![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#41 |
Symbol of Cyric
![]() |
![]()
A word about Monks, you could give a thief character a special item that is called "bare hands", doesn't weigh anything/cost anything and cannot be traded or sold. This would be changed to a more powerful version of the "bare hands" each time you level up, and could even lower your AC as you get to better levels.
A psionicist would be much harder to do, unless you gave the skills as items (like the bare hands) and they were usable... ST
__________________
http://www.wilhelmscream.net/ |
![]() |
![]() |
![]() |
#42 | |
Zhentarim Guard
![]() Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
|
![]() Quote:
![]() And I have a demo up (I -hope- it's still up anyway) that is a nice little mini-adventure. It's rough but it get the job done ![]() I found DC in a online quest to somehow play FRUA again. Speaking of "nefarious" types, check out the picture attached. If you're willing to deal with the race not being accurate, I found you can create almost any, or any kind of, character. All you need is a few simple tricks....
__________________
"Where does he get those wonderful toys...?" "Why, I sell my soul, of course...." |
|
![]() |
![]() |
![]() |
#43 | |
Zhentarim Guard
![]() Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
|
![]() Quote:
![]()
__________________
"Where does he get those wonderful toys...?" "Why, I sell my soul, of course...." |
|
![]() |
![]() |
![]() |
#44 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]() Quote:
![]() Now if you want to create an evil race/class that can be done in the race.txt and baseclass.txt files, respectively. There are ways to make races only available to NPCs as well, if you don't want the players to play them. ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#45 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
Do you mean you tried his idea and it worked or you tried it and it didn't work?
![]() If it did work, can share the technique for giving items to only a specific level of character and how you only allowed the item to work for a certain level? This is something I've not been able to do, but would like to. ![]() |
![]() |
![]() |
![]() |
#46 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
|
![]()
Hmm, looks very nice, Funky Dynamite!
![]()
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
![]() |
![]() |
![]() |
#47 | |||
Zhentarim Guard
![]() Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
|
![]() Quote:
Slight miscommunication, sorry. I took nefarius to mean dark and evil looking, not necessarily evil in this case, dark hero types, you know. If you look at my post, the word, nefarius, is in quotes. The picture was just a example of the fact almost any character is possible in DC anyway. I made a vampire character also (I haven't figured out the whole bloodsucking thing yet though, but....). Like I said before.... Quote:
add more than the 6? races, and not lose any of the others, it's one of the things you have to ignore sometimes. Quote:
![]() I would have loved to make a "Reaper" class ![]() ![]()
__________________
"Where does he get those wonderful toys...?" "Why, I sell my soul, of course...." Last edited by Funky Dynamite; 12-26-2008 at 02:22 AM. |
|||
![]() |
![]() |
![]() |
#48 | ||
Zhentarim Guard
![]() Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
|
![]() Quote:
I meant that I gave a "bare hand" item to a character (in my case, it was a Fighter, but....) Come to think of it, maybe it wasn't you Manikus that turned Thieves into Monks, maybe it was ST.... ST? Quote:
![]() Perhaps a race/gender/level option on the editor is in order?
__________________
"Where does he get those wonderful toys...?" "Why, I sell my soul, of course...." Last edited by Funky Dynamite; 12-26-2008 at 03:12 AM. |
||
![]() |
![]() |
![]() |
#49 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]() Quote:
![]() DC assigns certain abilities to the first six classes and treats them as if they are the default races, but for everything after that it treats as a new race without special abilities accept for what can be assigned in races.txt (hencce, why I call it a stub racce) DC does the same thing with classes. ![]() |
|
![]() |
![]() |
![]() |
#50 | |
Zhentarim Guard
![]() Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
|
![]() Quote:
Of course I knew about the changing names in the .txts, one of my projects on the back burner is a superhero design, in which I renamed a triple class a "Hellspawn."
__________________
"Where does he get those wonderful toys...?" "Why, I sell my soul, of course...." Last edited by Funky Dynamite; 12-31-2008 at 08:02 AM. |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Hey, Manikus (or anybody else that knows) | Funky Dynamite | Dungeon Craft - RPG Game Maker | 10 | 08-02-2008 07:48 AM |
Manikus and rendering | SilentThief | Dungeon Craft - RPG Game Maker | 1 | 06-04-2008 10:53 AM |
Manikus Q | SilentThief | Dungeon Craft - RPG Game Maker | 3 | 05-20-2008 10:02 PM |
new icons from manikus | manikus | Dungeon Craft - RPG Game Maker | 42 | 01-10-2008 10:48 AM |
manikus' dungeoncraft | manikus | Dungeon Craft - RPG Game Maker | 7 | 02-18-2004 07:14 PM |