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Old 01-19-2004, 04:11 PM   #21
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
You can also equip a Thieves Buckler for another 10% to locks&traps.

The NPC's in Arnika vary. Antone, for instance, is really tough. Anna not too bad. I don't recall the rest now, as it's been a long time since I bothered to pick anyone's pocket.

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Old 01-19-2004, 06:11 PM   #22
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
Burz is tough up to about 25, but you can get a few things with 12. Lorrac is the easiest in Arnika, then probably He'li, Anna, Vi, Tramain, Myles, Braffit and Antone, in that order (with Burz somewhere around Vi). I can't compare Urq and, uh, that other Mook, because by the time i get to them my PP's a lot higher.
BUT if you start with Tramain, then you'll have the Ankhs of Dex and Speed to make your skill go up faster...

Anyway, some news of my own:
My Bard/Gadgeteer has ascended! The most useful gadget for me at the end was the Superbelt. The finish wasn't too bad, i made the whole game with only one reload due to being killed by monsters, and that was me trying to get into Bayjin @ L9. (reloaded and went somewhere else for a while)
And the one who's going for "beyond 50" hasn't seen much action, she's still about halfway to L47. Aside from that, no other Solos, just a Duo (Priest and Samurai) and a Trio (Rogue Alchemist Bard)
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Old 01-20-2004, 11:13 AM   #23
Ragash
The Magister
 

Join Date: April 29, 2003
Location: Dominus
Age: 43
Posts: 100
Kickin' advice as always!

The priest/samurai duo sounds interesting, Scatter. I find it hard to protect the caster in a duo like that though.. some battles are hard to get cover in, so I end up with my back against a wall or in a not-tight-enough corner. That usually ends with the caster dying (I SWEAR they're aiming for the weaker guys).

And ascending with only one reload in the entire game is nothing short of amazing.. I know people have finished iron man solo games before, but I'm still impressed. My little lvl 1 rogue has been killed at least a dozen times by inspecting traps alone [img]tongue.gif[/img]
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Old 01-20-2004, 01:42 PM   #24
Ragash
The Magister
 

Join Date: April 29, 2003
Location: Dominus
Age: 43
Posts: 100
A little update again after the tedious L&T training is over with.. made it to Arnika with the little level 1 rogue and I'm about to start the pickpocketing. She had no problem slaughtering anything A-road threw at her, though she had some stamina problems against 7 level 5 wasps. Luckily I'd brought some potions of mod stamina from Burz. She lost a total of 3 hps the whole way because a bandit hit her with a throwing knife. This solo handles herself better than my 4-character party I previously considered my most kickass party yet [img]smile.gif[/img] And she hasn't even leveled yet.. I can imagine how she'll be with more training and a couple of Lord levels [img]smile.gif[/img]

Well, it's a bit later now, and Lorrac is sporting her perception skills.. I made a separate save file and checked how much PP skill I needed before I could steal from her, and I had to level up to 5 before I even got one without her noticing me.. she'd notice the one after that though. So much for trying to stay level 1.

[ 01-20-2004, 02:26 PM: Message edited by: Ragash ]
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Old 01-20-2004, 03:09 PM   #25
ferro287
Manshoon
 

Join Date: October 27, 2003
Location: Germany
Posts: 177
Well, just dip in the n. wilderness retro for the filchers band. shouldn't be hard at lvl 1, or?
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Old 01-20-2004, 03:35 PM   #26
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
Just want to point out that Divine Trap is a Priest (Lord) spell, which can help a lot later when you switch class. Also, once you change to Lord, while you keep your L&T skill, it isn't a class skill any more. Therefore, you can wear the poseur's cap (if you still have it) along with the thieves buckler for 20% to the skill.

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Old 01-20-2004, 04:15 PM   #27
Ragash
The Magister
 

Join Date: April 29, 2003
Location: Dominus
Age: 43
Posts: 100
Filcher's band or no, I think I'm screwed [img]tongue.gif[/img] I've been neglecting the fact that the numbers "1.2.4" are printed on my Wiz8 cds. Oh well! You wouldn't happen to know how you revert back to the beta patch, would you?
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Old 01-20-2004, 06:13 PM   #28
dplax
Jack Burton
 

Join Date: July 19, 2003
Location: an expat living in France
Age: 39
Posts: 5,577
I think the northern wilderness alone has a bit higher min monster level than level 1. But it would be interesting to see whether a lvl 1 character could complete any of the retros.
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Old 01-20-2004, 08:45 PM   #29
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
Hah. Well, you'll have plenty fine toys as a Lord without PP, just have to sell more drops...And you can get another Filcher's BAnd where the Breeders are. (You'll find out)
L&T really doesn't have to be above 60 if someone has Divine Trap, and if you also have Knock, 40 is enough, especially if you also add on the hat and shield.
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Old 01-21-2004, 05:08 AM   #30
ferro287
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Join Date: October 27, 2003
Location: Germany
Posts: 177
@Ragash, you can train PP with Version 1.2.4 (just more cumbersome).

@Scatter I wasn't sure where the band was located in the dungeon, I thought if it was close to the entrance it might be possible to grab it. Ofc it's all the way through, so getting it at lvl 1 doesn't seem tempting, but you don't want to kill the breeders at lvl 1 either, do you? You'd need two strong NPC's to carry your body i'd say [img]tongue.gif[/img]
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