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#11 |
Elminster
![]() Join Date: March 1, 2001
Posts: 400
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On Question 2- In large part, I think Ranger being good only is/was a holdover from the original conception of ranger. Keep in mind that "ranger" is typically synonomous with "Aragorn", with perhaps a bit of "Robin Hood" tossed in. Certainly, poachers, highwaymen, etc would live in the wilderness, but they're really thief classes, with perhaps some fighter mixed in- as opposed to aragorn/robin hood, who are ranger and ranger/thief respectively.
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#12 | |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
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Don't wanna lay a history course on you, but if you want to know a bit more about them and have some fun too I strongly suggest you check out "Broken Sword", an action adventure much in the spirit of the old LucasArts SCUMM adventures. It deals with the legends around the Templar Kinghts. Uh Oh, now I sound like the Loom Guy from "The Secret of Moneky Island".
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\"I am forever spellbound by the frailty of life\"<br /><br /> Faceman |
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#13 | |
Jack Burton
![]() Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 42
Posts: 5,556
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#14 |
The Magister
![]() Join Date: April 29, 2003
Location: Bremen, Germany
Age: 56
Posts: 118
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Nerull, I am afraid your history is indeed a bit long ago and the subject foggy
![]() And the knights and soldiers of the orders were as (lat.) milites christi not subject to a bloodspilling prohibiton (as long as it was infidel's blood) according to medieval church laws. So there was no self restriction to certain weapons (Whatfor? A morning star or warhammer will make as awful a mess as a sword if used professionally). The knights orders are actually the archetype of the paladin in fantasy games. "First on the battlefield, last to leave" was their motto and their valor, fighting skills, faith, selfrighteousness, pride and stubborness was infamous (at least later on). There were actually other knights orders, for example during the Spanish reconquista, and though this is not my specialty, I am pretty sure they did not selfrestrict their use of weapons as well. Their principles and ideas were very much the same as in the crusades.
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I am not altogether on anybody's side, because nobody's altogether on my side, if you understand me...(Treebeard, The Two Towers) |
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#15 |
Zhentarim Guard
![]() Join Date: October 28, 2003
Location: Aberdeen
Age: 37
Posts: 300
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Yea Azaghal is right btw. And pretty damned accurate too lol.
[ 11-12-2003, 06:29 PM: Message edited by: drew_jarvie ]
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Plan to be spantaneous tommorow... |
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#16 | ||||||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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[ 11-12-2003, 08:06 PM: Message edited by: SixOfSpades ]
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#17 | |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
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Oh, and Six, I stated that the coin and die roll method was challenging (more like crazy). Yes, you would end up with some crazy stuff going up against some of the nastiest encounters in the game, but how would your character know what he/she is going up against beforehand? Does he/she know that behind the door is Critter X, and he/she know that you would be better off with Character A in the party instead of Character B? When I suggested that, I was thinking more of Two-Face in the old Batman comics. That would be more something he would do. I do not know about Icewind Gate having the class changes, but if it is translating over the 3rd edition rules to the engine, then more than likely it will (since the changes are an integral part of the classes in the new edition).
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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#18 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: August 30, 2001
Location: somewhere
Age: 55
Posts: 1,785
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Using shadowkeeper and a little self restraint, you can come up with some interesting characters. Try a druid shapeshifter, change to an elf, and keep only charm animal, summoning, and plant related (entanglement, barkskin, goodberry) spells in her/his book. Now you have a nomadic woodland elf mage who is at one with nature. You can also trade in for some mage spells if you think it fits better. No weapons allowed but a staff and no armor.
Come up with your own variants. Think up a feasable character and write it up! Try making a barbarian into Conan. Trade off some scores. Very strong and healthy with an average coordination and decent wisdom, but dumb as a rock. Make an enchantress. A specialist mage who uses charms and mind affecting spells only. (Charm, dire charm, confusion, invisibility, etc.) Make a storm witch. Only weather element spells. (lightning, ice storm, cone of cold, etc.) Give special abilities as you see fit. [ 11-18-2003, 11:55 AM: Message edited by: Sir Kenyth ]
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#19 |
Banned User
Join Date: November 1, 2003
Location: My own little world
Age: 34
Posts: 828
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Wow. This was a question about 2nd edition, and has turned into a history lesson. Sound a little like GD.
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#20 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
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My question then about the cleric is what historical counterpart was it based off of originally. I remember reading something long ago stating that the class was based on a historical order of some sort. Something like a restriction against edged weapons is pretty distinctive.
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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