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#1 |
The Magister
![]() Join Date: December 11, 2001
Location: belgium
Age: 38
Posts: 137
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Ok, i have tried to figure out what kensai/mages are so powerful for, i have figured it out for kensai/thiefs, they can backstab with kai ability, and can wear the armor, have a lot of attacks per round, and in TOB
Spoiler . . . . . . . . . They can use 'use any item' ability, and are real killing machines But what on the kensai/mage, please help
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#2 |
Dungeon Master
![]() Join Date: September 10, 2001
Location: Boston, MA
Posts: 62
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The Kensai's fighting limitations make this kit very complimentary to the mage class. The most significant of these is the Kensai's inablity to wear armor. To make Kensai's viable fighters w/o armor they are given some special armor class adjustments. Once dualed you have a mage with special armor class adjustments. Also, the Kensai's Thaco bonuses combined with an ability to cast stoneskin or spell defenses on himself/herself results in a heavy hitter that can't be hit. The Kensai's special "Kai Shot" ability also gives you a good last resort measure, should you ever get into serious trouble. Last but not least... Minor Spoiler
_ _ _ _ You can set up a Kensai Mage to dual wield (since you can't use a sheild anyway). Dakkon's Zerth Blade in the off hand gives a Kensai/Mage extra memorized spells and extra attacks, and leaves the main hand open for a more powerful weapon. (ie celestial fuery, also a Katana, so all prof point can be put into only two columns) {dual wield & katana} Hopefully I've articulated this so it makes some sense, but basically the restrictions/advantages of the Kensai & Mage classes are very complimentary. [img]graemlins/1druid.gif[/img] [ 03-10-2002: Message edited by: WhirlingDervish ] |
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#3 |
Silver Dragon
![]() ![]() ![]() Join Date: August 25, 2001
Location: -
Age: 39
Posts: 1,644
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And offcourse, at higher levels ... Time-stop / Kai-ability
is a nice combo, since Time-stops lets you hit every time you strike. Time Stop, Improved Haste, (maybe Tensers Transformation), Kai-shot .. That's more than any enemy can take [img]smile.gif[/img] EDIT: Wait !, what am i saying ... tenser Transformation ... Forget that one, since i allready mentioned time-stops let you hit every single time you strike. No need for higher Thac0.. [ 03-10-2002: Message edited by: daan ]
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<strong> Odi et Amo. Quare id faciam facisse requires ? Nescio, sed fieri sentio et excrucior </strong><br /><br /><strong> Amantem cogit amare magis, sed bene velle minus </strong> |
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#4 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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Tenser's might still be good, as it doubles your hitpoints. My F/M/T already has 150, so with Stoneskin, Mirror Image, and Tenser's--HOLY crap!
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#5 |
Dungeon Master
![]() Join Date: February 11, 2002
Location: Chicago, IL
Posts: 72
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I'm using a solo Kensai/Mage, and can say that it is truly an awesome fighter!
Dak'kon's Zerth blade also grants -2 AC, in addition to the extra spells. My char is level 12/23 and Tenser's Trans gave me 334 HP!!!!! Dual-wielding katanas (Celestial Fury and the abovementioned Zerth blade) gave me 6 Attacks/round with THAC0 of -12/-9!!! Cast Ghost Armour, and got an AC of -13!!! Along with other buffs etc such as Protection from Normal Weapons/Prot from Magic Weapons, Impv Haste, Blur, Stoneskin there are very few battles that this char cannot hack/slash through. Also, being such a high-level mage means access to Time Stop, Imp Alacrity, Abi Dalzim, Comet, Dragon Breath etc. So, if you want to use spells instead of hack/slash you can blow your opponents away before they have a chance to touch you! A Planetar also makes for a good 'sidekick' when you want to share some of the fun, as they cast my fav mage-stopping spell-Insect Plague. |
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#6 |
Elminster
![]() Join Date: July 12, 2001
Location: Tucson, AZ, us
Posts: 435
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Additonally, a Kensai/Mage CAN wear the "Robe of the XXXX Archmagi" (XXXX being Good/Mild/Evil) which will drop your AC...
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<img border=\"0\" alt=\"[rant]\" title=\"\" src=\"graemlins/rant.gif\" /> |
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#7 |
20th Level Warrior
![]() Join Date: November 16, 2001
Location: Estonia
Age: 36
Posts: 2,775
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quote: why bother searching for "robe of the(alignment)archmagi" when you can get "robe of the vecna" from Deidre? ![]() ![]() |
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#8 |
Manshoon
![]() Join Date: January 9, 2002
Location: Göttingen, Germany
Posts: 153
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i prefer the robe of vecna for someone who is actually casting during a fight - a kensai/mage will typically beef up before a major ruckus and fight hand-to-hand, so the -4 to casting speed is wasted.
imo the choice is between robe of the x archmagi and robe of the apprenti...
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The objective of persecution is persecution. The objective of torture is torture. The objective of power is power. |
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#9 |
Dungeon Master
![]() Join Date: February 15, 2002
Location: Finland
Age: 41
Posts: 55
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I'm playing a kensai/mage and I use magic pretty much in combat so I prefer Robe of Vecna.
Btw you should try putting 3 flame arrows or fireballs to spell trigger or spell seq. With flame arrows, if the monster fails his saving throws, I do about 100 damege maybe even more or maybe less if they succees in one of the STs. Tell me other good spells what I should put on spell trigger. TDD SPOILER . . . . . . . . . . . In TDD the maker probably didn't know how to make saving throws to monsters because many of the 'tough' monsters never save vs anything. For example I killed the blue dragon(Tapanazkar or something like that) with CHROMATIC ORB. The sucker didn't save and... well he died [img]smile.gif[/img] One spell and 70k xp, the easiest 70k xp I've get [img]smile.gif[/img]
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