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Spinoff discussion from the Tactics Mod Review thread.
Click Here Besides modifying the .bcs file that controls the AI behaviour of the Shadow Thieves in the Improved Ilynich component of the Tactics Mod (the ones that spawn when you rest), I plan to modify the .cre file of the Shadow Thief. Note that all modifications are not official, official as in "Weimer-approved". Of course it would be spiffy if he incorporated it into his Mod, but for now everything here is unofficial. Some things we know about the Shadow Thieves in Jon Irenicus' Dungeon. 1) They are pansies. Everybody from the Duergars, the Mephits, the lady clone, etc... kick their a$$e$. So do not expect any superbuffed up SThief. 2) They do not exist on the first level. 3) They are there to kick Jon Irenicus' a$$ but... see 1) In the Improved Ilynich Component, the Shadow Thief is a Human multiclassed Thief/Mage, level 8/8. All his Saving Throws are 10. HP = 40. THAC0 = 10. Quote:
---- Discussion time, 1) What would be an ideal level for the SThief? I have decided on a Human dualclassed Assassin->Mage. Level 6->7 is the current choice. Feel free to discuss other possible levels. Remember though... they are pansies. 2) Spells... what kind of spells will these SThieves have? Enchanted equipment will just make the player richer, so bear that in mind. Lvl 01: 4 slots Currently: Magic Missile x4 Lvl 02: 3 slots Currently: Invisibility x3 Lvl 03: 2 slots Currently: Haste x1, Slow x1 Lvl 04: 1 slot Currently: Improved Invisibility x1 Note: It is presumed that the SThief buffed up before entering the dungeon, so Armor is automatically given to the SThief upon spawning. Armor lasts for 9 hours and can last through one night rest. Stoneskin is currently not included, unless players feel that it is alright. Minor Spell Sequencer is also under consideration. Thoughts on what might fit better? Remember to think like the SThief, not as a powergamer. 3) Base AC = 10 THAC0 = 17 STR: 15 DEX: 15 CON: 15 INT: 17 WIS: 10 CHA: 08 HP: 47 SaveVsDeath: 12 SaveVsWand: 9 SaveVsPolymorphing: 11 SaveVsBreath: 13 SaveVsSpell: 10 Hide in Shadows: 70% Move Silently: 60% 4) They currently use unenchanted Long Swords. This however, gives an immense advantage to the Totemic Druid. Should they use +1 enchanted weapons? If so, what kind? Daggers? Short Swords? Or maybe... Clubs? [ 02-23-2004, 09:09 AM: Message edited by: Dundee Slaytern ] |
That is the biggest mistake made when people tried to take the Shadow Thieves into consideration. Weimer gave them a mage class which was a useless idea because they have no spells, same goes for the original Mae'Var, he has a mage class but it couldn't be used because they put armor on him.
Honestly Dundee, I don't think the Shadow Thieves should have a mage class, I think the Assassin/Mage classes should remain seperate (you have your killers and your wizards). Now unless you put bracers of defence on them, negating the armor, I suppose it would be alright (even if they are pansies, AC of 10 is too weak). Ideal levels for a thief/mage, I would probably go with 5/7. I agree with your spells suggested for their spell slots, but for the third level, I would most likely go with Dire Charm and Haste. Thinking like a thief wise spell wise, haste would work because it is a thief tactic, not to stay in the thick of the battle but to be quick on your feet, attack and retreat. Dire Charm, speaks for yourself, "I'm not powerful, so my enemy will fight for me." As long as we're on the subject, is the future modifications going to include any quick slot items for them to use? (wands of fear and such) |
Haste for those quick getaways? Sleep would be handy in sneaking past a roomful of guards... Perhaps blur as well?
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The wands and the dogs still remain. By the by, it is the base AC that is 10. After the Armor spell and DEX bonuses, the effective AC is 5. With Improved Invisibility... it will be AC 1. Weimer's original SThieves had an effective AC of 1. Consider your THAC0 in Jon Irenicus' Dungeon. ;) [img]tongue.gif[/img] Just because I am tweaking a Weimer Mod, does not mean I am going to make everything weaker. ;) Just more kosher. [img]smile.gif[/img] If I wanted to be really mean, I would have thrown either Ghost Armor or Shield in. Quote:
[ 02-23-2004, 07:38 AM: Message edited by: Dundee Slaytern ] |
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Blur. Hmmmm... it would make the best possible AC for the SThief to -2 (combined with Armor, 15 DEX and Improved Invisibility). I have no objections to it, but would the regular run-of-the-mill players have any? |
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I know it's another debatable spell for the slot in terms of power, but what about grease? Another great getaway spell for an escaping thief perhaps? Can just picture chasing guards slipping up on this :D I guess it all depends on how much you would expect the thieves to change their usual spell repetoire when attacking someone as powerful as Irenicus. If we give them spells completely commensurate with their class then a lot of them appear useless for the situation we find them in. Ah well, just throwing ideas in the air [img]smile.gif[/img] And yeah, i take your point about blur, that is very low depending on the class you picked. Although do regular run-of-the-mill players install Improved Ilyich in the first place? ;) |
If we assume the most defensive SThief in the world, he will have the following AC,
Base AC: AC 10 Potion of Defence: AC 0 Potion of Dexterity: AC -4 Improved Invisibility: AC -8 Blur: AC -11 Then we throw in Stoneskin (or Fireshield, whichever irritates more) and Mirror Image. I have not even mentioned Minor Spell Sequencer (for a quick Blur + Mirror Image) yet, which is also valid. The only rational way to deal with this is, 1) Run away, run away, Brave Bhaalspawn. Till the protections wear off. 2) Cast Dispel/Remove Magic and pray. Of course, to quote SixOfSpades, if I implement all these, the player will most likely throw me out of a high-rise window. ;) [img]tongue.gif[/img] |
We must remember that to be a level 6/7 dual, requires loads of experience.
Where all the thieves will get [/i]that[/i] amount of it? I can recommend a assassin kit only. mages should be implemented separately. That will not be that tough, you can always shoot them or mm them to death, but it will not be that easy yo hack and slash throughout chateau of johny. |
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Note: A 4th point has been added to the original post.
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