the game how you want to play it. I would never use Sanchuudoku. Cntrl-Y would be more fun than that. For me, there would be no point to installing Tactics (or to playing this game at all) if it was that easy to win. [/QUOTE]... I guess that you don't use the Fireshields against Kuroisan? Or SI: Abjuration against Kangaxx? (taking away his most powerful weapon) Or using Mace of Disruption against Vampires/Undead (killing them in one hit)? Or using Turn Undead? Or True Sight/Breach/Insect Plague against Mages (stripping them of all of their protections and taking away their ability to cast spells)? The list can go on and on. All of those ways are pitifully easy to kill enemies. And even on Insane, the enemies fall to them.

BTW, I noticed that Bodhi should be immune to Sanchuu's Acid Arrows (immunity to spells level 1-2), but she isn't in my game for some reason. =/

[ 08-16-2004, 05:06 PM: Message edited by: Assassin ]
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Old 08-16-2004, 06:12 PM   #47
JrKASperov
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The problem with all that counterbuffing is that you ahve so many things to buff against and so many different enemies which require different tactics to take care of it's getting a little bit boring.
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Old 08-16-2004, 09:11 PM   #48
Hank Parsons
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Quote:
Originally posted by Assassin:
I guess that you don't use... Turn Undead? Or True Sight/Breach/ against Mages?
You've guessed wrong. Did you misunderstand my posts? Turn Undead, True Sight and Breach are not cheese. Acid Kensai's items are extreme-chiz in the hands of player. For me they are acceptable in the hands of a Tactics enemy, but I would never use such items against an enemy no matter how difficult. It is the player's choice. If you want to use that, it does not bother me. Some players need this to survive this game. For me that would ruin the game and diminish the cool challenge of Tactics.

In any case, I think a Tactics strategy thread on IW should be based around the question: How can this battle be won without player cheese?

[ 08-17-2004, 12:41 AM: Message edited by: Hank Parsons ]
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Old 08-16-2004, 09:24 PM   #49
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Cheese is relative to the player.
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Old 08-17-2004, 03:24 AM   #50
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Okay, who out there has faced Tactics Bodhi with Solaufein in your party while romancing one of the girls? That is a fun battle! It had to have been at least a couple of Tactics versions prior to 21 when I did though. If you thought Bodhi by herself was tough, think again.
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