Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Icewind Dale | Heart of Winter | Icewind Dale II Forum (http://www.ironworksforum.com/forum/forumdisplay.php?f=13)
-   -   abilities while sleeping (Vale *spoiler*) (http://www.ironworksforum.com/forum/showthread.php?t=23488)

perlninja 08-05-2003 10:29 AM

In the tomb of King Kresselack, there is a corridor on the first floor that leads to a booby-trapped room, as it turns out. The trap cannot be detected and upon springing sends a sleeping bolt out that put my whole party to sleep, rendering them at the mercy of the skeletons which suddenly appear out of doors in the walls. Or so I thought. Prior to sending in my thief to scout the room out, I had my cleric Turning Undead and my bard Singing. They were both included in the sleep spell, but much to my surprise continued to Turn and Sing! I personally consider this a bug and not a feature (at least the Singing anyway). As a result, not one person in my party lost a single hitpoint while asleep.

The End

;)

Dundee Slaytern 08-05-2003 09:19 PM

Hey... people do talk in their sleep you know. ;) Sure... it is all gravelly and such... but it can and has happened. ;)

Azred 08-06-2003 12:40 AM

<font color = lightgreen>What a great quirk! [img]graemlins/awesomework.gif[/img] That is even more fun than turning undead while invisible (unfortunately, singing cancels invisibility). </font>

moiraine sedai 08-09-2003 10:18 AM

Your people should wake up the minute they are hit. This was a major bug in Baldur's Gate where people who were sleeping would stay asleep, even as others began to pound them with clubs. A nasty thing, that.

About the Bard/Invisibility thing; What if your mage cast invisibility on the bard while he was singing?

Cheers,

Moiraine Sedai


All times are GMT -4. The time now is 12:57 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved