Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 10-14-2003, 10:22 PM   #1
Hyperion
Elite Waterdeep Guard
 

Join Date: October 14, 2003
Location: USA WI
Age: 57
Posts: 8
Holy cow, did I get spanked. It has been to long! How in the world do you fight the last evil goblin! My god, he's got all these sniper elites surrounding him! I keep dying, the good part is...I saved it after the first 2 badies were killed. Or I think I got the 2? Muhhaaaa lawd help me! Too much Sims I guess.
__________________
Resistance is futile
Hyperion is offline   Reply With Quote
Old 10-15-2003, 10:54 AM   #2
Dragonshadow
Quth-Maren
 

Join Date: February 17, 2003
Location: Portsmouth
Age: 35
Posts: 4,145
Which last evil goblin is this? Where is he?
__________________

aka Loc der Graf, Quillruke
Dragonshadow is offline   Reply With Quote
Old 10-15-2003, 01:08 PM   #3
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
Quote:
Originally posted by Dragonshadow:
Which last evil goblin is this? Where is he?
He's talking about the 2nd engagement within the final battle of the prologue, the battle of the palisades. It takes place in the upper right corner of the palisades area. There's a relatively tough goblin leader, a few goblin archers, and some goblin tanks.

There's nothing mysterious about this engagement, Hyperion. Focus on taking down 1-2 enemies at a time. Just standard D&D tactics.

But don't waste everything on this engagement. There's one last engagement required to defeat the goblin attack. I'll leave out the details so not to spoil you.
Magness is offline   Reply With Quote
Old 10-15-2003, 08:58 PM   #4
Sagramore
Avatar
 

Join Date: December 26, 2002
Location: Connecticut
Age: 36
Posts: 528
If you use spells like Sunscorch, or whatever the Aasimar's special ability spell is called, that blind the archers, you might have an easier time...but like magness said, there is one final encounter
__________________
\"\'Fleshy, honey\' the paladin said, \'Yes, baby\' said the golem\"<br /><br />I have seen the others and I have discovered that this fight is not worth fighting<br /><br /> <img border=\"0\" alt=\"[pimpser]\" title=\"\" src=\"graemlins/pimpser.gif\" />
Sagramore is offline   Reply With Quote
Old 10-17-2003, 10:22 AM   #5
Hyperion
Elite Waterdeep Guard
 

Join Date: October 14, 2003
Location: USA WI
Age: 57
Posts: 8
Thanks! So pretty much just keep on fighting! I can't seem to keep up with my characters, my cleric has only 3 spells and they aren't really that great. She has summon monster, light healing and moderate pain? Anyways, I wish they would fight on their own! I haven't played this in so long I feel so rusty! Man it seems harder this time. I still think it is one of the better games out there. So thanks for your help, and no not to worry about giving me spoiling hints, I don't mind
__________________
Resistance is futile
Hyperion is offline   Reply With Quote
Old 10-18-2003, 08:26 AM   #6
motub
The Magister
 

Join Date: March 14, 2003
Location: Netherlands
Age: 62
Posts: 107
They can fight on their own, but afaik, the character scripts are set to 'none' by default, so they don't.

Choose a character, then go to their "Record" screen and click the "Customize" button under the picture. You can then change the script for each character to whichever one you find appropriate for that character... but you may find that it's usually better to turn scripts off (click the glowy eyes of the time-indicator, globe-holding statue guy on the right side of the interface to turn scripts on or off), especially before a big battle.

Unfortunately, all of the scripts will cause a character to attack on sight of an enemy, which means that your rogues can't sneak up behind anybody, and basically the script determines your battle strategy. There are a number of battles in the future (Shengarne Bridge comes to mind), where you will not want this... if you want to live...

As for your cleric having only 3 spells... well, that sounds odd. OK, I can believe that she only has 3 spell slots, but afaik, she has the entire range of 1st level cleric spells available (and possibly one or two second level as well, depending on her level). Given that she can't cast many spells before resting, you might want to reconsider which spells you've given her.

