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#371 | |
Dungeon Master
![]() Join Date: June 11, 2009
Location: Europe
Posts: 75
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I don't make the rules, but personally, I wouldn't mind if nologgie or anyone else secretly got access to the contest versions. ![]() |
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#372 |
Dungeon Master
![]() Join Date: July 3, 2009
Location: Miles off the paved road.
Age: 65
Posts: 94
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Thanks for the vote of lenience! Still, I need to get back to work on the (FRUA) Hub dungeon.
I told myself to keep it simple, but after viewing Kaz-Keith's wall art, there are a few things I want to try. Now that I remember (a) what a pain walls are, and (b) what a marginal artist I am, it's too late. I struggle on with the bloody-minded determination of a Vogon Civil Servant. (Which is to say, I keep at it when I can't find something to distract me, but I remain wrapped around the axle, refusing to let go.) In truth, by cannibalizing previous designs, I'm much further ahead than I expected to be. I'm also trying to save space by using the expanded dungeons, and the no do-only-once event limitation is even more tricky since I'm minimizing my use of quests and items. When I'm done with this beastie, I'll be ready to experience the vast resources of DC! How many pix? How many variables? How many events? How large can my overland map be? OH YEAH!!!
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Temperance is usually nothing more than a lack of motivation. |
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#373 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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I vote for lenience as well
![]() I do think that folks out there like Olivier and Budzo are much further ahead that I am by refraining to do much art and just working with the engine - I do have much to learn about the engine, as I have admittedly done much more art than actually work with DC ![]() (In a way, being that I had a lot of art to do before I could do much work on my mod, I sort of resigned myself to just doing art, and then got used to that status ![]() Anyway, still clunking away at it...
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#374 |
Dungeon Master
![]() Join Date: July 3, 2009
Location: Miles off the paved road.
Age: 65
Posts: 94
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Since I've never managed to complete and release a module, I will certainly not criticize you for tardiness! One design I cannibalized artwork from today was for a 2008 contest. The other two were even older. The only ones I've actually abandoned (in my mind) were those lost to hard disk crashes, and I've incorporated elements of them into the newer ones.
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Temperance is usually nothing more than a lack of motivation. |
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#375 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Well, I suspect that most of us have started more modules than we have finished
![]() ![]() ![]() My problem is that I only have vague ideas for mods in general, for which I make art for, but then the vague ideas change ![]()
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#376 |
Dungeon Master
![]() Join Date: July 3, 2009
Location: Miles off the paved road.
Age: 65
Posts: 94
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One of my problems is that I have very clear ideas on what I want to do, but can't get the game engine to do it in a way that satisfies me. Another is that I get tied up with details, and run out of available events long before I complete what I thought was a small section. Having to break down dungeons into smaller sections, rewrite all the events, and set up the transfers between goes slower for me than the initial build. Plus, I'm more likely to take a l-o-o-o-o-ng break in the middle, and forget everything I was doing.
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Temperance is usually nothing more than a lack of motivation. |
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#377 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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The reason why we did not make the designs public from the beginning was that all of us should have their respective contribution reviewed by the other contestants, und thus also have a chance of improving the design. Of course, nobody is forced to hide his design from others (I, e.g., send mine to some friends, i.e. those who I would like to have as voice actors for a final version).
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http://dhost.info/dinonykos/ Last edited by Dinonykos; 02-03-2010 at 04:54 AM. |
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#378 | |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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I recorded some voice acting for DC during the weekend, and it was a lot of fun.
Quote:
I am still a little skeptic using sounds from other games, though, especially when it comes to music and complex sound effects (I think this was also discussed at the FRUA forum earlier). It should be okay as long as you do not make profit with your design. However, I plan to completely use free/own sound effects for my designs in the long run.
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http://dhost.info/dinonykos/ |
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#379 | |||
Dungeon Master
![]() Join Date: June 11, 2009
Location: Europe
Posts: 75
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Quote:
![]() Actually "The Lesson" is a good example of that. It was fun to put it together, I even had more sounds and ideas for areas than I actually used, but now that the fun part is over, I'm not really inclined to continue the "story". Heh. Quote:
![]() Almost all of the sounds I used I got from freesound.org which is community for sharing sounds, the FRUA or DC of sound designers. ![]() |
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#380 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Hello, my name is manikus. I've heard of htis DC thing, can someone help me out with it?
![]() I thought I'd poke my nose into this discussion. I haven't read any reviews yet, I think only Dinonykos has made them available? I have notes that I made while playing all of them, but damned if I know where they are...I'm now on a much more limited internet connection (to be read I must walk to the library to have one) and since I use two computers, the notes are likely hiding somewhere on teh other one. ![]() I'm all for making these things public...I just opened up the Fall 2009 design contest Yahoo group to anyone who wants to join and will post that link here and in the FRUA community forums. ![]() http://games.groups.yahoo.com/group/...l2009_Contest/ My design is available (until I update and upload to the Yahoo group) at: http://one.xthost.info/elminster/Academy_DEMO.rar The password is Fall2009. ![]() nologgie come to the dark side where you have access to millions of events per level, with level size up to 100x100 and the largest overland I've testd is 4800x2400 pixels (or something ridiculous like that). Yeah, so I'll look for those notes...I probably will just sent the notes, as I don't really feel like writing a review at the moment. ![]() |
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