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Old 09-17-2002, 10:18 AM   #11
Dundee Slaytern
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Quote:
Originally posted by Radek:
If I understand well then you have installed "Level 50 rules". If so then check the .2DA files you have installed. These files are plain text files and can be read (and modified! ) by means of any text editor. Edit the mxsplwiz.2da file and set the limits according to your wishing. The effect of the modifications will appear next time you will level up.
This is where I start screaming and pulling out my hair.

[RANT]
How did you come to the conclusion that we are talking about the level 50 rules, when the number '50' has not even been mentioned until your post?!?!

TaSSaDaR installed the "Extended Mage/Cleric Spell Tables"

Quote:
Extended Mage/Cleric Spell Tables I made for those who have removed the experience point cap with the file above or its equivalent direct from TeamBG. With it, mages can earn spells to level 25 (five spells from levels 1 to 9) and clerics to level 30 (nine spells from levels 1 to 7 + bonus spells for high Wisdom) as per AD&D high-level character tables. (Note: If your character(s) are already over the cap limit, the new spell slots will appear on their next Level Up, not immediately.)
[/RANT]
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Old 09-17-2002, 11:58 AM   #12
Radek
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This is where I start screaming and pulling out my hair.

[RANT]
Where are you quoting from, Dundee? Assuredly not from this thread (I mean the second quote). Tassadar spoke about "some spell tables" - not about some "Extended Mage/Cleric Spell Tables", so I supposed that he used the well known patch from TeamBG. Where did you get the idea that he was speaking about extended and so on tables? And what is so upsetting on the number 50?
[/RANT]
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Old 09-17-2002, 12:25 PM   #13
Dundee Slaytern
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Quote:
Originally posted by Radek:
This is where I start screaming and pulling out my hair.
[RANT]
Where are you quoting from, Dundee? Assuredly not from this thread (I mean the second quote). Tassadar spoke about "some spell tables" - not about some "Extended Mage/Cleric Spell Tables", so I supposed that he used the well known patch from TeamBG. Where did you get the idea that he was speaking about extended and so on tables? And what is so upsetting on the number 50?
[/RANT]
Refer to TaSSaDaR's third post in this thread,
Quote:
I installed some spell tables, which allowed me "greater progression". Now reading the documentation I got that at lvl 25 mages fully max out, and they can not have more spell slots without code recompilation etc... ~~
Refer to the Baldurdash Tweaks and Cheats for my quote.

[WRY]
Nowhere did we discuss about the potency of spells, which is what the Spell-50 Mod is all about. We were discussing about the number of spell slots. Spell tables has NOTHING to do with the Spell-50 Mod. What the Spell-50 Mod does is that it removes the level 20 cap on all spell effects and damage.

What perplexed me was how did you associate number of spell slots with the Spell-50 Mod... ...
[/WRY]
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Old 09-18-2002, 04:09 AM   #14
Radek
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Is it really? Where came you to such idea? The only thing done by level 50 rules is extending the progression tables up to level 50. That's all. They do not potentiate any spells. As far as the mxsplwiz.2da is concerned, we read:

...
25 5 5 5 5 5 5 5 5 5
26 6 6 6 6 5 5 5 5 5
27 6 6 6 6 6 6 6 5 5
28 6 6 6 6 6 6 6 6 6
...

Please, try to figure out what this .2da file does. Download level 50 rules and check what do they really do. Then start screaming and pulling out your hair on your posts [img]smile.gif[/img]
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Old 09-18-2002, 04:26 AM   #15
LennonCook
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Quote:
Originally posted by Radek:
Is it really? Where came you to such idea? The only thing done by level 50 rules is extending the progression tables up to level 50. That's all. They do not potentiate any spells.
To quote from the mod readme,
Quite a few priest, druid and mage spells are extended (linearly) in
all respects up to 50th level. For example, a 50th level mage casting
Fireball does 50d6 damage (save for half). A 50th level mage casting Blur
gains the blur benefits for 150 rounds. Note that this applies to you *and*
to your enemies.

Translation: In vanilla SOA/TOB, there is a level cap on all spells with linear progression (doing certain damage per level of the caster) at level 20, unless otherwise stated in the spell description.
The spell-50 mod increases this level cap to level 50. Thus, a spell which does 1d6 damage per caster level in vanilla SOA, that is up to level 20- at 5 it is 5d6, at 15 it is 15d6, 20 it is 20d6, at 21 it is 20d6, at 400 it is still 20d6; with spell-50 installed, it becomes at 5 it is 5d6, at 15 it is 15d6, 20 it is 20d6, 21 it is 21d6, at 400 is is 50d6.
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Old 09-18-2002, 06:40 AM   #16
Radek
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I see.
I am not an expert in BG2 logic, moreover, I am a fighter rather than a spellcaster so that I haven't noticed this behaviour. The level 50 rules do a simple thing: they extend the internal tables (XP for leveling up, saving throws, number of spell slots and so on) to level 50. I haven't found any .2da file that would say: "the spell power shall increase up to level 50". There are 2 possibilities:
1. The plain fact that the tables are extended to level 50 causes this unwanted side effect. In this case, ANY mod, which extends the tables, will cause the same.
2. The level 50 rules do not contain needed .2da file that would set the maximal spell power to a reasonable limit.
If the later is true and if you know what needs to be done, please let me (and others, too!) know. Such .2da file should be added to the level 50 rules at any rate.
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Old 09-18-2002, 10:37 AM   #17
Dundee Slaytern
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Wait, wait... I think there has been a terrible misunderstanding. You are talking about a Xp Cap Remover right, Radek? Well, I was talking about the Spell-50 Mod.

However, TaSSaDaR is using the Extended Mage/Cleric Spell Tables, and I was explaining it to him.

Have I cleared the fog of confusion yet?
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Old 09-19-2002, 04:17 AM   #18
Radek
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Oh, I see. Okay [img]smile.gif[/img] The fog is gone - and the clouds, too [img]smile.gif[/img]
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