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-   -   Michas Wizardry 8 beginnerthread (http://www.ironworksforum.com/forum/showthread.php?t=46649)

Micha369 07-08-2004 05:38 AM

Hello folks,

I'd like to say hallo to all of you. This is my first posting here. I have read some postings, though.


I'll get wizardry 8 in the next days (bought by auction at ebay). And I'm desperatly waiting for it to get it delivered.

My intention is to get through the game with a all magic party. I don't like the melee combat and hack and slay stuff.

I have read that the ability to perform magic will decrease during the game.
This would mean that I absolutely need a fighter.

1. question:
Is this avoidable? Can there something done against this loss of magic effectiveness?

I would like it, as seen e.g. in KotoR, to root the enemies out only by using magic, to rotate them or whirl them through the air or so. This was a great joy!


I have read here, that every enemy has some weakness or a gap in its defence.

2. question:
How can I see what the weakness in the enemys defence is?

Variol (Farseer) Elmwood 07-08-2004 05:48 AM

Mythology skill will tell you a lot when you right click on the enemy. Spells like Insanity, Turncoat and instant death should be of some use to you.
I've just played 2 parties with 3 non magic users and a priest and I find that magic is pretty much useless when you have Gadgeteers and Bards. I've lvl 25 now and my priest does more fighting than casting.
Also remember that it's ok for your magic users to hit as well. Web and paralyze type spells will do the job too!

Loudhy 07-08-2004 06:09 AM

Welcome Micha369,

it seems, you've found your way to IW too :D .

Viel Spaß

[img]graemlins/monster5.gif[/img]

Micha369 07-08-2004 06:35 AM

Hi Loudhy,

have you really tracked me down? Wow!

However, I thought it would be no harm to ask the same questions here to get some further opinion.
Besides, I'm still impatiently waiting for my package!!

Wereboar 07-08-2004 06:36 AM

Quote:

1. question:
Is this avoidable? Can there something done against this loss of magic effectiveness?
You need a high powercast skill. You gain access to this skill when your intelligence reaches 100.

It is possible to play the whole game only with magic, without melee (but there are 3 difficlut fights in this mode).

It's a metter of playing style. When someone has 3 fighter types (fighters, rougues, most hybrids, some bards), they walk around a lot in combat, to be in melee range. In this case, the damage done by spells is usually lower than the melee damage.
But if you have a range oriented party, just hold back and cast spells. You'll do less damage per opponents, but often damage a dozen enemies at once, for a higher total damage.

Loudhy 07-08-2004 07:10 AM

Quote:

Originally posted by Micha369:
Hi Loudhy,

have you really tracked me down? Wow!

However, I thought it would be no harm to ask the same questions here to get some further opinion.
Besides, I'm still impatiently waiting for my package!!

There was no need to track you down :D . After I told you, that IW is a good forum for Wiz8 players, I already thought that you would try it.

BTW , what package do you mean ? The information about the way to kill the Trynnie Shaman Illusion to receive the key :confused: [img]graemlins/1ponder.gif[/img] ?
You have not told me that you want it. Or have I missed something else ?

[img]graemlins/monster5.gif[/img]

Nightwing 07-08-2004 08:17 AM

Micha369, Welcome and enjoy. An all magic party can be very fun but a little hard in the begining 3 levels just becuase you haven't developed enough magic points to do a lot of casting. You will want at least two people who can cast gardian angel and body of stone for protection. as the game goes on you can summon elementals to do any fighting for you and just support them. However, spellcasters can become effective fighters with the right weapons later in the game. The game is very easy with all spellcasters in the middle parts. Alchemists become very effective later in the game and will provide needed funds for all the spell books you will want to buy.

Target 07-08-2004 09:24 AM

Hi Micha369,
At the begining do be afraid to keep resting when needed to rechard up those spell points, the place you start is fairly safe.
Later on you won't need to rest as much, a bard can help as they speed up the recharging process and can help keep monsters away from your casters.

Micha369 07-08-2004 09:40 AM

Hello folks,

Now, that I have studied the resistance data of the monsters in W8, I'm a little surprised about the amount of species equipped with very high magic resistances!

e.g.

on page:
http://www.flamestryke.com/wizardry8...trykes_w8.html

under Monster Index/humans & others you can find

Nebdar with
Fire 130%
Water 110%
Air 160%
Mental 130%
Divine 130%


Puhhhh! What a guy! But please tell me, why more then 100%. Wouldn't 100% not enough? Doesn't 100% mean total immune?

Thanks!

Micha

Nightowl2 07-08-2004 10:49 AM

Nebdar is a very special encounter in one of the easter egg "retro" dungeons, and not someone you come upon by chance. So I hope you feel a bit better ;)

Yeah, the game was meant, after all, for a team balanced between (ahem) might and magic. So resistances in some cases are high. Otherwise, an all-magic party would just blast their way through with little trouble.

Of course, it can be done anyway. One of the great things about Wiz 8 is how it allows for such a variety of party make-ups. People have done all-magic, no magic, short parties (less than six) and solo. And they've all come through it.

You might want to create a test a test party or two with a mix of classes to get a feel for the game first, then settle down to serious playing once you have the hang of things.

<center>Nightowl2</center>


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