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#1 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
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Of course after fully your magic thingy I was thingy to add these two items in the list of cool features:
1 - Animated title..(I was planning something very nifty for my title screen) 2 - Animated frame..(That would be super cool to implement though) 3 - Animated cursor..(see, all these items are really msc stuff if you ask me, we can live without easly but would be nice to have these accessories) Hey..I am curious as to how come people are at all not curious what sort of game I am making. I mean come on guys my game is going to be da bomb ![]() ![]() Ohh well ![]() ------------------ I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*. I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#2 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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okay, i'll bite. what kind of game are you making?
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#3 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
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Will this game is called Devastating Battle - The Road To Light and it is going to have full blown awesome sound track, beautiful stories and of course when the animation is set the battle system is going to kick ass with awesome animated graphics. The story is the second serie of the first game (which I have not created yet because RPGStudio the program which I would love to use to make my game is not done yet) Devastating Battle.
It is about a young hero who is trapped in the underground dungeon where almost all the human species have reached extension. The young hero cannot exit the dungeon because the atmosphere on earth is so deadly that it would kill anyone and what resides on the planet earth is deamons and enormous monsters. So the hero must reverse what he did and save the world (from the previous serie). I don't know if this sounds good enough, I mean I am not too good in describing it in such away that I can sell it..but all I know you guys would love it. After all, all these features you seem me wish to be added on DC is designed for my game anyways, the animated graphics, the music background, the animated frames, title and so on are all was intended to make my game kick ass in qualities. I bet it also gives everyone now a chance to be more imaginative and make a very kick ass games too. ------------------ I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*. I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#4 |
Elminster
![]() Join Date: March 20, 2001
Location: Hampshire, England
Age: 51
Posts: 428
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Sounds like a good idea for a game, foody! I especially like the poison air/surface part.
I look forward to seeing it when you release it. ------------------ Hey! Like RPGs? See the DungeonCraft - RPG Game Maker on the Ironworks Gaming Forum |
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#5 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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When I get around to upgrading DC to use DirectX 7 or 8, I will add support for AVI playback too. I figure there will probably be an event that plays them, and maybe the title screen too as an option. Perhaps even a Party Died playback screen.
------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
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#6 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
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Thanks sir, I appreciate it BIG time for everything you have done for us. I know your program is going to KICK supper ass hehee..I am curious how is the conversation is going to be in combat mode? I mean is there going to be a small sized picture in the combat screen with the dialog box or is it going to switch back to the normal screen? I am just curious.
------------------ I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*. I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#7 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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I haven't thought too much about that yet. If it can be made to work, then it would switch back to the regular non-combat screen layout. Much like the inventory screens do while in combat.
------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
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