Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Neverwinter Nights 1 & 2 Also SoU & HotU Forum (http://www.ironworksforum.com/forum/forumdisplay.php?f=16)
-   -   mod creation blues (http://www.ironworksforum.com/forum/showthread.php?t=35004)

myungbass 10-21-2002 12:21 PM

i tried to find someone else with the same problem as me but it seems i am the only dummy here :-\

if i want to make an area transition to another mod (like a lower level crypt to a different level crypt...providing i have 2 different mods made already and wish to edit one to include a transition, how would i do such a thing.

if that doesn't explain it very well i try again: i have a crypt mod and wish to be able to walk from that mod to another one...presumeably another floor of the crypt...how do i creat a transition at a doorway that connects the two floors of the crypts and allows me to continue adventuring?

i am stuck at that aspect of mod creation and with conversations in mod creation

if i wish to have a bad guy taunt my character before he attacks, how would i create the conversation part of the attack?

if anyone can help me i'd be eternally in your debt.

Redblueflare 10-21-2002 01:22 PM

I see what you're saying. I could use some help with scripts too. The last one making a NPC attack after certain dialog is something I have no idea how to do. I also need to know how to...

1. Make an NPC recognize a certain item
2. Make NPC give different dialog after a quest is completed.
3.After completing a quest of some sort have the PC or PC's awarded gold, experience etc...
4. Make a group of monsters instantly appear after the NPC turns hostile.

With some help i'll be eternally in debt too! ;)

Chewbacca 10-21-2002 06:31 PM

whew ya'll have some tall orders, I'll try to help over the next couple days, but lately my real job leaves me little time to work on my own mod, which is growing like a monster!

For now check the tutorials at:

http://nwvault.ign.com/modules/tutorials/viewlets/

And dont forget the official site has tutorials as well!

http://nwn.bioware.com/

Chewbacca 10-21-2002 06:50 PM

Quote:

Originally posted by myungbass:
i tried to find someone else with the same problem as me but it seems i am the only dummy here :-\

if i want to make an area transition to another mod (like a lower level crypt to a different level crypt...providing i have 2 different mods made already and wish to edit one to include a transition, how would i do such a thing.

if that doesn't explain it very well i try again: i have a crypt mod and wish to be able to walk from that mod to another one...presumeably another floor of the crypt...how do i creat a transition at a doorway that connects the two floors of the crypts and allows me to continue adventuring?

i am stuck at that aspect of mod creation and with conversations in mod creation

if i wish to have a bad guy taunt my character before he attacks, how would i create the conversation part of the attack?

if anyone can help me i'd be eternally in your debt.

I explained area transitions via trigger right here:

http://www.ironworksforum.com/ubb/cg...=000285#000001

Let me know if you have any questions or problems, or need clarification.

myungbass 10-25-2002 12:09 PM

excellent, so far its been a big help..chewie

::reaaaaarrgghhghghghgherghh::

myungbass 10-25-2002 12:10 PM

(that was wookie for thanks:-p)

Chewbacca 10-25-2002 05:01 PM

Quote:

Originally posted by myungbass:
(that was wookie for thanks:-p)
No prob! [img]smile.gif[/img] I will get to some more questions this weekend, I hope. the work, sleep, work, sleep routine is killing me! Next weekend I actually get 3 days off! almost unprecedented! [img]smile.gif[/img]

myungbass 10-25-2002 07:30 PM

lol i hear ya! i am about 100 dollars in debt to to bank so my money gets put in and i never see it again: the minimum wage blues!:-\

Chewbacca 10-26-2002 01:26 PM

Ok to make an NPC attack at a the end of a conversation, all you need to do is this.

1. Select the last player response of the conversation.
2. Down on the right of the screen, select the Actions Taken tab and click the little wizard hat icon. This is the script wizard.
3. Select perform an action
4. Select attack
5. save your script, save the module, and go test!

Chewbacca 10-26-2002 01:32 PM

Giving via conversation rewards is similiar to making an npc attack. Using the actions taken tab and the script wizard it is like cake and pie.

1.Select the dialogue node you want the reward to be given.
2.Select the actions taken tab.
3.hit the script wizard and select give rewards
4.dish out the goodies!
5.Save your script. Test.

It should be noted that when giving items, you use the item's blueprint resref, which differs from an item's tag or name.

Find an item's blueprint resref by checking it's properties and looking under the advanced tab. When you create a new item, you create a new blueprint.

[ 10-26-2002, 01:33 PM: Message edited by: Chewbacca ]


All times are GMT -4. The time now is 01:16 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved