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-   -   Newest patch version 1.23 (details inclusive) (http://www.ironworksforum.com/forum/showthread.php?t=34720)

Larry_OHF 08-26-2002 04:32 PM

English Patch version 1.23 Available

Fixes new to this patch:

* We have removed SecureROM disk checking.
* Optimized some multiplayer code for modem/high-ping users.
* Added new Toolset Wizards. See below for details.
* Improved overall game stability.
* Added the option "Supress Base Servervault" to prevent listing characters in the root of a Server Vault:

nwplayer.ini
[Server Options]
Suppress Base Servervault=0

Set this to 1 if you don't want your clients seeing character files from the root of the Server Vault.

* Added code to handle bad save game data properly.
* Invalid Character bug in Server Vault is fixed.
* More DM Client fixes for possesion, factions, and crashes.
* "dm_spawnitem" command readded to the game
* Added a swearfilter to the multiplayer chat area.
* Fixed an issue with scripting a door or placeable to lock itself.
* Fixed the GetFacing() command in NWscript to return the correct value.
* Fixed creature bumping through walls/doors.
* Fixed a problem where DMs couldn't GoTo a new area if a large part of the center of the new area was elevated, or didn't have a walkmesh by increasing the search radius.
* Fixed a bug causing new characters to enter the game with an empty quickbar rather than a default set.
* Cleaned up and fixed several quick bar issues, including text overlapping and replacing problems.
* Fixed a bug with Armor Class specific bonuses versus alignment not always working.
* Added an /ignore command to the multiplayer chat area:

/ignore
/unignore

Since chat names can change at each session, the ignore list is not saved.

*Fixed the adjust alignment feedback messages for the neutral range.
*Fixed a bug with weapon damage display on the character sheet with variable bonuses and power attack.
* Added scripting access functions for stealth/detect mode.

// Returns the stealth mode of the specified creature.
// - oCreature
// * Returns a constant STEALTH_MODE_*
int GetStealthMode(object oCreature);

// Returns the detection mode of the specified creature.
// - oCreature
// * Returns a constant DETECT_MODE_*
int GetDetectMode(object oCreature);

* Fixed crash bug where a trap set fails critically and sets off the trap.
* Fixed an unhilighting bug in the DM chooser that was causing the DM Client to crash randomly on some GoTo's that involved an area transition.
* We no longer allow the DM to attempt to possess corpses.
* Fixed server crash when trying to possess a creature that is transitioning into Limbo.
* Added module/game version checking for future game content patches.
* Neverwinter Nights Aurora Toolset

* Added a Popup Text "wizard" dialog, accessible from the right-click menu for Placeable Objects.
* Added a Store Setup Wizard, accessible from the right-click menu for Creatures, Doors, and Placeable Objects.
* When loading Creature appearances, the Toolset now uses the Label column in appearances.2da if there is no StrRef.
* Fixed a bug where references to deleted scripts were not being removed from Conversation files.
* Added Shift-Del keyboard shortcut for cutting text to the clipboard in the Toolset script editor.
* Fixed a bug where references to deleted scripts were not being removed from placeable objects and doors under certain circumstances.
* Added module/game version checking for future game content patches.

Micah Foehammer 08-26-2002 06:48 PM

hostile henchman bug is conspicuously absent .... wonder if it's been fixed or not?

Chewbacca 08-26-2002 10:38 PM

R.I.P. SecureRom

I can hardly believe it! I will be able to run the game without first running the toolset and then ejecting the disk and then loading the game only to have it crash 1/2 the time. Good Riddance!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Chewbacca 08-27-2002 12:22 AM

I just have to add that this is hands down the most worthwhile patch to any game I have ever owned! What could be better? The game loaded up just perfect 10 times in row (a record since 1.21 screwed it all up) and soooooooo quick. I could cry! [img]smile.gif[/img] [img]smile.gif[/img] [img]smile.gif[/img]

Memnoch 08-27-2002 06:40 AM

I haven't had that SecuROM problem (I use my original discs) but I have noticed that it loads more quickly now - it only takes 2 seconds when it took 5 seconds before. :D

I'm particularly pleased with the added functionality they put into the Toolset, that's good stuff. [img]graemlins/thumbsup.gif[/img]

Hesperex 08-27-2002 07:17 PM

me backs up saved games and reaches for the update button [img]smile.gif[/img]

Memnoch 08-28-2002 09:50 AM

Quote:

Originally posted by Hesperex:
me backs up saved games and reaches for the update button [img]smile.gif[/img]
And we never heard from Hesp again. :D

Hesperex 08-28-2002 11:51 AM

..chuckle..chuckle [img]smile.gif[/img] all is well ..so far

DraconisRex 08-28-2002 02:36 PM

Thank you Larry_OHF. It's a nice thing to know.


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