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#11 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
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I only had a look on the lower level monstrers in the game, around Arnika-ish and there I didi not notice any difference, but thank you for the correction wereboar.
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#12 |
Dungeon Master
![]() Join Date: October 27, 2003
Location: Maryland
Age: 71
Posts: 62
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If you want to disable an insane character, try putting a bow into his primary weapon slot and lock it so it won't swap out and also take away his arrows. I guess it would work with any ranged weapon.
I can't take any credit for this idea (and have never tried it, but sounds like it would work). I read this idea on one of the hint lists.
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DraconFighter<br />Cosmic Lord |
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#13 |
Guest
Posts: n/a
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dracon fighter - great tip! i've heard others (like equip with feather darts), but that's elegant.
having said that, i feel like that's a bug - taking advantage of the interface. i've never done such a thing to an insane character - i just deal (and often poorly!) still, to each his own. [img]smile.gif[/img] |
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#14 |
The Magister
![]() Join Date: September 18, 2003
Location: West Virginia
Age: 62
Posts: 108
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Don't forget, any of your characters with high strength can still take out your weaker party members even bare handed lol so disabling them does not always work.
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#15 |
Drizzt Do'Urden
![]() Join Date: September 3, 2003
Location: Köln Germany
Age: 70
Posts: 692
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I think I will try DraconFighter's tip . Sounds like an interesting idea.
But thanks to all of you for your hints [img]smile.gif[/img] ! |
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