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#1 |
Dungeon Master
![]() Join Date: June 1, 2003
Location: Victoria BC, Canada
Age: 45
Posts: 65
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In the tomb of King Kresselack, there is a corridor on the first floor that leads to a booby-trapped room, as it turns out. The trap cannot be detected and upon springing sends a sleeping bolt out that put my whole party to sleep, rendering them at the mercy of the skeletons which suddenly appear out of doors in the walls. Or so I thought. Prior to sending in my thief to scout the room out, I had my cleric Turning Undead and my bard Singing. They were both included in the sleep spell, but much to my surprise continued to Turn and Sing! I personally consider this a bug and not a feature (at least the Singing anyway). As a result, not one person in my party lost a single hitpoint while asleep.
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#2 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Hey... people do talk in their sleep you know.
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#3 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
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What a great quirk! [img]graemlins/awesomework.gif[/img] That is even more fun than turning undead while invisible (unfortunately, singing cancels invisibility).
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Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
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#4 |
Zhentarim Guard
![]() Join Date: January 25, 2003
Location: Tar Valon
Age: 41
Posts: 335
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Your people should wake up the minute they are hit. This was a major bug in Baldur's Gate where people who were sleeping would stay asleep, even as others began to pound them with clubs. A nasty thing, that.
About the Bard/Invisibility thing; What if your mage cast invisibility on the bard while he was singing? Cheers, Moiraine Sedai
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~The wheel weaves as the wheel wills~ |
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