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#21 | |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Upstate NY USA
Posts: 19,737
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Quote:
Thing is, I'd like to experience the mod, not just run frantically through it looking for places that aren't littered with debris from previous fights and quests that aren't done yet. Not just for the xp, but for the fun of doing it, if that makes any sense! [img]smile.gif[/img] Guess this is all on account of it being so popular, which is a GOOD thing, but it does take away from the fun for some of us, obviously. So if there IS a way to fix this or restart quests etc, that'd be great! [ 03-24-2005, 08:44 AM: Message edited by: Cloudbringer ]
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"Don't take life for granted." Animal (may he rest in peace) |
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#22 |
Dungeon Master
![]() Join Date: October 3, 2004
Location: Athens, Ga
Age: 60
Posts: 91
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Yea, if the quest has been done Bumpis and his mate are there and all he says is thanks for finding my eggs..
I have had these eggs in my pack for so long i am I think they about to hatch..
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\"Yes I have Indian blood in me and just enough white for you to question my honesty\" Will Rogers as the Cherokee Kid. |
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#23 |
Elite Waterdeep Guard
![]() Join Date: March 8, 2005
Location: UK
Age: 57
Posts: 22
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Can we reduce the 30 mins down to 10 as 30 mins isn't working at all - logged on this evening and wandered down to lvl 11 - each spawn point had 30+ remains packs there - was 3 ppl on and we all agrree to log off for 30 mins - unfortunately other ppl kept logging on every 10 mins or so as i was watching the server population on gamespy so the server never reseted and is still pretty unplayable
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#24 |
Elite Waterdeep Guard
![]() Join Date: March 8, 2005
Location: UK
Age: 57
Posts: 22
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logged back on now - and still no reset now 40+ bags per spawn point - module totally unplayable - 15secs to acknowledge move and then rubberbanding every step
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#25 |
Symbol of Cyric
![]() Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
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I remember Psylence (forgot the proper spelling) mentioned a few times about clean-up scripts. Perhaps a few of those would be in order? That way the game is not trying to remember items left behind after five to ten minutes, and would be able to just spawn in new creatures the way it ought to be? Sure, that would make it a little more difficult for carpetbaggers like myself to make a profit from the leftovers of others (which is, of course, how I made my first one million gold), but it would definitely be beneficial to the server as a whole.
I have no idea how they are implimented, or the workings behind said scripts, but I know they are on many of the Persistent Worlds I have heard being successful. And as Escape From Undermountain is already a success, it cannot hurt to use clean-up scripts to make it even better. (At least it should become faster.)
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Thread | Thread Starter | Forum | Replies | Last Post |
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