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#1 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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English Patch version 1.23 Available
Fixes new to this patch: * We have removed SecureROM disk checking. * Optimized some multiplayer code for modem/high-ping users. * Added new Toolset Wizards. See below for details. * Improved overall game stability. * Added the option "Supress Base Servervault" to prevent listing characters in the root of a Server Vault: nwplayer.ini [Server Options] Suppress Base Servervault=0 Set this to 1 if you don't want your clients seeing character files from the root of the Server Vault. * Added code to handle bad save game data properly. * Invalid Character bug in Server Vault is fixed. * More DM Client fixes for possesion, factions, and crashes. * "dm_spawnitem" command readded to the game * Added a swearfilter to the multiplayer chat area. * Fixed an issue with scripting a door or placeable to lock itself. * Fixed the GetFacing() command in NWscript to return the correct value. * Fixed creature bumping through walls/doors. * Fixed a problem where DMs couldn't GoTo a new area if a large part of the center of the new area was elevated, or didn't have a walkmesh by increasing the search radius. * Fixed a bug causing new characters to enter the game with an empty quickbar rather than a default set. * Cleaned up and fixed several quick bar issues, including text overlapping and replacing problems. * Fixed a bug with Armor Class specific bonuses versus alignment not always working. * Added an /ignore command to the multiplayer chat area: /ignore /unignore Since chat names can change at each session, the ignore list is not saved. *Fixed the adjust alignment feedback messages for the neutral range. *Fixed a bug with weapon damage display on the character sheet with variable bonuses and power attack. * Added scripting access functions for stealth/detect mode. // Returns the stealth mode of the specified creature. // - oCreature // * Returns a constant STEALTH_MODE_* int GetStealthMode(object oCreature); // Returns the detection mode of the specified creature. // - oCreature // * Returns a constant DETECT_MODE_* int GetDetectMode(object oCreature); * Fixed crash bug where a trap set fails critically and sets off the trap. * Fixed an unhilighting bug in the DM chooser that was causing the DM Client to crash randomly on some GoTo's that involved an area transition. * We no longer allow the DM to attempt to possess corpses. * Fixed server crash when trying to possess a creature that is transitioning into Limbo. * Added module/game version checking for future game content patches. * Neverwinter Nights Aurora Toolset * Added a Popup Text "wizard" dialog, accessible from the right-click menu for Placeable Objects. * Added a Store Setup Wizard, accessible from the right-click menu for Creatures, Doors, and Placeable Objects. * When loading Creature appearances, the Toolset now uses the Label column in appearances.2da if there is no StrRef. * Fixed a bug where references to deleted scripts were not being removed from Conversation files. * Added Shift-Del keyboard shortcut for cutting text to the clipboard in the Toolset script editor. * Fixed a bug where references to deleted scripts were not being removed from placeable objects and doors under certain circumstances. * Added module/game version checking for future game content patches. |
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#2 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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hostile henchman bug is conspicuously absent .... wonder if it's been fixed or not?
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“Every tavern’s an opportunity, I say.” |
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#3 |
Zartan
![]() Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 51
Posts: 5,373
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R.I.P. SecureRom
I can hardly believe it! I will be able to run the game without first running the toolset and then ejecting the disk and then loading the game only to have it crash 1/2 the time. Good Riddance!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Support Local Music and Record Stores! Got Liberty? |
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#4 |
Zartan
![]() Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 51
Posts: 5,373
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I just have to add that this is hands down the most worthwhile patch to any game I have ever owned! What could be better? The game loaded up just perfect 10 times in row (a record since 1.21 screwed it all up) and soooooooo quick. I could cry! [img]smile.gif[/img] [img]smile.gif[/img] [img]smile.gif[/img]
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Support Local Music and Record Stores! Got Liberty? |
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#5 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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I haven't had that SecuROM problem (I use my original discs) but I have noticed that it loads more quickly now - it only takes 2 seconds when it took 5 seconds before.
![]() I'm particularly pleased with the added functionality they put into the Toolset, that's good stuff. [img]graemlins/thumbsup.gif[/img] |
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#6 |
Guest
Posts: n/a
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me backs up saved games and reaches for the update button [img]smile.gif[/img]
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#7 | |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Quote:
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#8 |
Guest
Posts: n/a
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..chuckle..chuckle [img]smile.gif[/img] all is well ..so far
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#9 |
Avatar
![]() ![]() ![]() ![]() Join Date: January 4, 2002
Location: On my rear-end.
Posts: 563
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Thank you Larry_OHF. It's a nice thing to know.
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