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#1 |
Manshoon
![]() Join Date: September 9, 2002
Location: NZ
Age: 34
Posts: 208
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Okay, i want to make a kensai/mage and since i am i might as well do it right. So can anyone clarify what class i need to start as and what level to duel at aswell as any helpful tips ?
Thanks
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Tom-Slayer<br />A.K.A<br />(The Flaming)<br />Amarant |
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#2 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 45
Posts: 1,617
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OK.
Kensai is a fighter class, therefore you need to start as a fighter. You will also need to start as a human because only humans can legitimately dual class (anyone chipping in with information about multiclasses will get shot). You will need a strength of at least 15 and an intelligence of at least 17 to successfully dual class in SoA. Most people dual-wield with the Kensai build, most common weapon chosen being the Katana. In BG 2 we actually get to reselect weapon proficiencies, so for BG 1 put all of your points into longsword, we can get a very powerful weapon very early in the game. The best levels to dual class are dependant upon whether or not you have ToB installed and how much you are wanting to powergame. With 8 million experience points, you could have a L21 Kensai/L22 Mage which can destroy anything. The other 'good' level to dual class at is L13 as a fighter. This allows the character to get an identical number of attacks to the L21 Kensai and more spells from the mage aspect. Stats-wise, I would go something like... STR 18/** DEX 18 CON 18 (bonus fighter HP) INT 17 WIS ?? Who cares? CHA ?? Again, who cares? Charisma will have a larger effect on your gaming experience, so it is probably more important to get a higher score in that than in Wisdom. If you are REALLY powergaming, maximise everything except for CHA and rely on the Ring of Human Influence to get you by. Keep every scroll you find in your travels in BG2 before you dual class (stash them in the Adventurer's Mart). As soon as you dual class, drink a few potions of genius to get 24-5 intelligence and start to scribe the scrolls. If you have duplicate scrolls, remove the spells from your spellbook and re-scribe them until you have none left... this maximises experience gains. When you hit level up after doing this, you should hit about L11 as a mage instantly. Any good to you? |
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#3 |
Manshoon
![]() Join Date: September 9, 2002
Location: NZ
Age: 34
Posts: 208
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Wow that helps alot thanx, btw i dont have tob installed so is 13 still a good lvl to dual at?
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Tom-Slayer<br />A.K.A<br />(The Flaming)<br />Amarant |
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#4 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 45
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Well, the experience cap for SoA is 2,950,000 which lets us get to...
L13 Kensai - 1,250,000 L14 Mage - 1,500,000 2,750,000 out of 2,950,000 Yeah, dual at level 13 [img]tongue.gif[/img] |
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#5 |
Manshoon
![]() Join Date: September 9, 2002
Location: NZ
Age: 34
Posts: 208
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1 more question, is there any way i can Create a weapon ( with name description and effects ect )for my character for BG1 and 2? it wouldnt be godly, just a signiture weapon that he carries. Like a mod, if so can u point me in the right direction?
(edited for spelling) Thanx [ 01-19-2005, 01:51 AM: Message edited by: Tom-Slayer ]
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#6 |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
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dual at level 9 for SoA only especially if you are playing with a party
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#7 | |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 45
Posts: 1,617
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Quote:
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#8 |
Manshoon
![]() Join Date: September 9, 2002
Location: NZ
Age: 34
Posts: 208
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okay, yes i am soloing and could anyone answer my previous post?
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Tom-Slayer<br />A.K.A<br />(The Flaming)<br />Amarant |
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#9 |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
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have a look through the BG2:SoA forum - a few people have been discussing item making recently
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#10 |
Manshoon
![]() Join Date: September 9, 2002
Location: NZ
Age: 34
Posts: 208
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k, thanks.
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