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#141 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
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My point was, your party is going to see the dragon from miles away, meaning you should get the ability to buff.
Dragons DO get colossal meaning the size of DnD, if you don't accept that, why are you bothering other people who are playing a DnD game? Even with the moderate damage, 100, half of your party will get chunked, unless you decided to take a full-fighter party. Right, let's make a save, now one quarter will still get chunked, every time, gee, how realistic.
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#142 |
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
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Dragons are huge, immens in human eyes .. in DnD you have alot of dragons, but even the smaller races are highly noticeable when up in the air.
Small Teeth Pass doesn't even make any sense, when you look at Dragons they are pure solatiry creatures .. only a few dragon races hunt in packs, red dragon as example would rather slay a kin-like before sharing his treasure and domains. So role-playing wise, its impossible to have 3/4 kind of races of dragons in the same place, they would kill each other before you'll get the chance, even more unlikely they will help each other to butcher you! Just my 2 cents in this thread about Imp. Bodhi.. sorry for the hijack..
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#143 | ||
Dungeon Master
![]() Join Date: August 21, 2004
Location: myths
Age: 41
Posts: 60
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#144 | ||||
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
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[ 08-31-2004, 06:53 AM: Message edited by: Annatar ]
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#145 |
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
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IIRC, the red dragon fireballing you across the map was not a design feature, but an unexpected addition by modifying Firkraag's AI.
But then again, nothing has been changed, so the mod maker may have just decided to leave it in.
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#146 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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One of these days, Six. You are going to kill me with laughter from your posts.
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#147 | ||||||
Zhentarim Guard
![]() Join Date: February 14, 2004
Location: Georgia
Age: 49
Posts: 357
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http://en.wikipedia.org/wiki/Gary_Gygax Gygax invented 1st Edition AD&D, and it was severely modified by a team of authors for 2E. (BTW, Gygax apparently suffered a mild stroke on May 4th, 2004.) Furthurmore, Gygax is not a member of IronWorks (AFIK), and you don't speak for Gygax. Therefore we can hardly query his opinion on this issue. But we can cite his writings from AD&D 1E rules. And if we can query him via his writings: Gygax was a massive-huge proponant of the idea that the Dungeon Master can flex the rules (such as monster stats) at any time to make the game more fun. Of course Gygax would say the DM must have a justification -- a backstory -- and that the players must use imagination to envision the scenario the DM describes. Else you're not playing the game. The failure of people to understand the justifications in Tactics lies largely with the players adherance to Normal BG2 prejudices ("Skeletons should be easy." "Dragons can fly but choose not to."), while being unwilling to envision the changes wrought by the Dungeon Master you've chosen to lead your adventure (the author, in this case Weimer). Quote:
The last thing I want clogging up bytes in the Tactics download is words-on-fake-parchment. Give me better AI, give me more enemies, give me short and funny dialogs that lead to battles. Forget about typing a bunch of backstory, leave that to story-enhancing mods. Keep Tactics to its core competency: making battles more difficult. Having no Journal clues to fall back on, is another way of making the game challenging and realistic. Quote:
2) Line of Sight. Dragons eyesight far exceeds humans. They see like eagles from the sky. They see you visually miles before you see them (if they didn't scry you with magic a dozen miles before that). Especially if they are flying and you the player did not specifically say to the Dungeon Master: "I scan the sky for flying creatures." It is assumed you are looking to the roadside and woods for lurking dangers. Furthurmore, the canopy of tree cover obscures your view of the sky. 3) Line of Attack. If the dragon's attack range exceeds your attack range, then you cannot reciprocate attacks until you move closer to the dragon (who has surprise attacked you with breath weapon, and then immediately flew furthur away while he still had the combat initiative [a D&D rule which is poorly implemented in BG2]; and don't forget his movement rate while flying is fast enough to get him to Athkatla and back while you scurry around on the ground). This is implemented in Improved Small Teeth Pass. Quote:
Seriously though: How did your Ranger (human eyesight?) spot the dragon before it spotted him (eagle eyesight)? If I was that dragon, I would eat the Ranger before he talks to CHARNAME. Quote:
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[ 08-31-2004, 04:27 PM: Message edited by: Hank Parsons ]
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#148 | ||||
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
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#149 | |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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![]() I believe it is important for a good game mod to keep within it's respective world's realm of plausibility, but the reverse doesn't fly. Ie, a mod or game design idea isn't good just because it's plausible. I could make a mod that randomly kills of the entire party when exploring caves. It is of course a disastrous mod idea, but it's entirely plausible that the party would run the risk of suddenly being caught in a collapsing cave, and I don't doubt that a sadistic DM in a PnP game could make something like that happen. Maybe this is obvious to you, but then I don't see why the last dozen posts in this thread has been about the plausibility of a 20d10 fireball from out of nowhere annihilating your entire party immediately upon entering the Small Teeth Pass, when at the end of the day it is still a terrible idea for amping up the challenge of the area. [ 08-31-2004, 06:47 PM: Message edited by: Rataxes ]
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#150 | |
Elminster
![]() Join Date: August 27, 2003
Location: The Great White North
Age: 51
Posts: 462
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[ 08-31-2004, 06:22 PM: Message edited by: Feral ]
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