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#11 | |
Drizzt Do'Urden
![]() Join Date: March 3, 2001
Location: Stockholm, Sweden, Sweden
Age: 45
Posts: 669
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Quote:
My fighter/bishop duo played quite a while at AP (and reached level 38/34). Highest enemy level was 40. I met level 40 enemies quite early, and it didn't increase.[/QUOTE]Oh that's too bad. I think I will try a little bit longer, like to level 35-40 or something, maybe I get more luck than you.
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Anything that can go wrong will go wrong. |
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#12 |
Gold Dragon
![]() Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 38
Posts: 2,563
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I would go for Wiz/Alc and Psi/Div, 'cuz they seem to me to be the best combos. Wiz and Alc seem to use the elemental realms, while psi/div obviously use mental and divine
![]() I'm one advocating a 1 bishop party ![]() Vi (to be replaced by RFS-81) Madras Human Lord Hobbit Rogue Human Samurai Hobbit Ninja -> Ranger after crit kill and stealth maxed Human Bard Elf Bishop The bishop's a powerhouse. I concentrate all the books on him, and have my others cast support spells. He's got at least 30 in all realms, since he does almost all the spellcasting. ![]()
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[img]\"http://i44.photobucket.com/albums/f13/true_moose/Siggy.jpg\" alt=\" - \" /> |
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#13 | |
Baaz Draconian
![]() Join Date: June 6, 2002
Location: Germany
Posts: 795
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Quote:
I intended to play this party to level 50 t some time. I developed the fighter so that he'll get his sixth stat to 100 at level 50. And then he something to train while he waits for the bishop... |
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#14 | |
Zhentarim Guard
![]() Join Date: February 1, 2002
Location: Australia
Posts: 307
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Quote:
[img]smile.gif[/img] PS: There was mention of Mage_77's Spell Book list, the original is hosted on my web site at http://wiz8.web1000.com/mage_77.html in case anyone hasn't already seen it (some sites I've visited have older out-of-date versions, I encourage those webmasters to get the latest copy).
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Visit [url]\"http://www.foerster.cc/wolfie\" target=\"_blank\">http://www.foerster.cc/wolfie</a> or [url]\"http://wiz8.web1000.com\" target=\"_blank\">http://wiz8.web1000.com</a> (US) for a spreadsheet that allows you to enter in your spellcaster\'s stats, and it will tell you what spells the character can learn, or for spells that they are not yet able to learn, it will tell you how many points they need, or why your character can\'t learn the spell. |
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#15 |
Elite Waterdeep Guard
![]() Join Date: October 7, 2002
Location: toronto, ontario
Age: 58
Posts: 12
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I haven't been around on the board awhile, or in the game for that matter, but I've made up for it by losing the rest of my life [img]smile.gif[/img]
I had this same problem and through trial and error settled on Alch/Priest and Wiz/Psi There is some overlap with wiz/psi on some important spells, so that sucks, but more important is to separate the major earth spells - emelement shield, crush, whipping rocks and knock-knock (assuming no rogue in party) This will allow both bishops to cast all three spells, and be developing different areas. It also allows you to train earth to max on the safe in arnika with both bishops. I found whipping ricks to be the most useful combat spell, bar none, in the game, since you can use it very effectively (especially at 100 plus earth skill and 90 plus intelligence) till rapax time (and even then it's not bad, you just have other spells to practice by then. psionic fire is pretty kick-ass too, just hard to develop in the time you have As an aside, I saw a guide somewhere which said to train by casting knock-knock at the max possible level to train effectively. I got better training results casting it at level one every time - same or better effect (bonus chance for success maybe), so casting at high levels not risks opening the safe but is useless. |
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#16 |
Drow Warrior
![]() Join Date: October 2, 2001
Location: California
Age: 74
Posts: 266
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If no one has tried them, gnomes make excellent bishops.
I would never have found out if I hadn't started doing randomly generated parties for a new challenge and come up with a gnome bishop in my latest party. They recover SP quickly, and my little gnome bishop has almost never fizzled while casting in the orange. If I'd known they would be this good I would've tried one sooner. ![]() |
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#17 |
Drizzt Do'Urden
![]() Join Date: March 3, 2001
Location: Stockholm, Sweden, Sweden
Age: 45
Posts: 669
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My team just faced 3 level 50 gazers. They couldn't identify them, even with 110 mythology, but I got a bunch of experience points from them. My 3-man party got 5.7 million experience for the three of them, and they are right now level 36-38.
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Anything that can go wrong will go wrong. |
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#18 | |
Baaz Draconian
![]() Join Date: June 6, 2002
Location: Germany
Posts: 795
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Quote:
I defended for several rounds after killing 2 of them. In round 18, the mythology kicked in and told me they were ArmeGazers. Worth 5.687.190 XP apiece. |
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#19 |
Manshoon
![]() Join Date: October 25, 2002
Location: Gilbert, Az
Age: 73
Posts: 234
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When planning your magic casters, you might want to keep in mind Element Shield and Soul Shield and the need/desire to cast them first. This is important for many battles, particularly if playing on Ironman and/or Expert modes. Even a group of simple leaf sprites can take out a powerful party if they cast first before these are in place. The danger is that they will cripple the one casting it, then cut the party to ribbons in short order. Out of twenty or thirty battles I have lost (party all died) after getting these spells, probably half of these were due to failing to get there first, in the first round, with the right shield, and then being unable to.
Thus, IMO, you should plan your Magic characters (pure and hybrid) with this requirement in mind. One reason for considering this, when deciding the question you posed, is that, in addition to Powercast (and therefore intelligence) being a must for casters, the Priest/Alchemy/Psionic schools can benefit from Piety/Dexterity/Senses, respectively. One way to do it would be to make both of your Bishops fast, with one focusing on Element Shield and the other Sould Shield so you can cast them both in the same first round. A compromise, that would work better on a second or third time through the game, would be to have one Bishop who is lightning fast cast both, in succession, starting with the most important one. Of course you need to know which one that is, and against some, you need both shields immediately - sorry. A third strategy is to have a fast and slow Bishop, where the fast one can do both, but then to have a lightning fast hybrid character that can cast one or the other so by the late midgame you can cast first immediately in the first round. A fourth strategy is to have two hybrids, as above, do all the fast Shield casting. Of course it goes without saying to have Magic Screen in place all the time at the highest level possible. This is just one strategic point to consider along with the other advice above. [ 01-03-2003, 04:03 PM: Message edited by: EEWorzelle ] |
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#20 |
The Magister
![]() Join Date: January 8, 2001
Location: barberton, ohio, usa
Posts: 121
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I am currently using a three mook (lord, samurai, ranger) and a three elf (3 bishops) gang. I did the choice # 2 rout, in that I made a wizard, priest, and
a psionic. then i changed over around 6-8th lvl. spioler > > > > > > > > > > > > > > > > > > there is this big sword that only mook's can use. I have three giant swords in play. |
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