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Old 11-25-2000, 04:29 AM   #51
Memnoch
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We know a lot more about you than you ever imagine. I WOULD REALLY, REALLY STOP POSTING HERE IF I WERE YOU. Trust me.
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Old 11-25-2000, 07:23 AM   #52
Kurtz
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I think more spells that effect more than one person would be great. Such as:

Level 12:Flesh to Stone cone.
Casting Time-6
Area of Effect:20ft cone from caster.
Durationermanent
The caster begins the incanting for a flesh to stone spell and quickly fires it out in a arc in front of him. Any hostile creature in front of the caster must make a save vs. spells at -1 or turn to stone.

Or maybe...

Volcano(evocation/invocation)
Level:11
Area of effect:10ft diameter
Casting Time:9
Duration:Instant
The caster when finished cracks the ground at a chosen place and lava spews out. Covering the ground in the radius. Anyone in the area of effect automatically takes D20+10 fire damage. Also there is a 20% chance that a fireball will erupt and land in this area. A 10% chance of a second and a 5% chance of a third.

Perhaps...

Meteor(Evocation/Invocation)
Level:11
Area of Effect:10ft radius
Casting Time:4
Duration:Instant

The caster attracts a small meteor from space and aims it at the location of his choice. The meteor causes 1D12HP of damage per level of the caster. Any creature with less than 100HP must make a save vs. death at -3 or be slain.
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Old 11-26-2000, 04:26 AM   #53
Rikard
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Well the best ofcourse is a level 16 spell
Summon Rikard
Summons Rikard (wizard level 25/priest of helm level 20)to distroy all your enemies and you to if you don't have protection from good
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Old 11-26-2000, 07:50 AM   #54
Bewildered
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What about this: Dragon Summons

The caster hurls a small dummy dragon egg that (to a dragon) is one of it's own. End result, the poor ass that has the egg at his feet gets his ass whipped by a dragon.
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Old 11-26-2000, 10:13 AM   #55
Memnoch
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Ok this would have to be at least Level 10 or 11.

Summon Divine Wind

This spell takes 5 mins to cast but creates a huge dark funnel cloud which does damage that, well, a tornado does. The tornado touches down in a preset area and randomly moves about within a square mile. Depending on caster level it can reach up to 100' in diameter. All creatures within the area of effect with less than 10 HD are automatically slain. All others 10HD or greater must save vs death or be caught up in the swirling winds and killed. Even if a save is made the creature/s still suffer 30d6 of damage and are knocked from their feet and stunned for 10 turns. The divine wind lasts for 5 mins.

Kind of a really cool war wizard spell...
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Old 11-26-2000, 10:35 AM   #56
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Well, maybe it exists something similar in BG2 (I still dont have it) but some ideas:

VAMPIRIC DRAIN (necromancy): Paralizes objective (saving -2) and drains 10 hit points per assault for the caster. Its duration will be until the caster casts another spell or attacks an objective (that is, until the caster does anything else).

IMPROVED MIRRORED IMAGE: I won´t explain it, it should be similar to the spell that casts this mage in IWD in almost-final battle (I can´t remember his name).

FORCE FIELD: creates a force field of a certain size (to hold about 6 characters) that will be impassable for any creature or spell. Note that the persons instead will be able to attack and cast spells BUT only upon other people inside. (Someting like THUNDERDOME )

I hope my english is someway understandable
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Old 11-26-2000, 01:40 PM   #57
Archmagi Wah
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Did anyone assign some of those weird spells in Shadowkeeper to their mages?

Well I did assign the antichickenator and it kinda ruined my file because the game froze up after I tried casting it. Good thing I had an auto save as a backup!!!

I bet that some abilities such as slayer morph (bhaal powers), already consider themselves to be LV 10 or 11 spells so I'm not gonna give up hope taht Black Isle can do something about it.

Meanwhile I've been reading all your spellbooks and they are REALLY IMPRESSIVE!!

I especially loved the accountant one - who ever did that!! And some other ones were really cool too.

Sigh, I suppose I could try a few of my own...............

