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Old 07-24-2005, 11:14 PM   #11
Neo the Warrior Cat
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That's the thing, I usually summon them against non-wizards.

I ought to make this party once, especially since I have the Spell-50 mod :3
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Old 07-24-2005, 11:53 PM   #12
Olorin
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I made a trip to Watcher's Keep and cleared the first level before heading to Umar Hills. Did all the minor quests there before resting up for a trip to the Temple. The temple didn't prove too much of a problem. The hardest part was actually the room with the lava floor. I lured the shadow fiends and skelie warriors out into the fire using a character protected from fire. She got their attention with Sunfire, and then I dropped a few fireballs on them. I didn't realize that shadow fiends were immune to fire. First try my bait got paralyzed and chunked. Second try I went for more magic missiles and MMMs to take out the shadow fiends first. With everyone at level 11, there weren't any liches around to deal with. The Shade Lord himself went down quickly, under a barrage of acid arrows, MMMs, and magic missiles.

I leveled up off the final fight, but wanted to try the shadow dragon before resting. This also lead to a couple of reloads. Unfortunately, that level draining breath can hit for a total of 12 levels in one shot if a character fails to save. I tried to draw the breath on my amuleted character, but no luck. The third try, I made one of the saves, so my sorc only got knocked back to level 2.

I opened the battle with three sorcs casting pierce magic off scrolls to knock down the magic resistance. Breach from a fourth for the stoneskin. Then I went to town with magic missiles, a cone of cold, and a couple vampiric touches.

Vampiric touch is turning out to be a *very* useful spell. It always hits, and so far only once have I seen the damage shrugged off due to magic resistance (and even then, you still get the temporary hit points).

The worst part of today was talking to Valygar. Apparently, there is no way for a party of six to do the Planar sphere without killing him. I wish there was an option to arrange for him to meet you there and open the sphere for you.

I guess I'll have to either just resort to killing him or drop my saved game back into multiplayer, remove a member to take Valygar, enter the sphere, then boot Valygar and add my 6th member back in.
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Old 07-25-2005, 06:12 AM   #13
Aragorn1
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You could always take Valy in, open the sphere then dump him. Or do you get trapped inside before you can get your other NPC back?
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Old 07-25-2005, 04:47 PM   #14
Sir Goulum
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Doesn't the door just stay open? If you took him, opened the door, then dumped him and got your other character back, you should be able to go right in.
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Old 07-25-2005, 06:03 PM   #15
Olorin
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The problem with dumping one of my current chars is that they were all created by me and started with a multiplayer game. If I kick one out, they will disappear.

Does anyone know if Valygar needs to be alive and/or in the party in order to get the the Mage stronghold?
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"Many are my names in many countries. Mithrandir among the Elves, Tharkun to the Dwarves; Olorin I was in my youth in the West that is forgotten, in the South Incanus, in the North Gandalf; to the East I go not"

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Old 07-25-2005, 06:11 PM   #16
krunchyfrogg
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I don't see why you couldn't get the Mage stronghold with a dead Valygar. I've never kept him in my parties, and always get the stronghold when playing a mage/sorcerer.
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Old 07-25-2005, 06:16 PM   #17
Sir Goulum
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If that were the case, how would evil mages get the stronghold?
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Old 07-25-2005, 07:18 PM   #18
shamrock_uk
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Yes, you can use valygar's body to get into the sphere.

@Olorin - just FYI, there is an Ease of Use component that allows you to tell multiplayer created characters to 'wait here' when you boot them from the party.
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Old 07-26-2005, 12:46 AM   #19
Neo the Warrior Cat
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What you could do, is (I hope you kept the game in the multi-player save mode) export a character, kick them out, take Valygar, go to the sphere and open it, kick Valygar out, and import your missing character.
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Old 07-26-2005, 01:41 AM   #20
Illumina Drathiran'ar
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Quote:
Originally posted by Sir Goulum:
If that were the case, how would evil mages get the stronghold?
"Damned Cowled fools, keeping me from my revenge... If they think I'm helping them track down this killer, they've got another thing coming. Hm... If he's powerful enough to kill Cowled Wizards, perhaps he should join forces with me."

Don't think "Evil characters will always do this" when there's always a way to justify actions, and when alignment is a guideline. That smacks of uncreative thinking.

<-- Wow, new avatar..... Le sigh, this sure brings back memories. When I first joined, this was Dundee's. Time sure flies.

[ 07-26-2005, 01:42 AM: Message edited by: Illumina Drathiran'ar ]
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