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#1 |
Manshoon
![]() Join Date: September 18, 2002
Location: Bristol, CT
Age: 41
Posts: 159
|
i tried to find someone else with the same problem as me but it seems i am the only dummy here :-\
if i want to make an area transition to another mod (like a lower level crypt to a different level crypt...providing i have 2 different mods made already and wish to edit one to include a transition, how would i do such a thing. if that doesn't explain it very well i try again: i have a crypt mod and wish to be able to walk from that mod to another one...presumeably another floor of the crypt...how do i creat a transition at a doorway that connects the two floors of the crypts and allows me to continue adventuring? i am stuck at that aspect of mod creation and with conversations in mod creation if i wish to have a bad guy taunt my character before he attacks, how would i create the conversation part of the attack? if anyone can help me i'd be eternally in your debt.
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no no! put it on rocco ya look scary!<br /><br />now rocco, are ya sure yer oh-bee kay-bee? ::snicker::<br /><br />Shepherds we shall be<br />For thee, my Lord, for thee.<br />Power hath descended forth from Thy hand<br />So feet may swiftly carry out Thy commands.<br />We will flow a river forth to Thee<br />And teeming with souls shall it ever be.<br />In Nomeni Patri Et Fili<br />Spiritus Sancti |
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#2 |
Galvatron
![]() Join Date: May 9, 2001
Location: The backwoods in Georgia *sigh*
Age: 41
Posts: 2,151
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I see what you're saying. I could use some help with scripts too. The last one making a NPC attack after certain dialog is something I have no idea how to do. I also need to know how to...
1. Make an NPC recognize a certain item 2. Make NPC give different dialog after a quest is completed. 3.After completing a quest of some sort have the PC or PC's awarded gold, experience etc... 4. Make a group of monsters instantly appear after the NPC turns hostile. With some help i'll be eternally in debt too! ![]()
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#3 |
Zartan
![]() Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 51
Posts: 5,373
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whew ya'll have some tall orders, I'll try to help over the next couple days, but lately my real job leaves me little time to work on my own mod, which is growing like a monster!
For now check the tutorials at: http://nwvault.ign.com/modules/tutorials/viewlets/ And dont forget the official site has tutorials as well! http://nwn.bioware.com/
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#4 | |
Zartan
![]() Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 51
Posts: 5,373
|
Quote:
http://www.ironworksforum.com/ubb/cg...=000285#000001 Let me know if you have any questions or problems, or need clarification.
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#5 |
Manshoon
![]() Join Date: September 18, 2002
Location: Bristol, CT
Age: 41
Posts: 159
|
excellent, so far its been a big help..chewie
::reaaaaarrgghhghghghgherghh::
__________________
no no! put it on rocco ya look scary!<br /><br />now rocco, are ya sure yer oh-bee kay-bee? ::snicker::<br /><br />Shepherds we shall be<br />For thee, my Lord, for thee.<br />Power hath descended forth from Thy hand<br />So feet may swiftly carry out Thy commands.<br />We will flow a river forth to Thee<br />And teeming with souls shall it ever be.<br />In Nomeni Patri Et Fili<br />Spiritus Sancti |
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#6 |
Manshoon
![]() Join Date: September 18, 2002
Location: Bristol, CT
Age: 41
Posts: 159
|
(that was wookie for thanks:-p)
__________________
no no! put it on rocco ya look scary!<br /><br />now rocco, are ya sure yer oh-bee kay-bee? ::snicker::<br /><br />Shepherds we shall be<br />For thee, my Lord, for thee.<br />Power hath descended forth from Thy hand<br />So feet may swiftly carry out Thy commands.<br />We will flow a river forth to Thee<br />And teeming with souls shall it ever be.<br />In Nomeni Patri Et Fili<br />Spiritus Sancti |
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#7 | |
Zartan
![]() Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 51
Posts: 5,373
|
Quote:
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#8 |
Manshoon
![]() Join Date: September 18, 2002
Location: Bristol, CT
Age: 41
Posts: 159
|
lol i hear ya! i am about 100 dollars in debt to to bank so my money gets put in and i never see it again: the minimum wage blues!:-\
__________________
no no! put it on rocco ya look scary!<br /><br />now rocco, are ya sure yer oh-bee kay-bee? ::snicker::<br /><br />Shepherds we shall be<br />For thee, my Lord, for thee.<br />Power hath descended forth from Thy hand<br />So feet may swiftly carry out Thy commands.<br />We will flow a river forth to Thee<br />And teeming with souls shall it ever be.<br />In Nomeni Patri Et Fili<br />Spiritus Sancti |
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#9 |
Zartan
![]() Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 51
Posts: 5,373
|
Ok to make an NPC attack at a the end of a conversation, all you need to do is this.
1. Select the last player response of the conversation. 2. Down on the right of the screen, select the Actions Taken tab and click the little wizard hat icon. This is the script wizard. 3. Select perform an action 4. Select attack 5. save your script, save the module, and go test!
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#10 |
Zartan
![]() Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 51
Posts: 5,373
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Giving via conversation rewards is similiar to making an npc attack. Using the actions taken tab and the script wizard it is like cake and pie.
1.Select the dialogue node you want the reward to be given. 2.Select the actions taken tab. 3.hit the script wizard and select give rewards 4.dish out the goodies! 5.Save your script. Test. It should be noted that when giving items, you use the item's blueprint resref, which differs from an item's tag or name. Find an item's blueprint resref by checking it's properties and looking under the advanced tab. When you create a new item, you create a new blueprint. [ 10-26-2002, 01:33 PM: Message edited by: Chewbacca ]
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