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Old 05-22-2003, 08:19 AM   #11
the mighty stamar
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To me the graphics and graphic art in the movies and the screenshots looks incredible.

Especially the large winged demon writhing in the magic part.

I didnt like the graphic art in Steamworks arcanum either. Im not sure if they are related well have to see. That is a 2d game and this is a 3d game so odds are there are different people drawing the creatures.

I think part of why POR2 wasnt appreciated, is that the fans of the D and D licensed rpgs are not into something so slow moving. It was also incredibly difficult so basically you spent your time going nowhere.

Im sure this game is going to try and be different from that one.
What a lot of people dont know is that the troika people have been making exclusively pen and paper rpgs since they started.

The game Fallout was orignally written to be a license of STeve Jacksons GURPS system, but it fell through so the changed the skill names and called it special.
Arcanum uses the same system, and D and D 3.5 is GREATLY influenced towards GURPS as opposed to the old system.
So this is a great deal like their previous games in 3d graphics I would bet. This was the graphics engine they were planning to make steamworks 2 with.

[ 05-22-2003, 08:47 AM: Message edited by: the mighty stamar ]
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Old 05-22-2003, 08:44 AM   #12
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Quote:
Originally posted by the mighty stamar:
To me the graphics and graphic art in the movies and the screenshots looks incredible.

Especially the large winged demon writhing in the magic part.

I didnt like the graphic art in Steamworks arcanum either. Im not sure if they are related well have to see. That is a 2d game and this is a 3d game so odds are there are different people drawing the creatures.

I think part of why POR2 wasnt appreciated, is that the fans of the D and D licensed rpgs are not into something so slow moving. It was also incredibly difficult so basically you spent your time going nowhere.

Im sure this game is going to try and be different from that one.
I'm sure it'll be ok. But yeah, I hated Arcanum. the graphics were SO grainy and lossy, that it was VERY hard to even see many areas..

Can't wait to play this though. I'd LOVE to romp through Greyhawk!!
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Old 05-22-2003, 11:21 AM   #13
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hey the website looks great. i liked the drawings of the monsters they look cool. the only thing i didnt like is the drawing portraits.. the mintatour barbarian actally looks like the cover of the book i saw in the bookstore.

and what is POR and POR2??

edit:

i read the FAQ and i know that you can only have lower levels characters throuout the game. now i saw all the monsters in the screen shots.. how in the world can you defeat them?

[ 05-22-2003, 11:46 AM: Message edited by: Harkoliar ]
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Old 05-22-2003, 12:48 PM   #14
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I'm with you, Z, I am not that impressed with the artwork, but if the gameplay is fun then by all means I'm playing it. I love the World of Greyhawk. Since Troika did Arcanum too there is little wonder that the artwork looks the same.

The low levels are for game balance. I remember people wanting the experience cap remover for Baldir's Gate 1 and commenced to romp right through it, smashing everything in sight. Where is the fun in that? There was a reason Bioware had the experience cap: Balanced Game Play. This is Troika's intent.
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Old 05-23-2003, 05:52 AM   #15
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Quote:
Originally posted by Harkoliar:
hey the website looks great. i liked the drawings of the monsters they look cool. the only thing i didnt like is the drawing portraits.. the mintatour barbarian actally looks like the cover of the book i saw in the bookstore.

and what is POR and POR2??

edit:

i read the FAQ and i know that you can only have lower levels characters throuout the game. now i saw all the monsters in the screen shots.. how in the world can you defeat them?
About the lower level characters. In Fallout 1 and to a lesser extent in Fallout 2 and Arcanum, you sometimes could hire, convince the locals to fight with you. Maybe this has been implemented in ToEE. If you are facing an overwhelming force or a high level opponent, you may be able to recruit the local law or somesuch. I'm not saying that it will happen, i'm saying it can happen. Don't complain about the low level characters just yet. RPG's have, mostly, a way around this.
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Old 05-23-2003, 09:56 AM   #16
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posted by: the new jan jansen
About the lower level characters. In Fallout 1 and to a lesser extent in Fallout 2 and Arcanum, you sometimes could hire, convince the locals to fight with you. Maybe this has been implemented in ToEE. If you are facing an overwhelming force or a high level opponent, you may be able to recruit the local law or somesuch. I'm not saying that it will happen, i'm saying it can happen. Don't complain about the low level characters just yet. RPG's have, mostly, a way around this
ahh, i didnt read about that part [img]smile.gif[/img] regarding locals as allies. because if that is the case i dont mind the low level characters. the only problem i have is having level 3 or 4 characters in the party and fighting a big bad beholder which can petrify stun and imprison your character (based on bg2 experience [img]smile.gif[/img] ).

ps: no one answered my question regarding POR and POR2.. what is that game?
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Old 05-23-2003, 06:55 PM   #17
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Pool of radiance was one of the ssi gold box games.

Pool of radiance 2 was an isometric 3d turn based game with bad reviews from about a year and a half ago.
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Old 05-23-2003, 11:46 PM   #18
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Ps the game has a level cap of 10.

Those 'beholders' are not beholders, they are eyes of the deep. Check out the monsters on the site. All of them are your standard monsters from the pen and paper module.

Some of them look really cool to me.
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Old 05-24-2003, 01:34 AM   #19
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Does anyone know what are the requirement for this game?
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Old 05-24-2003, 09:29 AM   #20
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Someone posted these on the Greyhawk boards;

Part1:
http://www.gamespy.com/comics/nodwic...spynod094.html
Part2:
http://www.gamespy.com/comics/nodwic...spynod095.html
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