Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 05-20-2005, 05:05 PM   #1
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
I'm already at level 5 light and heavy armor, level 3 light and medium weapons, and level 3 inspecting and lockpicking. I've added to a couple of other things (magic weapons 2, athletics 2, bargaining 2, a couple of magics, bow 2, and various abilities).

Anyone have an idea if bargaining really works, or if it's wasted? What about the different attributes, like honor? Do those do anything, or are they just used as prerequisites for other classes?

I'm definitely enjoying it so far... if only I knew where I was going!
__________________
*B*
Save Early, Save Often Save Before, Save After
Two-Star General, Spelling Soldiers
-+-+-+
Give 'em a hug one more time. It might be the last.
Bungleau is offline   Reply With Quote
Old 05-20-2005, 05:53 PM   #2
the mighty stamar
Avatar
 

Join Date: February 12, 2003
Location: hades
Age: 54
Posts: 583
I dont know what honor does. I seem to think it increases the experience you get from killing things.

level 5 of any weapon is good to get to because then you get an extra spin around move when youre fighting.

In general youre meant to spend the points on what is cheapest for your class and race and then later when your class changes spend on what is cheapest then. That would be most effecient, while youre a fighter get all the combat things up then when youre something else put more into magic

you dont have to do it that way at all you can spend them however you want. Theres unlimited monsters so youll have as much experience as you need. you can be an adept and spend all your points on thief things...
\
I just spent it on whatever came up, if i needed some trap removal to open a chest i put it there, if i needed some medium armor skill to put on the new chainmail i found i put it there.
the mighty stamar is offline   Reply With Quote
Old 05-20-2005, 06:02 PM   #3
Too Darkpark
The Magister
 

Join Date: May 10, 2004
Location: Indiana, USA
Age: 52
Posts: 141
it never hurts to raise your parry skill and i'd also increase your shield skill too. some of the larger monsters such as the troll pack a wallop when they hit you and you'll be kicked back even if you're blocking with your shield. BUT! if your shield skill is high enough, you'll have a better chance of resisting the knockback.

i'd also raise athletics to 4. the backflip really comes in handy when you're fighting a troll or trying to get away from the center of a mob.
__________________
Hello? Is anyone out there?
Too Darkpark is offline   Reply With Quote
Old 05-21-2005, 10:56 PM   #4
Bob Billson
Elite Waterdeep Guard
 

Join Date: July 18, 2002
Location: USA
Age: 50
Posts: 13
My personal preference: at the beginning of the game (when all the monsters are fairly easy) put EVERYTHING into intelligence. The benefit diminishes around 30, but up to that point it will drop the cost of advancing all the others by nearly half.

So, a little sacrifice up front yields a lot over the long haul.

I also agree with the Athl. lvl 4 comment. It's a must have, in my opinion.

[ 05-21-2005, 11:01 PM: Message edited by: Bob Billson ]
Bob Billson is offline   Reply With Quote
Old 06-19-2005, 05:42 PM   #5
Paulinator
Elite Waterdeep Guard
 

Join Date: May 19, 2005
Location: North Vancouver, BC
Age: 61
Posts: 24
Try and get Lvl 5 in whatever weapon class you choose. This is of course useful in executing advanced combat combo strikes. I've always been a sucker for good swords and maces.

L8tr
__________________
Life is what happens to you when your busy making other plans.
Paulinator is offline   Reply With Quote
Old 06-20-2005, 07:21 PM   #6
revNevar
Elite Waterdeep Guard
 

Join Date: May 24, 2005
Location: Hollywood
Age: 63
Posts: 4
I've found it is most fun, and I get the most unique and differentiated characters if I poor all the points possible into the skills that pertain to their class.

The only exception is traps - you miss too many great items ifyou have to leave the traps behind!
revNevar is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
A question on Radek's calculations on Skill points & INT Robalex Wizards & Warriors Forum 4 06-24-2004 12:59 AM
Alloting skill points, how far should you go?? ultima Wizards & Warriors Forum 9 10-27-2002 11:20 PM
Skill points Aelia Jusa Neverwinter Nights 1 & 2 Also SoU & HotU Forum 9 07-27-2002 08:37 AM
Newbie q: Do u guys save your skill points? fung Miscellaneous Games (RPG or not) 7 06-29-2002 05:17 AM
Distribution of skill points Jaeger Miscellaneous Games (RPG or not) 3 11-30-2001 09:39 AM


All times are GMT -4. The time now is 05:48 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved