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Old 09-24-2002, 11:50 PM   #1
fontaine
Elite Waterdeep Guard
 

Join Date: September 20, 2002
Location: Oregon
Age: 79
Posts: 8
Hi:
Will someone please tell me what "initiative -4" means when shown on a weapon?
Not all have this.
Also some weapons of mine have "to hit -1" Does this mean that if you use this you will
loose 1 point of damage?

I am trying to decide what to sell & would like to know if I will run into a
recruitable samurai, ninja or alchemist later in the game.
I have just arrived in the town of Arnika.
Thank You
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Old 09-25-2002, 03:01 AM   #2
pzzz
Elite Waterdeep Guard
 

Join Date: July 8, 2002
Location: Singapore
Posts: 17
I'm not too sure, always just guessed what it meant but i think negative for initiative means fewer number of swings/attacks. When my fighter was using a normal (before getting the bloodlust) sword earlier in the game, he kinda swung once every round, now with bloodlust, he goes 3x. at least I think that's what's helping [img]smile.gif[/img]
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Old 09-25-2002, 03:30 AM   #3
Oruboris
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Join Date: April 5, 2002
Location: SW Montana
Posts: 575
Initiative determines which order your members attack, and how many attacks per round they recieve. Negative ini. weapons are almost never worth using: less damage per swing but more swings results in more damage to the baddies. Also, a high ini. char. can dispose of an opponent or 2 before they can hurt any of your guys.

To hit means just that: there is always a chance your character will miss, esp. if the opponent has any stealth or speed. A negative to hit means you'll miss more: few if any weapons worth carrying have this.

Just compare damage, etc, and SELL EVEYTHING that you can't use: These early weapons don't compare with the stuff you will be offered later: no point in dragging them around. If you can't quite bare to sell it, stash it somewhere like Ferro's bedroom.

SUPER IMPORTANT to keep your encumberance down: go somewhere safe, drop all non essential items, check your character stats like Initiative and you'll see what I mean: allowing the encumberance number to creep past the white or blue is the single biggest mistake newbies make.

HTH
Oru
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Old 09-25-2002, 08:16 AM   #4
MaskedFrog
Drow Warrior
 

Join Date: November 28, 2001
Location: Madison, CT
Posts: 292
You will find a recruitable Samurai later in the game but unless you played Wizardry 7 and transfered characters with an appropriate alliance, the character will be significantly lower in level than you main characters. I do believe there is also a ninja RPC you can find but I believe he does not stay with you very long.

By far IMHO the best RPC is RFS-81. He goes almost everywhere in the game and is a Monk as well. If you just arrived in Arnika, it will be a little while before you encounter him.
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Old 09-25-2002, 10:26 AM   #5
Annheiser
Manshoon
 

Join Date: February 8, 2002
Location: USA
Posts: 154
The samurai is a T'Rang called Tantris up in the Mine Tunnels where you can also get RFS-81 (the best RPC IMHO in the game). Tantris has an uncorrected bug though. If you disband him and camp once, he will vanish from the game. The ninja is also a T'Rang but he will only remain in your party if you start the Alliance quest, and he will leave once you've completed it. As far as I can remember, there are no RPC alchemists in the game. You can dual one into an Alchemist. [img]smile.gif[/img]
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Old 09-25-2002, 12:14 PM   #6
Wereboar
Baaz Draconian
 

Join Date: June 6, 2002
Location: Germany
Posts: 795
Quote:
Tantris has an uncorrected bug though. If you disband him and camp once, he will vanish from the game.
This is fixed in one of the patches.
Don't know whitch one. He always disappeared in V 1.0, but never in V 1.2.4
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Old 09-27-2002, 03:15 PM   #7
Annheiser
Manshoon
 

Join Date: February 8, 2002
Location: USA
Posts: 154
Quote:
Don't know whitch one. He always disappeared in V 1.0, but never in V 1.2.4
The latest patch they have is 1_12_23 which is 1.2.4, but it hasn't corrected the bug. Not in my game it hasn't and I've read others who've had the same problem.

[ 09-27-2002, 03:18 PM: Message edited by: Annheiser ]
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Old 09-28-2002, 09:54 AM   #8
Wereboar
Baaz Draconian
 

Join Date: June 6, 2002
Location: Germany
Posts: 795
Then it must have been just kind of luck for me.

Tantris disappeared in all my unpatched games, and in none of my patched games. And i played a lot of partys until about this stage.

IIRC they mentioned some NPCs might disappear when you disband them and then leave the area without talking to them again. Maybe i always talked to Tantris in my later games.
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Old 09-28-2002, 10:08 AM   #9
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
Posts: 912
"The ninja is also a T'Rang but he will only remain in your party if you start the Alliance quest, and he will leave once you've completed it."

I never tried it but I think you can keep him and the umpani rpc as well, in your party forever, and they will go anywhere, so long as you don't finish the alliance quest.
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Old 09-28-2002, 04:07 PM   #10
Vaprakgruumsh
Drizzt Do'Urden
 

Join Date: November 24, 2001
Location: Neverending Nights
Age: 55
Posts: 639
Will someone please tell me what "initiative -4" means when shown on a weapon? Not all have this. Also some weapons of mine have "to hit -1" Does this mean that if you use this you will loose 1 point of damage?

As someone alreay explained, it's the order in which people attack.

So say someone's inititive (probably based on Speed and Dex) is 50. A weapon with -4 init would make their init 46. Where as someone with init of 50 who has 0 to init, still goes on 50, and someone with init of 50 and has +1 to init would go on 51. The higher the better.
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