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Old 08-26-2003, 01:38 PM   #1
Rezdude03
Manshoon
 

Join Date: July 9, 2003
Location: New York
Age: 36
Posts: 177
it may not be long for wiz 9 so i was wondering if anybody had some ideas. give me a weapon name, its stats and wat kind of item it is. and if possible, plz give a breif description. THANX!

[ 08-26-2003, 01:38 PM: Message edited by: Rezdude03 ]
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Old 08-26-2003, 05:09 PM   #2
petertmorgan
Dungeon Master
 

Join Date: August 13, 2003
Location: CT
Age: 54
Posts: 69
How about -

Staff of the Believer

Extended, weight 10.0, dmg 11-20, to hit +4, initiative -1, 2-handed, primary weapon
Not cursed, KO 20%, Divine Resistance 30%, double damage versus undead/demon/devil,

usable by all races except fairy
usable by monk, priest, bishop
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Old 08-26-2003, 06:54 PM   #3
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
Field of Unbelief

When a Gadgeteer merges the Microscope and the Periodic Table, the resulting device can reduce the magical resistance of all enemies.
Requires Gad level 11 and Engineering Skill 60
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Old 08-26-2003, 07:03 PM   #4
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
Posts: 912
Two things that were sorely lacking in Wiz 8 were axes and hammers - so in general I'd vote for more of each. Here's a cool axe:

Dwarven Axe of Rage
attck mode: beserk (ala bloodlust)
init: -2
to hit: +4
damage: 6-30
bonus: kill 5%
weight: 20
2-handed
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Old 08-26-2003, 07:39 PM   #5
EEWorzelle
Manshoon
 

Join Date: October 25, 2002
Location: Gilbert, Az
Age: 73
Posts: 234
Yeah, more axes, but I disagree with the designers that they all have to be slow:

Whirling Hairsplitter
Extended two-handed but uses two double-bladed ends and is subject to Dual Weapons Skill penalties.

Fast but very difficult to use well. Chance of colateral damage to others (within party only) in same region (ex. right flank, rear, etc.), dependent upon Axe skill. Damage to self also possible at very low skill levels.

Fast due to symmetric design and always moving during battle - each double-bladed end:
Base damage: 7-19, but modified 0.2 per Skill Point by Axe Skill below 30 or above 70.
Init: +6
To Hit: +3
Kill 4%
Stam -1 when it is the current weapon (due to continuous movement)

Fighter, Lord, Ranger, Gadgeteer only. Races except Faerie. Requires 60 Strength.

Available always, early midgame.

[ 08-26-2003, 07:56 PM: Message edited by: EEWorzelle ]
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Old 08-26-2003, 10:04 PM   #6
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
Powersilk Gloves

Monk only; AC 6 to hands, +20% Martial Arts Damage, +10 Dex, Stamina Regen +1
Cursed SP regen -1
(edit--it's an armor item)

[ 08-26-2003, 10:06 PM: Message edited by: Scatter ]
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Old 08-26-2003, 10:41 PM   #7
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
Spell: Dispell Magic
(Sorry, i can't find my manual, so the format may be kinda random)

School: Divinity/Wizardry
Realm: Divine
Level: 5
Range: Thrown
Combat Only
Effect: Removes all magical enhancements from one target; Eye For an Eye will have its effect before it's removed.
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Old 08-27-2003, 10:33 AM   #8
Target
Red Dragon
 

Join Date: April 1, 2003
Location: The Midlands
Posts: 1,571
How about a little something extra for the Gadgeteer, when you level up, as well as getting the arrow and blinding add on's you get some 'extra spells' for example a web add on so your omigun can fire the web spell, or fireball etc. Or make these extra things you can buy, the higher level the spell the more it costs.
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Old 08-27-2003, 12:07 PM   #9
dplax
Jack Burton
 

Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
And what about when being a high level gadgeteer and high levl bard, you could build yourself instruments.
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Old 08-27-2003, 09:26 PM   #10
Rezdude03
Manshoon
 

Join Date: July 9, 2003
Location: New York
Age: 36
Posts: 177
if u ask me, there r plenty of instruments but i suppose there r some that would help.
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