For instance, I find Cure Light Wounds pretty much useless, for 2 reasons. First of all it's only a few hit points, which isn't going to keep anyone alive if they're getting creamed. Half the time the character is dead before the cleric even gets to him/her. Second, it's a touch spell, which means that the cleric has to 1) walk to the character who needs healing, stopping what she's doing (which is hopefully eliminating an enemy), and 2) walk to the character who needs healing, leading the enemy that the cleric was fighting to a weakened teammate. Unacceptable. For the small amount of hitpoints that the spell heals, you might as well give everyone 3 or 4 Potions of Healing, which can be used from inventory (pause=>go to Inventory=>right-click potion=>click "Drink Potion", if the potion isn't in one the Quick Items slots, where I find it more useful to keep Flaming Oil and Lamp Oil, which can't be used from inventory). And Moderate Pain (is that Inflict Moderate Pain?) is again a touch spell, and IMO, there's just too many strong enemies to make it worth wading a cleric (!!!) into a hand-to-hand battle with anyone.

I do hope that you have a save from right before you talked to Shawford after getting (or killing) the Iron Collar band, but if not, you could try running away into Shawford's building, and there re-assigning the cleric's spells. Just click on any of the ones memorized to remove, you'll get a dialog asking if you want to remove it, then select a more useful one, like Sunscorch or even Magic Stone, or do Summon Monster I several times. Level 1 monsters won't kill anybody much, but they will distract enemies from your party members long enough for one of them to kill the enemy. Unfortunately you'd have to rest to memorize the new spells, which may not be possible (but may). If you can't rest in Shawford's building, I would even try running off the map to one of the abandoned buildings (Phaen's house, now empty, so a rest spot), or all the way an abandoned building on the Docks. What the heck, you're going to have to reload something anyway, so why not experiment ?

If you won the Wolf Charm from the guy at the Salty Dog, that's quite helpful, as are a couple of Elytharra's books, which have magical properties (not for sale items, stealable). Did you do every single 'town quest' before this battle (such as finding the traitor, cleansing the Inn, etc)? This battle is tough enough without being at a lower level than you can be. Also, use the Targos troops to your advantage. If you remain outside the enemies' line of sight (hide a rogue or something to scout forward), they'll swarm who they can see-- who is the Targos fighters, enabling you to pelt enemies with arrows until the Targos fighter is killed. Just be careful, as some named Targos fighters will not be killed during this battle, and if you hit any allies with area affect spells, they will attack you, which is quite unpleasant.

Anyway, this is your introductory battle to "Strategy in IWD2"-- as in many battles to come you will be outnumbered and outgunned, and will only have the strength of your previous planning (spells memorized, potions bought, etc) to rely on, as you can't rest or escape or buy more. Get used to saving right after you did anything that gave experience, and right before you tell anyone that you did that thing, or right before you move into the next section of the Fog of War after clearing a section. This will usually allow you to reload as close as possible to whatever battle is wiping the floor with you.

Don't worry about having to re-fight the battle-- it happens a lot, as even the Tips in the log window tell you (try forming your party in a different formation, don't be stingy with potions, etc). Get used to the Pause key (spacebar). It helps a lot in keeping the battle from getting ahead of you. Learn to use your party as a team. If the Wizard is getting targeted by a melee fighter, run her away, and send your tank to that enemy to "distract" it from the Wizard. Run the poor wizard in circles if you have to, till everyone forgets about him, and then cast away.

Of course, you could always just slog away, get creamed, then reload with the knowledge of just what enemies you're going to be facing, so you could come up with a better strategy in the first place [img]smile.gif[/img] -- or you could set the difficulty on "Easy" for this battle, then set it back after you've won.... hey, it's cheesy, but the tips suggest that, too....
motub is offline   Reply With Quote
Old 10-23-2003, 11:18 AM   #7
Black Baron
Red Wizard of Thay
 

Join Date: September 7, 2003
Location: Israel
Age: 41
Posts: 877
You can go to the healer at shawfords and get healed.
by now you should have some bows. Hammer caballus with missles both magical or not. Send a tank or two to deal with the archers.
__________________
Case from my reservist service:

Kids attention, I have brought you something...

Don't pull that ring private!!
Black Baron is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Should I fight?! Yorick General Discussion 32 12-14-2006 02:28 AM
Cat Fight caleb General Conversation Archives (11/2000 - 01/2005) 7 06-01-2002 05:55 AM
Gads another lawyer joke Arvon General Conversation Archives (11/2000 - 01/2005) 3 04-14-2002 08:24 PM
To fight or not to fight...(Windspear Hills Spoiler) Lioness Baldurs Gate II: Shadows of Amn & Throne of Bhaal 9 01-27-2002 12:31 AM
Fight ?? Gargoyle Baldurs Gate II Archives 23 05-15-2001 01:40 AM


All times are GMT -4. The time now is 02:36 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved