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-   -   New Weapons and Armor ideas? (http://www.ironworksforum.com/forum/showthread.php?t=45982)

Rezdude03 08-26-2003 01:38 PM

it may not be long for wiz 9 so i was wondering if anybody had some ideas. give me a weapon name, its stats and wat kind of item it is. and if possible, plz give a breif description. THANX!

[ 08-26-2003, 01:38 PM: Message edited by: Rezdude03 ]

petertmorgan 08-26-2003 05:09 PM

How about -

Staff of the Believer

Extended, weight 10.0, dmg 11-20, to hit +4, initiative -1, 2-handed, primary weapon
Not cursed, KO 20%, Divine Resistance 30%, double damage versus undead/demon/devil,

usable by all races except fairy
usable by monk, priest, bishop

Scatter 08-26-2003 06:54 PM

Field of Unbelief

When a Gadgeteer merges the Microscope and the Periodic Table, the resulting device can reduce the magical resistance of all enemies.
Requires Gad level 11 and Engineering Skill 60

Gimli 08-26-2003 07:03 PM

Two things that were sorely lacking in Wiz 8 were axes and hammers - so in general I'd vote for more of each. Here's a cool axe:

Dwarven Axe of Rage
attck mode: beserk (ala bloodlust)
init: -2
to hit: +4
damage: 6-30
bonus: kill 5%
weight: 20
2-handed

EEWorzelle 08-26-2003 07:39 PM

Yeah, more axes, but I disagree with the designers that they all have to be slow:

Whirling Hairsplitter
Extended two-handed but uses two double-bladed ends and is subject to Dual Weapons Skill penalties.

Fast but very difficult to use well. Chance of colateral damage to others (within party only) in same region (ex. right flank, rear, etc.), dependent upon Axe skill. Damage to self also possible at very low skill levels.

Fast due to symmetric design and always moving during battle - each double-bladed end:
Base damage: 7-19, but modified 0.2 per Skill Point by Axe Skill below 30 or above 70.
Init: +6
To Hit: +3
Kill 4%
Stam -1 when it is the current weapon (due to continuous movement)

Fighter, Lord, Ranger, Gadgeteer only. Races except Faerie. Requires 60 Strength.

Available always, early midgame.

[ 08-26-2003, 07:56 PM: Message edited by: EEWorzelle ]

Scatter 08-26-2003 10:04 PM

Powersilk Gloves

Monk only; AC 6 to hands, +20% Martial Arts Damage, +10 Dex, Stamina Regen +1
Cursed SP regen -1
(edit--it's an armor item)

[ 08-26-2003, 10:06 PM: Message edited by: Scatter ]

Scatter 08-26-2003 10:41 PM

Spell: Dispell Magic
(Sorry, i can't find my manual, so the format may be kinda random)

School: Divinity/Wizardry
Realm: Divine
Level: 5
Range: Thrown
Combat Only
Effect: Removes all magical enhancements from one target; Eye For an Eye will have its effect before it's removed.

Target 08-27-2003 10:33 AM

How about a little something extra for the Gadgeteer, when you level up, as well as getting the arrow and blinding add on's you get some 'extra spells' for example a web add on so your omigun can fire the web spell, or fireball etc. Or make these extra things you can buy, the higher level the spell the more it costs.

dplax 08-27-2003 12:07 PM

And what about when being a high level gadgeteer and high levl bard, you could build yourself instruments.

Rezdude03 08-27-2003 09:26 PM

if u ask me, there r plenty of instruments but i suppose there r some that would help.


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