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Old 04-12-2006, 07:19 PM   #11
True_Moose
Gold Dragon
 

Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
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Yeah, but he asked specifically about all the good choices.

The evil paths are far more rewarding and useful IMHO. Minus of course the problem of becoming a Fallen Ranger.

[ 04-12-2006, 07:20 PM: Message edited by: True_Moose ]
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Old 04-30-2006, 02:13 PM   #12
SpongeLikeCow
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Join Date: May 23, 2004
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Isn't there some a bracer or something that gives 18 dexterity? You would be just fine as an Archer.
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Old 04-30-2006, 09:17 PM   #13
timothy trotter
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you would be better off with the bracers of archery, i think. and the low CHA could easily be brought up to 18.
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Old 04-30-2006, 09:35 PM   #14
Klorox
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Well, the Bracers would add +2 to hit. An 18 DEX would add +2 to hit, as well as -4 to AC. But if I ever do play this character out, I'll probably use the Archery bracers, because the DEX bracers help out a tank much more than an archer who will hopefully never enter melee combat.
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Old 05-01-2006, 03:30 AM   #15
timothy trotter
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good point klorox. Keldorn would be most benefited by the boost to dex, as it is quite low. Whenever i take him, i always slap those bracers on him.
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Old 05-01-2006, 01:28 PM   #16
Deathsangel
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Brawling Bracers (= Bracers of dexterity), with the minimum strenght of ranger he isn't that weak. In BG2 a belt can still be done for strength and the ring of human influence. Voila 22 strenght, 18 Dex, 18 Cha. Your wisdom and con are reasonable as minimum of ranger is reasonably up there (this overrights lowest possible score of elf to my knowledge). You only remain as dumb as a horse it's arse... good luck roleplaying...
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Old 05-02-2006, 08:20 AM   #17
Klorox
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8 INT (9 in BG2) isn't that low. I know it's below average, but c'mon!
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Old 05-02-2006, 01:29 PM   #18
Deathsangel
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Quote:
Originally posted by Armen:
from a forum search* the minimums are as follows (figures in brackets are after the BG1 tomes are used)

STR 13 (14)
DEX 13 (15)
CON 14 (15)
INT 3 (4)
WIS 14 (17)
CHA 3 (4)

so not that weak at all really

* feel free to correct me
Your int will 3 at start of BG1, at the end of BG1 it will be 4. In BG2 it will become +1 due to Lum the Mad Machine which will make 5. Only if you have revived hell trials you can get it to 8 by taking the neutral path with Sarevok.
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Old 05-02-2006, 01:30 PM   #19
Deathsangel
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FFFFFF">DSlaytern] Hmm... wanted to delete this double post originally, but then Klorox's reply would have made less sense.

[ 05-02-2006, 08:09 PM: Message edited by: Dundee Slaytern ]
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Old 05-02-2006, 01:38 PM   #20
Klorox
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Deathangel, you're not only wrong, you're wrong twice! And we've been over this already!

The minimum INT and CHA of an Elf are 8.
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