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#1 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Comments, constructive criticisms, error reports and such will be appreciated. [img]smile.gif[/img] You can access the spell lists through the links in my signature.
Party SSL has been updated to v1.04 Solo SSL is new. |
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#2 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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U put the following in the spell explanations:
Blur: Although the -3 to AC bonus sounds good, think about it, how often is your Sorcerer going to be engaged in melee combat? This spell better serves Fighter/Mages and Bards, your Sorcerer does not need it. The -3 Ac BOnus affects ur enimes to hit with ranged weaons as well. so this comment does not really mkae any sense |
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#3 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Hmmmm, I never had problems with enemy archers, but I guess I should cover that point too. I will edit the text for that then, thanks.
[ADD] Edit has been done, and heh... why am I not surprised that nearly twice as many people are looking at the SSSL as opposed to the PSSL? [/ADD] |
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#4 |
Dracolisk
![]() Join Date: January 8, 2001
Location: Amsterdam, The Netherlands
Age: 45
Posts: 6,541
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Cool! Checking the list for a solo sorceror now... I am playing a party sorceror now and I think I manage quite well with that, so the solo list is more interesting...
I was wondering though... do you really prefer Ruby Ray of Reversal to Khelben's Warding Whip? The latter keeps on removing different protections, starting with the highest in level, and that sounded great to me so I use this spell a lot. If I'm not mistaken, Ruby Ray only removes one protection. Maybe you picked it because it removes Spell Trap (not sure if KWW does so but since you didn't pick it I assume it doesn't) but I haven't seen *that* many Spell Traps used... Also, I found Breach very helpful in the beginning. I know you have no use for it later on as you have more powerful breaching spells then (TOB SPOILER...............plus you get a Wand later on that takes care of it) but in the first chapters of the game, it will be the only spell of that kind you can use, and if you don't have it, how will you dispel other mages' protections? Just wondering...hope you can help me out with those two [img]smile.gif[/img]
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[img]\"hosted/melusine.jpg\" alt=\" - \" /><br />Your voice is ambrosia |
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#5 |
Horus - Egyptian Sky God
![]() Join Date: March 4, 2001
Location: either CA or MO
Age: 43
Posts: 2,674
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sorcerer system is severely flawed in BGII
as we all know, BGII is not AD&D. in AD&D, a sorcerer is likely to fare worse than a mage would. first of all, a sorcerer doesnt progress spells through studying. so where the hell does he get all those neafty spells? he wouldn't even know the names. things like Melf's Meteor, Horrid Wither are all created by real wizards. so how can he innately learn those spells? nope. those should be disabled. as a matter of fact, all spells are created by wizards (most of them during arcane age, such as finger of death, time stop, imprison, even magic missle) a sorcerer should have a different spell list |
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#6 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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quote: |
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#7 |
Horus - Egyptian Sky God
![]() Join Date: March 4, 2001
Location: either CA or MO
Age: 43
Posts: 2,674
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I'd prefer they make sorcerers more specialized in certain spells than just being "a mage who can cast everything"
say: lighting sorc (concerning with all lighting spells, 12 lighting bolts to start with, fastest casting.... pretty cool, buahaha, you increase your lighting dmg as you level up.) fire sorc (massive fire damage, innate fire ability to melt projectile objects, such as arrows, darts. heal by fire attack. burning touch, blah blah blah) elementals sorc (a sorta balancing between fire sorc and lighting sorc, also does aerial attack) mind sorc, err... find a better name for substitution: does some mad domination to start with another way to stand out sorc is to give them some bizzare innate ability that mages dont have, and reduce their casting abilities ![]() whichever way, I dont like the current sorcerer system |
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#8 |
Dracolisk
![]() Join Date: January 8, 2001
Location: Amsterdam, The Netherlands
Age: 45
Posts: 6,541
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Thanks Dundee! That was succinct and clear [img]smile.gif[/img]
250 - I'd hate to see such a fire sorceror try to battle a creature with 100% fire resistance... ![]()
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[img]\"hosted/melusine.jpg\" alt=\" - \" /><br />Your voice is ambrosia |
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#9 |
Horus - Egyptian Sky God
![]() Join Date: March 4, 2001
Location: either CA or MO
Age: 43
Posts: 2,674
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quote: you can find perfect everything |
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#10 |
Quintesson
![]() Join Date: September 5, 2001
Location: Florida
Age: 53
Posts: 1,016
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Excellent list, Dundee. It's amazing to have a lot of differences between spell choices and still get about the same results. I probably should have waited to get imprisonment, instead of my mazing then laying skull traps. As I stated in a previous thread, I'm sure I'll regret my lack of pierce shield. Awesome work. [img]graemlins/thumbsup.gif[/img]
You've already conviced Fuzzy Animal and I to solo a sorcerer. How many more do you think will try it now? [img]graemlins/hehe.gif[/img] |
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