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Old 02-16-2003, 02:07 PM   #21
Rataxes
Symbol of Cyric
 

Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
Considering the Staff of the Ram apparently doesn't even have the listed extra piercing damage(?), FoA would come out even further ahead than before...

Staff of the Ram

Base damage 1D6 + 12
Style bonus +1
Normal hit average = 3.5 + 12 + 1 = 16.5
Critical hit average = 16.5 * 2 = 33

Over 20 hits...

17 * 16.5 + 2 * 33 = 346.5

Which is 17.325 per hit

FoA +5

Base damage 1D6 + 6
Elemental bonus +10
Normal hit average = 3.5 + 6 + 10 = 19.5
Critical hit average = 2*(3.5 + 6) + 10 = 29

Over 20 hits...

17 * 19.5 + 2 * 29 = 389.5

Which is 19.475 per hit

Comparing maximum values

Staff of the Ram

Base damage 1D6 + 12
Style bonus +1
Normal hit maximum = 6 + 12 + 1 = 19
Critical hit maximum = 19 * 2 = 38

Over 20 hits...

17 * 19 + 2 * 38 = 399

Which is 19.95 per hit

FoA +5

Base damage 1D6 + 6
Elemental bonus +10
Normal hit maximum = 6 + 6 + 10 = 22
Critical hit maximum = 2*(6 + 6) + 10 = 34

Over 20 hits...

17 * 22 + 2 * 34 = 443

Which is 22.1 per hit

As you can see, FoA beats the staff in just about every way imaginable. The only exceptions are when facing enemies highly resistant to elemental damage and when the staff is used by backstabbing thieves.

[ 02-16-2003, 02:12 PM: Message edited by: Rataxes ]
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Old 02-16-2003, 02:08 PM   #22
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Eh? I concede that FoA is more powerful, but it is by far, not the most damaging. Jim's patch does not enhance the SotR, but fixes it to a certain extent. If it could be done, I would rather that the piercing damage act properly with critical hits and backstabs.
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Old 02-16-2003, 11:14 PM   #23
Buster_Wiz
Dungeon Master
 

Join Date: March 16, 2002
Location: TN
Age: 43
Posts: 89
Take into the fact that you cannot haste someone with FoA +5 due to its free action ability..... and the fact that a barbarian or kensai with boots of speed+improved haste (Gww helps here too) can hit people as that they are falling away from knockdown.. I would have to give the edge to the staff of the ram... as for the most damaging round of hits *shrug* I really have found that hit per hit FoA +5 has worked a bit better.
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Old 02-17-2003, 06:01 AM   #24
Ar-Cunin
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Join Date: August 14, 2001
Location: Copenhagen, Denmark
Age: 54
Posts: 2,326
Or you can just change between FoA and SotR when it is appropriate
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