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An upcoming project for DC is a package of art guidelines that will contain template style graphics with perspective guidelines and the such drawn in.
There are some good ones available at 640x480 that I will be using - thanks Steve McDonald and Dinonykos. Does anyone have anything to offer on this? Susan, I know that you have some guides here in the files section that are similar to what I've got; do you mind if I combine the best of both? If anyone would love to contribute any art guides for either the 640 or 1024 resolutions, please email them to me. I'm not just going to include graphics, though. I'm working on some tutorial like how-to projects for anything I can think of. If anyone wants to help out with writing for this, please email me. Think of this as kind of a UANL, but just about art. The more names I can credit as contributors, the better it will look to newcomers. |
I think I should be able to create a wall template with perspective lines for the 1024 resolution similar to that I made for the 640 resolution. Should not take too much time, perhaps I can even do it next weekend.
I can also imagine to write a tutorial how to do Comic/Manga-Style walls and sprites with Paint Shop Pro/Photo Shop (and a scanner). However, this will certainly consume a lot of spare time (which I do not have a lot of at the moment :( ). Thus I would like to know if anybody out there is interested in such a tutorial... |
I am. :D I've had a DragonBall Z project in the works for years...
The 1024 wall guide sounds great. |
Hmm - I can see how sprites might differ for the Japanese and Western styles, but how do walls change? [img]tongue.gif[/img]
I spent quite a few years obsessed with Japanese comics/animation (before it got mainstream in the U.S.); but now I am back to drawing good ol' western fantasy... In fact, I am annoyed that every Japanese CRPG out there seems to have to make all their characters cutesy, beardless, and, I dunno how to say it, dumb. Typical Japanese CRPG hero: Skinny, beardless teenager wielding a sword and wearing pseudo-mecha-armor :D |
I think Dinonykos meant photorealistic/3D versus hand-drawn/simple. If you take a look at some of his walls in this forum and then at some of mine, you'll get the idea.
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Oh - is Dinonykos Dan Huling? [img]smile.gif[/img] There are lots of walls on the site here, but I guess that they are of the photorealistic sort?
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You are reading my mind, Manikus! [img]smile.gif[/img]
What happened to the Dragonball Z project by the way? There are some screenshots from my project in the topic "new project" if you want to take a look, Uatu. |
DragonBall Z- :D It is napping on my hard drive at the moment. It's a very ambitious project, all of the graphics will be original, well as original as using someone else's work can be. :D I'm doing a completely different viewport layout with different sized everything that can be changed. Even the PC icons are going to be a different size (are a different size, as I've already made most of them). What has kept me back has been DC. I need to be able to configure some stuff that CocosSpud was going to make confiugrable, but I don't know if that is going to happen now. (I will just ask someone else to do it, or hopefully do it myself.) I also need for the magic and combat AI to be done. Hmm, actually I have learned quite a bit about GPDL scripting since I last worked on this, so maybe that part is good. I also need to figure out the wall offsets- arghhh, this is a real pain. [img]smile.gif[/img] Now, I'm thinking about it, maybe I'll dust it off and put together a screenshot or two. :D
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Oh, I forgot:
Dan Huling = Ziroc |
Thanks, Dinonykos [img]smile.gif[/img] Very nice! I especially like how the signs really mesh with the rest of the world.
Manikus - screenshots of the Dragonball Z game would be very nice [img]tongue.gif[/img] (Fitting, even, as your current avatar is from that same world!) |
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