Magic Kill:

A magic kill does not kill anyone. Instead they pretend to be killed and drown off into a senseless sleep. The target's breathing stops and they are assumed to be dead for 6 turns. A 'dead' enemy can be attacked with a critical hit every strike and those who save vs spell end up sleep walking for a -8 penalty to all attacks.

Rikard, this is what summoning me would be like!!

LEVEL 17: Summon the Archmagi

Usable by only good aligned characters, the spell summon archimagi calls upon the mighty

LV 39 mage - 'Archmagi Wah'. Any enemy who tries to oppose him will be blasted into the nine

hells by god-like magic and divine spirits. The items that the enemy is carrying are all

dropped and no more than 1 archmagi can be summoned at one time.
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Old 11-26-2000, 03:24 PM   #58
_max_RUSSKIE
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Uhhm Lvl 10 spell
Summon AK-47

A mage summons the ak-47 (+ 2 weapon) and does bloody terrorist mayhem on all. This spell is extremely dangerous, as the weapon is from another plane (ehh...) and he hasnt a clue what to do with it. Resulting in many team deaths and a 5% chance off killing self. The weapon does 2d4 every second for 30 seconds, with a chance off missing each time, killing self, or teammate. Save vs. Russian Assualt Rifles at -100 for -1 damage.

Upgraded vers. Lvl 11
Summon Steyr Aug

This spell acts much like the aforementioned spell, only (+5 weapon) resulting in 4d6 damage every second for 1 minute No chance off killing self. And Save vs. Swiss Assault Rifles at -200 for Absolutely nothing.
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Old 11-26-2000, 04:17 PM   #59
Kurtz
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Although I couldn't think of anymore reasonable spells here's some great ones to add for a mage.

CREATE FALLING OBJECT

Level:10
Area of Effect:1 creature
Duration:Instant

With this spell the caster creates a large object to fall from the sky and land on the target. The type of object and damage depends on the casters level.
level 10 - Falling Dead Cow causing 8D10 damage, no save.
level 11 - Falling Fridge freezer causing 10D10 damage, no save.
level 12 - Falling grand piano causing 12D10 damage, no save.
level 13 - Falling anvil causing 15D10 damage, no save.


CREATE EXPENSIVE STRATIVARIUS VIOLIN
level:12
Area of effect: 1 target
Duration:2 rounds

With this spell the caster creates an expensive violin to appear in their hand. They now have 2 rounds to cause a succesful hit on a target. The target is automatically penetrated and reduced to D10 hit points. The violin is one use and breaks upon impact.


CREATE PORTAL
level:11
area of effect:10ft radius
duration4 + 1 round per level of the caster

The caster selects their target and then causes a portal to open up above the target. Depending on the level of the caster different affects take place.
level11 - It rains cabbages causing 10D4 damage.
level12 - It rains cats and dogs causing 12D6 damage.
level13 - It rains dwarves causing 13D6 damage.
level14 - It rains steel girders causing 14D10 damage.
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Old 11-26-2000, 05:19 PM   #60
Kurtz
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Err. thought I'd add a couple more. Including this amazing one


LUNAR ATTRACTION

With this spell the wizard turns himself into a gigantic force and attracts the nearest moon towards the planet. The moon collides with the planet automatically killing all creatures on the planet, save vs. moon collision for only 99999999999999999 hp of damage.
Congratulations, you've sort of completed the game!


SUMMON GIANT STRINGBALL

With this spell the wizard summons the hardest creature out of the stringball zone. The stringball will attack anyone it sees if they are not protected from string. The stringball automatically turns each person it hits into a cat and then the cat must make a save vs. string attraction or die from being squashed by the stringball as it tries to play with it. If the character also comes into contact with a dog the cat will be subjected to terror and must jump for the nearest cover.


CREATE TRICKLING WATER

All creatures within the area of sound and sight of this spell must make a save vs. bladder control or immediately run for the nearest bush.


SUMMON BILL GATES

All creatures touched by Bill Gates must make a save vs. Windows or be wiped from the computer. Only creatures with protection from Windows cast on them can avoid this. The process is irreversible.
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