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#121 | ||
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
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As for items... Darts of Wounding, the Biting Ammunition series, and the odd weapon here and there are the only ones. [img]redface.gif[/img] ADD] On a side note, here's what I found: Quote:
[ 08-27-2004, 01:49 PM: Message edited by: Assassin ]
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In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?! |
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#122 | |
Dungeon Master
![]() Join Date: August 21, 2004
Location: myths
Age: 41
Posts: 60
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Sorry, Assassin, couldn't resist. ![]() |
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#123 | |
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
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Sorry, Assassin, couldn't resist. ![]()
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In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?! |
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#124 | |
Dungeon Master
![]() Join Date: January 21, 2004
Location: UK
Age: 38
Posts: 73
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And while I'm here, I feel obliged to drop in my views on Tactics... It makes the game harder. Great, but I don't think it goes about it in particularly the right way. With a few exceptions, Tactics homes in on a few battles and makes them EXTREMELY hard. The result of this is that the game becomes very inconsistent: you've got really tough battles followed by comparatively very easy ones, and so on. This alone is enough to break the immersiveness of the game, because it becomes painfully obvious that someone's just come along and decided something needs to be harder with no consideration for the game as a whole. A better approach would be an overall revision of all enemies to be tougher. This would result in a more consistent game, rather than one in which exceptionally tough battles are just scattered about. Tactics also does not account for different levels of play. I, along with many others, want more realistic AI (for convincing behaviour is once again paramount to game immersiveness), and perhaps a slightly greater challenge. Tactics, however, can only offer me something ridiculously hard. Responding to the difficulty slider would be a great virtue. Finally, there are some design decisions which completely wreck the game atmosphere. "Land War in Asia" is not what I want to see in the gameworld, and neither is the ongoing joke that is Pontifex' dialogue. The mod's mandate is to make the game harder, not break the fourth wall in as many ways as possible. Tactics is very clearly attempting to make the game harder without going about it in a "professional" way. The overall disjointed series of tough battles reminds me more closely of Serious Sam than an immersive role-playing game. But I guess some people like it, heheh. Well... those are my complaints, anyway. I just posted to point out the above link, really. [img]smile.gif[/img] |
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#125 | ||||||
Zhentarim Guard
![]() Join Date: February 14, 2004
Location: Georgia
Age: 49
Posts: 357
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Besides, you appear to misunderstand Tactics, or perhaps have not actually played it. Surely you didn't think that Improved Druid's Grove was easy and only Faldorn was hard? Tactics does not fix only singular bosses, it fixes entire classes of creatures, and hence: the entire quests and maps they inhabit. Tactics increases difficulty of many entire-maps of BG2:
Tactics does not increase the difficulty of kobolds, and you'll be so shocked and unimmersed when you leave Druid's Grove after 20 difficult fights with Spirit Trolls, and then beat a Kobold in 2 seconds. Hey, it's better than beating Druid's Grove in 8 seconds, followed by a Kobold in 2 seconds. Quote:
Tactics DOES make use of the difficulty slider on some encounters (namely, Improved Bodhi.) Weimer could do this more, if he wants to, but so far everyone on this thread only complained about the difficulty slider option. I really believe most of these people complained without actually trying the slider on Imp Bodhi. Quote:
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[ 08-27-2004, 07:00 PM: Message edited by: Hank Parsons ]
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#126 | ||||||||||||||
Dungeon Master
![]() Join Date: January 21, 2004
Location: UK
Age: 38
Posts: 73
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So are you telling me you think a game without the immersion is better than one with it? Quote:
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#127 | ||||||||
Zhentarim Guard
![]() Join Date: February 14, 2004
Location: Georgia
Age: 49
Posts: 357
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You claim it is so few areas, but really BG2 only has about 14 major battle/quest areas, and Tactics improves almost all of them:
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Can there not be some people who want immersive banters and NPC's, and others who want really-difficult battles? Yes, you can desire both in a mod, but as a mod-maker Sim Ding0 you know this does not happen by divine intervention: someone has to actually make the mod. Tactics is the best mod for what I want, that currently exists. It can be better, yes, but it is not the "horrible" mod that some people are afraid of. Quote:
The Tactics slider is implemented in Improved Bodhi. Did you try it? If so, which of Bodhi's powers did you notice reduced (or as you said: not affected) by the easier slider, and: was the "Easy" Improved Bodhi more acceptable to you? If Easy Improved Bodhi was still unacceptable to you, then which ability of hers was over-the-line in your opinion? <--Specific question to Sim Ding0. Quote:
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I'm glad you are making the XP Rebalancing Mod. I have checked out your forum topic for it. I encourage you to make the mod that you like. However, I think it is not nearly as good as Tactics. It doesn't sound nearly as interesting or fun. I could easily set my XP's down with ShadowKeeper if that's what I want. I already limit my characters to reduce cheese for the player (me). Since XP Rebalancing is not released yet, you can hardly hold it up against Tactics. Quote:
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[ 08-27-2004, 10:00 PM: Message edited by: Hank Parsons ]
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#128 | |
Dungeon Master
![]() Join Date: August 21, 2004
Location: myths
Age: 41
Posts: 60
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![]() [ 08-28-2004, 02:28 AM: Message edited by: chimaera ] |
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#129 |
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
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Just don't play tactics or parts from it ( they are all installable or not, you can pick them last I checked
![]() Tactics is for the guys that have lost the spice out of SoA, it adds flavor to it making it really hard sometimes, I just LOVE it! Breaking immersion or not... [img]smile.gif[/img]
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#130 |
Baaz Draconian
![]() Join Date: February 28, 2003
Location: SLO
Age: 53
Posts: 737
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My vote goes to Tactics mod.
![]() A couple of battles with Improved Irenicus and Ascension on Insane were just (...looking for words) incredible, breathtaking, close to nervous breakdown, sweaty, kick ass enjoyable! ![]() Ridiculously hard is only for the time until you learn the TACTICS! I used to just click on enemies with vanilla SOA on Core. Now with Tactics on Insane I actually learned what most spells do and how to use them. And it's not so hard anymore. Tactics has a lot to do with defense and offense comes later. I assume that's the problem for most players. They just want to click on the enemy again and hope to win. Unless you protect yourself you are soon history. And yes, that is only possible for certain classes. So if you want to roleplay, you can: set difficulty to easy, uninstall Tactics or have a lot of reloads. The way I see Tactics is - who is smarter: mr. Weimer or me? And it challenges me to win difficult fights. Many of them can be won with cheese (Spike Traps, Mislead backstabbing, Project Image abuse, ...) which of course many of us do just to win for the first time or two. But later (at least for me) I accept the challenge and play the game the way Weimer meant it. And even later I added the biggest roleplaying factor - no reloads. Now it gets really interesting. I enjoy these games immensely. ![]()
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I grow tired of shouting battle cries when fighting this mage. Boo will finish his eyeballs once and for all, so he does not rise again. Evil, meet my sword! SWORD, MEET EVIL!<br />- Minsc |
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Thread | Thread Starter | Forum | Replies | Last Post |
The NEW Improved Bodhi (Tactics v. 17 spoiler ) | teardropmina | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 10 | 03-18-2004 08:27 AM |
Improved Bodhi | Ninj | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 16 | 07-29-2003 08:44 AM |
Trainer for Current Version? | RitingFool | Miscellaneous Games (RPG or not) | 3 | 07-22-2003 10:20 PM |
Improved Bodhi leaving | Thuram | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 8 | 05-19-2003 06:38 AM |
improved bodhi help please | Gumby | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 4 | 03-10-2003 10:43 AM |