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#1 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
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Okay, it's pretty obvious what actions change your character more towards good or evil (not accepting rewards, threatening people, etc.). But what actions can you do that affect your law or chaos rating? I have yet to see this change at all in any of my games.
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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#2 |
Iron Throne Cult
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As far as I can tell the law/chaos spectrum doesn't change at all. Which is a shame really.
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#3 | |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
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Quote:
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__________________
[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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#4 |
Hathor
![]() Join Date: April 6, 2001
Location: the desert
Posts: 2,296
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i'm not surprised.
the only game that i have enjoyed where your actions directly affected and changed your alignment was Planescape Torment. i thot it was implemented very well. V***V
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#5 | |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
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Quote:
__________________
[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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#6 |
Guest
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Maybe a mod could be made that could change this. If it is possible I think it would be worth the trouble. Doesn't the manual say something about alignment changes. I know it says that if you become lawful with a barbarian that you can no longer advance in levels as a barbarian. It seems to me that they meant to make it possble to change.
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#7 | |
Lord Ao
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Location: San Antonio, Texas, USA
Age: 54
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Quote:
The alignment restrictions for the character classes are: Barbarian: any non-lawful Bard: any non-lawful Cleric: n/a Druid: at least partially neutral (i.e. NG, LN, N, CN, NE) Fighter: n/a Monk: any lawful Paladin: LG (of course) Rangers: n/a (big change from other editions) Rogues: n/a Sorcerers: n/a Wizards: n/a Any character whose alignment changes to one restricted for their class can no longer gain levels in that class until their alignment changes back to an acceptable one for the class. That's part of the reason I would like to see the changes in law/chaos. It should be a factor for a paladin to both uphold law and promote good. A barbarian following the rules too much might have problems. That one little change would make things a lot more interesting.
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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#8 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: January 9, 2002
Location: Mt. Gambier, Australia
Age: 37
Posts: 3,337
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Id say it is probably changeable... it would be changeable with the scriptqizard reasonable easily... so if you wanted to add in chaos/law chages in the game just load up the toolset and change them where you want to... but then you have to change a few area transitions etc. etc.
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