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#1 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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An upcoming project for DC is a package of art guidelines that will contain template style graphics with perspective guidelines and the such drawn in.
There are some good ones available at 640x480 that I will be using - thanks Steve McDonald and Dinonykos. Does anyone have anything to offer on this? Susan, I know that you have some guides here in the files section that are similar to what I've got; do you mind if I combine the best of both? If anyone would love to contribute any art guides for either the 640 or 1024 resolutions, please email them to me. I'm not just going to include graphics, though. I'm working on some tutorial like how-to projects for anything I can think of. If anyone wants to help out with writing for this, please email me. Think of this as kind of a UANL, but just about art. The more names I can credit as contributors, the better it will look to newcomers. |
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#2 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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I think I should be able to create a wall template with perspective lines for the 1024 resolution similar to that I made for the 640 resolution. Should not take too much time, perhaps I can even do it next weekend.
I can also imagine to write a tutorial how to do Comic/Manga-Style walls and sprites with Paint Shop Pro/Photo Shop (and a scanner). However, this will certainly consume a lot of spare time (which I do not have a lot of at the moment ![]()
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#3 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I am.
![]() The 1024 wall guide sounds great. |
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#4 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Hmm - I can see how sprites might differ for the Japanese and Western styles, but how do walls change? [img]tongue.gif[/img]
I spent quite a few years obsessed with Japanese comics/animation (before it got mainstream in the U.S.); but now I am back to drawing good ol' western fantasy... In fact, I am annoyed that every Japanese CRPG out there seems to have to make all their characters cutesy, beardless, and, I dunno how to say it, dumb. Typical Japanese CRPG hero: Skinny, beardless teenager wielding a sword and wearing pseudo-mecha-armor ![]()
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#5 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I think Dinonykos meant photorealistic/3D versus hand-drawn/simple. If you take a look at some of his walls in this forum and then at some of mine, you'll get the idea.
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#6 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Oh - is Dinonykos Dan Huling? [img]smile.gif[/img] There are lots of walls on the site here, but I guess that they are of the photorealistic sort?
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#7 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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You are reading my mind, Manikus! [img]smile.gif[/img]
What happened to the Dragonball Z project by the way? There are some screenshots from my project in the topic "new project" if you want to take a look, Uatu.
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#8 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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DragonBall Z-
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#9 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Oh, I forgot:
Dan Huling = Ziroc |
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#10 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Thanks, Dinonykos [img]smile.gif[/img] Very nice! I especially like how the signs really mesh with the rest of the world.
Manikus - screenshots of the Dragonball Z game would be very nice [img]tongue.gif[/img] (Fitting, even, as your current avatar is from that same world!)
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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