Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 10-02-2002, 01:56 PM   #11
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
ToB Spell Spoiler
~
~
~
~
~
~
~
~
Wish is the reason why a Sorcerer can complete ToB in less than 10 game days. This is because Wish eliminates the need to rest. daan has covered most of the major points regarding the usage of Wish.

As already noted, you can cast one Project Image( PI) and use that PI illusion to destroy your enemy, then get rid of the PI illusion, and cast a second one to cast Wish multiple times in order to regain back your two PIs.

However, getting the Rest&Rememorise( R&R) option is not that easy, and it is not uncommon to cast 4-5 PIs before you get the R&R option. It is recommended that you have a WIS score of 18 in order to maximise the potential of Wish. This should not be a problem as Sorcerers can leave their INT as 10.

In the end though, this is just a spinoff of the PRATI tactic, in that you are basically just taking advantage of the potential of PI.

PRATI stands for,

Project Image + Robe of Vecna + Amulet of Power + Time Stop + Improved Alacrity

The procedure is to cast PI, then use the illusion to cast Time Stop and Improved Alacrity respectively, then unleash as many spells as it can within 2 rounds( which is a lot of spells) and kill itself to allow for the casting of the next PI.

I usually make the PI illusion cast 3 Flame Arrows on itself during the Time Stop. So that when the Time Stop ends, my real Sorcerer can immediately cast a second PI.

PI illusions also ignore the summon limit, so you can have more than 5 of any combination of summons, including Planetars.

As for what HLAs you should choose, it does not matter, as you will end up having all of them anyway. I always take Improved Alacrity and Summon Planetar first though.

ADD] Oh, and always equip your Staff of Magi before you cast PI. This will render your immobile Sorcerer invisible.

[ 10-02-2002, 01:58 PM: Message edited by: Dundee Slaytern ]
Dundee Slaytern is offline   Reply With Quote
Old 10-03-2002, 07:56 AM   #12
TaSSaDaR
Baaz Draconian
 

Join Date: August 27, 2002
Location: Russia
Age: 39
Posts: 734
Thanks for your advice, Dundee!
__________________
En taro Adun!<br />En taro, mighty Tassadar!
TaSSaDaR is offline   Reply With Quote
Old 10-03-2002, 08:19 AM   #13
DJG
Symbol of Cyric
 

Join Date: March 16, 2001
Location: Manchester, England
Age: 37
Posts: 1,109
I can offer help on tactics.

Immunity: Divination and Shadow Door is the key to sorceror battles. If you do that, you are incapable of being targeted with spells. And, you will not be effected by True Sight, Invisibility Purge, or anything that effects your Shadow Door.

Or, try Immunity: Abjuration and Spell Trap, which means an undispellable Spell Trap. It has to be broken by having high level spells cast on you. The only way you can break down spell barriers anti-abjuration is Ruby Ray of Reversal. And that only reaches up to Level 8.

I don't really have any others tactics. Except maybe Greater Malison X3 and then a Wail of the Banshee.

I am the authority on Solo Sorcerors!
Just kidding!
DJG is offline   Reply With Quote
Old 10-03-2002, 08:47 AM   #14
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
*groan*

This is the freaking fourth time I am saying this already( I forgot who started this misinformation). Ruby Ray of Reversal( an Alteration spell) can remove ANY spell protection, starting from the highest which is Spell Trap in this case.

In other news, Alson's friends reports that counterspells ignore Spell Immunity:Abjuration even if the counterspell is an abjuration spell. I cannot confirm this personally though since people complain about a certain boss in ToB who uses SI:Abj and their Breaches/Khelben's Warding Whip/Spellstrike/Secret Word/etc... do not work.

[ 10-03-2002, 08:57 AM: Message edited by: Dundee Slaytern ]
Dundee Slaytern is offline   Reply With Quote
Old 10-03-2002, 07:04 PM   #15
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
Spell Immunity: Abjuration does not stop any abjuration spells that say in their description that they counter Spell Immunity. If they say that specifically (like Ruby Ray of Reversal), then it doesn`t matter what Schools are involved.
So, Spell Trap + Spell Immunity: Abjuration only makes an indepensable Spell Trap if your enemy hasn`t got a spell that counters Spell Immunity.

Note also that it is important to read the spell descriptions carefully. Using the above example again, Ruby Ray of Reversal disables one protection at a time, starting at the highest level, but will still ignore anything else it can counter- so, with Spell Trap + SI: Abjuration, the first Ruby Ray will dispel the Spell Trap, but leave the Spell Immunity in place.


[ 10-04-2002, 07:32 AM: Message edited by: LennonCook ]
LennonCook is offline   Reply With Quote
Old 10-04-2002, 06:24 AM   #16
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Quote:
Originally posted by DJG:
I can offer help on tactics.

Immunity: Divination and Shadow Door is the key to sorceror battles. If you do that, you are incapable of being targeted with spells. And, you will not be effected by True Sight, Invisibility Purge, or anything that effects your Shadow Door.
Mislead + Spell Immunity : Divination will serve you better. [img]smile.gif[/img]

Quote:
Or, try Immunity: Abjuration and Spell Trap, which means an undispellable Spell Trap. It has to be broken by having high level spells cast on you. The only way you can break down spell barriers anti-abjuration is Ruby Ray of Reversal. And that only reaches up to Level 8.
Again, Mislead + Spell Immunity : Divination will serve you better. Spell Trap only protects against single target spells - Area-of-Affect spells WILL get through. The combination of Mislead and SI : DIV will protect you from being targeted, so you can save your precious 9th level slots for something better.

Quote:
I don't really have any others tactics. Except maybe Greater Malison X3 and then a Wail of the Banshee.
Greater Malison does not stack.
__________________
In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells!
Alson is offline   Reply With Quote
Old 10-04-2002, 06:37 AM   #17
TaSSaDaR
Baaz Draconian
 

Join Date: August 27, 2002
Location: Russia
Age: 39
Posts: 734
Another question: is there a way to make Wizard's Eye follow your PI automaticly? I hate forgetting the eye somewhere near the enemies, so that my Skull Trap destroys it, leaving PI helpless - it even can not destroy itself to give the control back to me.
__________________
En taro Adun!<br />En taro, mighty Tassadar!
TaSSaDaR is offline   Reply With Quote
Old 10-04-2002, 07:27 AM   #18
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Quote:
Originally posted by Dundee Slaytern:
In other news, Alson's friends reports that counterspells ignore Spell Immunity:Abjuration even if the counterspell is an abjuration spell. I cannot confirm this personally though since people complain about a certain boss in ToB who uses SI:Abj and their Breaches/Khelben's Warding Whip/Spellstrike/Secret Word/etc... do not work.
Huh?
SI:Abjuration DOES work.
It protects against Remove/Dispel Magic.
__________________
In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells!
Alson is offline   Reply With Quote
Old 10-04-2002, 08:13 AM   #19
daan
Silver Dragon
 

Join Date: August 25, 2001
Location: -
Age: 40
Posts: 1,644
And for those irritating times your PI gets his Time-stop off before you can see anything ... casting wizard eye, even in time-stop, reveals a big part of the fog .. only works once though.
__________________
<strong> Odi et Amo. Quare id faciam facisse requires ? Nescio, sed fieri sentio et excrucior </strong><br /><br /><strong> Amantem cogit amare magis, sed bene velle minus </strong>
daan is offline   Reply With Quote
Old 10-04-2002, 08:18 AM   #20
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by Alson:
Huh?
SI:Abjuration DOES work.
It protects against Remove/Dispel Magic.
Remove Magic is a laughable spell, while only Inquisitors can use Dispel Magic reliably. I was reading through the spell list that your partners compiled and I was intrigued by their comments that red counterspells ignore SI:Abj.

PS: Mislead alone is as good as Mislead + SIiv.
Dundee Slaytern is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
sorc level 20+ spell table The Dude Baldurs Gate II: Shadows of Amn & Throne of Bhaal 1 12-02-2002 02:24 PM
High level mage SoA fighting tactics TaSSaDaR Baldurs Gate II: Shadows of Amn & Throne of Bhaal 10 09-16-2002 11:04 AM
Very high level games ice3 Miscellaneous Games (RPG or not) 1 03-07-2002 10:21 PM
more than 6 spells per level for the sorc? StarVid Baldurs Gate II: Shadows of Amn & Throne of Bhaal 1 01-12-2002 08:56 PM
High level abilities ... exp or level? hazard Baldurs Gate II: Shadows of Amn & Throne of Bhaal 4 07-15-2001 07:56 AM


All times are GMT -4. The time now is 04:27 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved