Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 07-08-2004, 10:49 AM   #11
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
Nebdar is a very special encounter in one of the easter egg "retro" dungeons, and not someone you come upon by chance. So I hope you feel a bit better

Yeah, the game was meant, after all, for a team balanced between (ahem) might and magic. So resistances in some cases are high. Otherwise, an all-magic party would just blast their way through with little trouble.

Of course, it can be done anyway. One of the great things about Wiz 8 is how it allows for such a variety of party make-ups. People have done all-magic, no magic, short parties (less than six) and solo. And they've all come through it.

You might want to create a test a test party or two with a mix of classes to get a feel for the game first, then settle down to serious playing once you have the hang of things.

Nightowl2
Nightowl2 is offline   Reply With Quote
Old 07-08-2004, 12:59 PM   #12
killerTeddy
Dungeon Master
 

Join Date: April 27, 2004
Location: Stuttgart, Germany
Age: 47
Posts: 64
Welcome Micha!

Some thing the others didn't mention yet: in Wizardry the formation of your characters is important, the ones at the front will get hit much more often than the others. So, normally the casters can hide behind someone with lots of hitpoints! I would suggest at least one "mixed" character (e.g. Lord, Samurai...) or else a Bard / Gadgeteer...
Also, in Wizardry pure Casters are very limited in their choice of armor!
killerTeddy is offline   Reply With Quote
Old 07-08-2004, 01:16 PM   #13
Wereboar
Baaz Draconian
 

Join Date: June 6, 2002
Location: Germany
Posts: 795
Quote:
But please tell me, why more then 100%. Wouldn't 100% not enough? Doesn't 100% mean total immune?
In my experience, guys with 150% resistance are immune to magic (still not complete, but very close). Below, the spell success and damage is influenced by party level vs monster level, and boosted by your powercast skill. Even fire spells against some rapax with 135% reistance and a few levels above my party do some damage.

Nebdar is one of the 3 fights that are very hard for a spell-only party (at least in expert). They are able to do a bit of damage, but Nebdar has a healing spell.
Wereboar is offline   Reply With Quote
Old 07-08-2004, 02:45 PM   #14
Nightwing
Baaz Draconian
 

Join Date: June 14, 2004
Location: Neb.
Age: 59
Posts: 725
Micha, in the fight with Nebdar or any other hard fights, get toxic cloud out fast as well as elementals. It's tight for elementals and sometimes you can't summon them, you just have to be in the right spot.
__________________
HoHo What!
Nightwing is offline   Reply With Quote
Old 07-08-2004, 05:05 PM   #15
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
Nebdar is fairly easy to paralyze, but only by weapon. Get Diamond Eyes and she'll go down pretty easily.
Scatter is offline   Reply With Quote
Old 07-08-2004, 08:07 PM   #16
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 59
Posts: 5,634
Quote:
Originally posted by Scatter:
Nebdar is fairly easy to paralyze, but only by weapon. Get Diamond Eyes and she'll go down pretty easily.
A Gadgy and Slings with impaling stones are effective too!

..and welcome micha369!
__________________
A MAN WHO WANTS FOR NOTHING HAS INFINITE WEALTH. (me)
Variol (Farseer) Elmwood is offline   Reply With Quote
Old 07-09-2004, 03:30 AM   #17
Wolfie
Zhentarim Guard
 

Join Date: February 1, 2002
Location: Australia
Posts: 307
Quote:
Originally posted by Nightowl2:
Nebdar is a very special encounter in one of the easter egg "retro" dungeons, and not someone you come upon by chance.
For more information about the "Retro" dungeons, click here (or here if the first link don't work). ** Spoiler Warning** Contains maps for the dungeons, also if you click on one of the maps, you will get step-by-step instructions of how to access that dungeon.

[img]smile.gif[/img]
__________________
Visit [url]\"http://www.foerster.cc/wolfie\" target=\"_blank\">http://www.foerster.cc/wolfie</a> or [url]\"http://wiz8.web1000.com\" target=\"_blank\">http://wiz8.web1000.com</a> (US) for a spreadsheet that allows you to enter in your spellcaster\'s stats, and it will tell you what spells the character can learn, or for spells that they are not yet able to learn, it will tell you how many points they need, or why your character can\'t learn the spell.
Wolfie is offline   Reply With Quote
Old 07-22-2004, 12:18 AM   #18
Micha369
Dungeon Master
 

Join Date: July 6, 2004
Location: Germany
Age: 60
Posts: 50
Is there any teleport function available in Wizardry 8?

How does it work?

Where can I find the necessarily stuff?

thanks!

Micha
__________________
[img]\"http://home.arcor.de/michael-westphal/selkath100x100.jpg\" alt=\" - \" /><br /><br />favourite games (best first):<br />KotoR/BGII/GothicII/Morrowind/NWN-Add-ons
Micha369 is offline   Reply With Quote
Old 07-22-2004, 12:28 AM   #19
Micha369
Dungeon Master
 

Join Date: July 6, 2004
Location: Germany
Age: 60
Posts: 50
My two mages finally have got 100 Int Points, but it seems to me not much of a difference.

Everybody told me I have to get 100 Int points as soon as possible so I have more wizardry power.

How can I use now the bigger amount of my might?

I thought I have two spells per round now???
__________________
[img]\"http://home.arcor.de/michael-westphal/selkath100x100.jpg\" alt=\" - \" /><br /><br />favourite games (best first):<br />KotoR/BGII/GothicII/Morrowind/NWN-Add-ons
Micha369 is offline   Reply With Quote
Old 07-22-2004, 12:33 AM   #20
MasterPooBaa
Zhentarim Guard
 

Join Date: April 15, 2002
Location: OZ!
Age: 49
Posts: 332
Indeed there are a few creatures that are going to be EXCEEDINGLY tough to kill with just magic.

Nessie and El Dorado are two.
They have insane magic resistance and spells just bounce off.

And Micha369, when your NATURAL intelligence (not boosted by items) reaches 100 you can start learning the powercast skill.
That lets u do more damage and punch through resistances better.
__________________
Today is a good day for SOMEONE ELSE to die!!!!!
MasterPooBaa is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Wizardry 7 or Wizardry Gold? and Where ? majik Miscellaneous Games (RPG or not) 2 01-06-2002 01:40 PM
What is Wizardry 8? Avatar Miscellaneous Games (RPG or not) 8 09-19-2001 11:58 PM
Wizardry 7 Arundel Chichester Wizards & Warriors Forum 2 09-06-2001 08:28 AM
Storylines of Wizardry 6 and 7 (to catch newcomers to Wizardry up) Sazerac Miscellaneous Games (RPG or not) 6 04-03-2001 06:58 PM
M&M and Wizardry Sergey Wizards & Warriors Archives 8 11-01-2000 10:14 AM


All times are GMT -4. The time now is 06:26 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved