Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 02-26-2004, 09:57 AM   #31
Rataxes
Symbol of Cyric
 

Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
Just about done with the Cleric, so I'll try this out once I've reinstalled the game and looked over what mods I want for my next game. It looks interesting, have you any other modifications to the starting dungeon on the drawing board? Like toning down Zhivago and changing his spell selection, or giving them all the ability to open doors?

[ 02-26-2004, 10:09 AM: Message edited by: Rataxes ]
__________________
[img]\"http://atlas.walagata.com/w/rataxes/ymca3.jpg\" alt=\" - \" /><br />I want <b>YOU!</b>
Rataxes is offline   Reply With Quote
Old 02-26-2004, 10:12 AM   #32
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by shamrock_uk:
Sounds fantastic, am downloading now. What exactly was wrong with Jaheira's HP?
To put it succinctly, her default HP rolls look as though Beshaba rolled them herself personally. I have amended it so that it becomes as though Tymora rolled them instead.
Dundee Slaytern is offline   Reply With Quote
Old 02-26-2004, 10:18 AM   #33
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by Rataxes:
Just about done with the Cleric, so I'll try this out once I've reinstalled the game and looked over what mods I want for my next game. It looks interesting, have you any other modifications to the starting dungeon on the drawing board? Like toning down Zhivago and changing his spell selection, or giving them all the ability to open doors?
Frankly, I have no idea on how to handle door opening.

As for modifying Zhivago, how so? I would like to settle what to do with him first, before actually tweaking him. Like what level, what spells, what anything.

Currently my slate is empty. I was going to add more variety to the possible spawns, but decided that it would be overkill. At least now your trip through the dungeon is somewhat random. [img]smile.gif[/img] I still might add Jack & Jill for the second level though... a pair of lunatic Shadow Thieves in case you are wondering.

ADD] Ack! I forgot to mention something. I replaced the Wand of Frost with the Wand of Cursing instead. This is to prevent the SThieves from killing each other.

On another note... what do you think fits the Duergars more? Bolts of Lightning, or Bolts of Polymorphing?

ADD x2] I just remembered something I wanted to do. Buff up the SThieves that fight the Vampire.

[ 02-26-2004, 10:32 AM: Message edited by: Dundee Slaytern ]
Dundee Slaytern is offline   Reply With Quote
Old 02-26-2004, 10:59 AM   #34
Rataxes
Symbol of Cyric
 

Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
Quote:
Originally posted by Dundee Slaytern:
quote:
Originally posted by Rataxes:
Just about done with the Cleric, so I'll try this out once I've reinstalled the game and looked over what mods I want for my next game. It looks interesting, have you any other modifications to the starting dungeon on the drawing board? Like toning down Zhivago and changing his spell selection, or giving them all the ability to open doors?
Frankly, I have no idea on how to handle door opening.

As for modifying Zhivago, how so? I would like to settle what to do with him first, before actually tweaking him. Like what level, what spells, what anything.

Currently my slate is empty. I was going to add more variety to the possible spawns, but decided that it would be overkill. At least now your trip through the dungeon is somewhat random. [img]smile.gif[/img] I still might add Jack & Jill for the second level though... a pair of lunatic Shadow Thieves in case you are wondering.
[/QUOTE]Have you studied Frennedan's script? Six mentioned in his review that he can open doors.

As for Zhivago, Six had a good idea of what he should be like. Having him at the same XP as the rest of the party seems logical enough to me. 1 000 000 XP would set him at 12th level and give him 8,7,6,4,2,2 spell slots. (with 18 WIS)

He could start with summoning two Aerial Servants, which I in fact think would be more challenging than the single Deva he currently summons. Especially since you cannot simply wait for them to unsummon (they would last for 12 turns).

5th level, a Flame Strike to go with his regular True Sight, and this could be his third spell to cast.
4th level, Defensive Harmony x2 (only cast if at least two other members of his party are within range), Mental Domination, and a Cloak of Fear.
3rd, a Dispel Magic or two, a Remove Paralysis, and a few Unholy Blights also perhaps?
2nd level, Mostly Hold Persons, but also a Silence 15' Radius or two, which he could cast if he spots any spellcaster.
1st level, Doom, Bless, and Armor of Faith. Maybe he could also have a few Magic Stones memorized to pelt you with as a final desperate act [img]smile.gif[/img]

Definitely remove his undroppable +2 Full Plate and replace it with a droppable regular Full Plate, and make sure none of his spells are forcecast. That would do it for me.

ADD] Personally, I think Wands of Lightning would suit the Duergars best.

[ 02-26-2004, 11:30 AM: Message edited by: Rataxes ]
__________________
[img]\"http://atlas.walagata.com/w/rataxes/ymca3.jpg\" alt=\" - \" /><br />I want <b>YOU!</b>
Rataxes is offline   Reply With Quote
Old 02-26-2004, 02:30 PM   #35
JrKASperov
Fzoul Chembryl
 

Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
Isn't that party hard enough?
__________________
God is in the rain.
JrKASperov is offline   Reply With Quote
Old 02-26-2004, 02:53 PM   #36
Assassin
Symbol of Cyric
 

Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
How, pray me tell, can the party hope to defeat 2 monsters that're immune to normal weapons with a +1 quarterstaff? You'd have to wait for it to disappear, or run away and shut a door in its face. Or click around for 12 minutes, hoping that it doesn't wallop you for 26 damage. =/
__________________
In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?!
Assassin is offline   Reply With Quote
Old 02-26-2004, 03:29 PM   #37
Rataxes
Symbol of Cyric
 

Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
Quote:
Originally posted by Assassin:
How, pray me tell, can the party hope to defeat 2 monsters that're immune to normal weapons with a +1 quarterstaff? You'd have to wait for it to disappear, or run away and shut a door in its face. Or click around for 12 minutes, hoping that it doesn't wallop you for 26 damage. =/
Any kind of magic hurts them fine. Priests can conjure up several different enchanted weapons, and you're forgetting the +1 Longsword and +1 Dagger also available before the fight with Ilyich.

Aerial Servants do have scary THAC0 and damage though, range is 15-43 on Core rules
__________________
[img]\"http://atlas.walagata.com/w/rataxes/ymca3.jpg\" alt=\" - \" /><br />I want <b>YOU!</b>
Rataxes is offline   Reply With Quote
Old 02-26-2004, 07:13 PM   #38
Assassin
Symbol of Cyric
 

Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
Right. I forgot about that. However, the one thing that they all have in common is that they're melee weapons. You don't want to melee a monster like that in the early game. =/ And if they're Hast'ed, forget it.

'Enchanted Weapons' Aren't the useful ones melee?

[ 02-26-2004, 07:14 PM: Message edited by: Assassin ]
__________________
In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?!
Assassin is offline   Reply With Quote
Old 02-26-2004, 10:02 PM   #39
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Well, Weimer has implemented several changes that makes my tweaks almost redundant. [img]tongue.gif[/img] Man, and it has not even been a day since completion either. Not sure what kind of Duergars he is going to use though, but they all have 89000XP, so that is so far so good.

His changes are going to force the doors to remain open though. Not sure whether this would be a good thing. Keeping fingers crossed on it.
Dundee Slaytern is offline   Reply With Quote
Old 02-26-2004, 10:32 PM   #40
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Zhivago, a revised look.

Level 13

STR and such remains the same.

Save VS Death/Wand/Poly/Breath/Spell: 1/5/8/11/6

Base THAC0 changed to 12

He has 18 WIS, so... 8/8/7/5/2/2/0 spell slots. Still deciding on what spells to use.

His original XP value was 20000, I have reduced it to 13000. Is this fair, too much, too little?

ADD] Current equipment list,

Helmet, Full Plate Mail, Medium Shield, Ring of Protection +2, Ring of Talos, Flail +1, Sling +2, 20 Bullets +2, 5 Potions of Extra Healing.

[ 02-26-2004, 10:34 PM: Message edited by: Dundee Slaytern ]
Dundee Slaytern is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Of Blatant Cheating & Frustration ~Improved Ilynich Mod~ Dundee Slaytern Baldurs Gate II: Shadows of Amn & Throne of Bhaal 86 11-19-2002 11:33 AM
Shadow Thieves Hideout Pontus Baldurs Gate II Archives 3 10-02-2001 04:30 PM
Bodhi or Shadow Thieves ?? fredthemasterofpuppets Baldurs Gate II Archives 16 09-08-2001 06:09 AM
Backup from Shadow Thieves??????? Mirac Honorguard Baldurs Gate II Archives 2 08-27-2001 08:22 AM
Shadow thieves and Bodhi Tom Baldurs Gate II Archives 7 05-14-2001 03:03 PM


All times are GMT -4. The time now is 12:30 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved