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Old 07-11-2004, 01:13 PM   #11
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
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It's based on Str, Level, and MA skill, but i don't know the recipe.
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Old 07-11-2004, 06:19 PM   #12
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 60
Posts: 5,634
I was wondering if there is a list of all the different professions the characters go through?
Like fighters becoming..
and Priests becoming...
I think it changes every 3 lvls?
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Old 07-11-2004, 08:25 PM   #13
Scatter
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If you are talking about the Level "Rank" Titles, there's a list of that somewhere, i'm pretty sure at Flamestryke...If you mean, "When can a given Class change to any other Class?" the answer depends upon your Attributes, not level.
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Old 07-11-2004, 08:31 PM   #14
vesselle
Hathor
 

Join Date: April 6, 2001
Location: the desert
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i'ma little late i guess, but i had more fun when my monkey was weaponless. she just seemed to get SO many hits in that it shocked me. i guess you can tell i'm not much of a tweaker, trying to get the most out of each class. i base everything on whether i'm having fun with the char and her setup. so, on that scale, i'd haveta recommend going without weapons.

plus i seem to be one of those players who never find any of the really good weapons, anyway. i have no patience to mephisto every loot pile.

altho, booklord's dual z-bo wielding monkeys sound fun too. [img]smile.gif[/img]

V***V
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Old 07-11-2004, 09:25 PM   #15
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
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Ok, I left a message there 'cos I couldn't find it. If anybody knows of such a thing I'd really like the link. I thought it would be nice to use in DnD instead of just having lvls.
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Old 07-11-2004, 09:59 PM   #16
Scatter
Symbol of Cyric
 

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Original DnD had rank titles, up to the 'teen levels, then they just got numbers added. (like Burglar, Cutpurse, etc for Thives)

Here's the page they're on at Flamestryke:

http://www.flamestryke.com/wizardry8...trykes_w8.html

Just click each Class for its titles.

(EDIT) Sorry, that's not linking to the page i quoted it from, but just goe Character Index and then Professions, pick a Class and see the titles.

[ 07-11-2004, 10:04 PM: Message edited by: Scatter ]
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Old 07-12-2004, 06:12 AM   #17
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
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That's what I was looking for, thanks!
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Old 07-13-2004, 09:57 PM   #18
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
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Ok, that's about all I can do with the monks! They're lvl 16 now and they've done well for the most part. I never had so much trouble with Nessie though. I just avoided him for now, 'course I was only lvl 15!

I think they really should have made it so that hybrid'ing was optional. Like the monk forgoing Psionics and being a pure fighter but better than the hybrid.
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Old 07-13-2004, 10:38 PM   #19
Scatter
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yah, a magic-free Monk wouldn't need so much Int and you'd have more left over to make them stronger.

My thought about this is to have a generic class, where you pick the Skill that gets the Bonus, the special skill (Scouting, Locks and Traps, etc), and have all the Attribute points, after Race and special skill, to distribute as you will. If you take more skills, you raise your XP bracket.
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Old 07-14-2004, 10:46 AM   #20
booklord
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Unless Power Cast is in the monk's forseeable future, I'm not sure there is any reason to raise the monk's Int at all.
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