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#1 |
The Magister
![]() Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
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Maybe someone can help me. I'm trying to get my head around the spell editor (simple healing and damage spells are ok). I am having trouble with more tricky spells - probably because I don't know the parameter names. This is what I'm trying to do and anyone's suggestions would be good.
Normally, you gain 1 hitpoint per day from resting. The spell, when cast upon a character, would allow that character to regain 1 hitpoint per hour when resting. Alternatively (probably better though I suspect more complicated), one hit point per level of the caster per day. If anyone can suggest how to achieve this, it would be greatly appreciated. |
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#2 |
The Magister
![]() Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
|
More problems with the spell editor:
1) I copied the example "conditional activation script" from the help file. It didn't work. I'm not a programmer and can't work out why. What I want to do is activate a different script if the level of the caster is even than if it is odd (the ultimate aim is to create a magic missile spell which requires 2-5 hitpoints damage per two levels of the caster - I'm pretty close if I could just get the activation script to work). 2) I want to do 1d4+1 damage per level of the caster. Can this be done? Is it possible to do 1d4*level - I can't get it to work. 3) When I type 1d4+1+1*level, it is automatically changed to 1d4+1+1+level*1 (ie 1d4+2+1*level). Is it a bug? It seems to be adding an extra "1". Sorry for my lack of programming knowledge... These are probably pretty basic questions. Thanks for any help. |
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#3 | ||||
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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Quote:
Quote:
$IF ( $Class($Target()) == "Fighter" ) { $RETURN true; } $ELSE { $RETURN false; }; Quote:
Quote:
The parser for the DicePlus expressions is a little picky and not as flexible as I would like. Generally, when using labels such as 'level', use level*3 instead of 3*level. I'll spend some time this week trying to improve things with DicePlus.
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CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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#4 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
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CocoaSpud are you saying I have to be a C++ programmar before I can even use the spell editor?? @_@
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I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#5 |
The Magister
![]() Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
|
Richard,
To be able to use brackets in the diceplus expressions would be a great help. It really is essential as even the most basic spells use more complicated diceplus like "1d4+1 per two levels of the caster" - notably magic missile. Thanks for all your work on this. Cheers for your help with the "help" bit. |
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