Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 07-14-2005, 08:11 PM   #1
Olorin
Avatar
 
Breakout Champion Hexxagon Champion
Join Date: May 27, 2002
Location: Boulder, CO
Age: 48
Posts: 544
I just restarted BG2, this time on a Mac. I've noticed that ToB is now out for the Mac, anyone know if I get it now, if it will affect a game in progress, or would I have to restart?


To make is fun and interesting, I decided to try a party of 6 characters...all of whom are elven sorcerers. I gave two of them higher strength, since I'll need a couple of people for melee blockers. I also gave one of them high wisdom...that will be my wisher. I'm expecting that most of the battles will be rather quick, I have a LOT of firepower. To keep some challenge to the game, I am going to try to play with a minimum of rests. I've never been a fan of resting in the middle of a dungeon, so I'll try to finish all the dungeons without resting. The Keep and Windspear Hills will probably be challenging to conserve enough spells.

I made it out of the Dungeon on only one initial rest (since I started with zero spells--I did wait to free Minsc and Jaheira first to get everyone a level up). There's a marked lack of staffs and daggers in the various weapon caches btw. To handle traps, I used one of my melee sorcs with stoneskin and mirror image. My four artillery mages mostly used MMMs as weapons, as slings and ammo were scarce. I did end up resting just before I left the dungeon...I was short two knocks (I should have had two of my sorcs take knock...fortunately I was able to fix that upon leveling).

I leveled again upon dungeon exit and proceeded to take out the circus tent (unfortunately, newly acquired spells aren't available until rest, so I only had one sorc with dispel magic, and none with remove magic for the tent). I took out some of my own stoneskins and MMMs dispelling the illusions, but the circus is a rather short quest. I had enough firepower left to deal with that rude dwarf and his friends that insulted our elven heritage when we went to the Inn.

This party also is pretty good for getting gold. My protagonist with 18 charisma and the friends spell can get good prices, and we can't use most of the loot we find. After the fight at the Inn, we had enough to buy the bracers AC 3 already, and we've still got a pile of unidentified loot to sell. My next purchase will be a magic license, since we're rather dependent on using spells.

There are a few spell choices I wish I could change. I only took identify with two of my sorcs...and I wish I had more. With six sorcs, you can take a lot of the less common spells by spreading out your choices. Some spells are essential for everyone to have though (stoneskin, mirror image, etc). An essential spell for my "front liners" is Vampiric Touch. It's the only real healing spell I'll have be able to use (I figured Larloch's drain wasn't worth for only 1-4 hp). My protagonist also has a Vampiric Touch and Minor Heal for his abilities (and a very handy slow poison). I debated on whether to make one of the front liners the protagonist (extra hp from familiar vs more chance of dying). I decided to put my protagonist in the middle of the party instead. Being True Neutral, he gets a rabbit that is my sole means of detecting traps. I really only need to worry about disintegration traps, since one of my sorcs with eventually pick up the stone to flesh spell to reverse petrify traps.

If anyone knows of any other mage spells that have a healing effect, please let me know. Or anything that will help against mindflayers (other than some animated dead, and trying to kill them really fast). Beholders are also a worry, although perhaps coordinated area damage will be enough for them (I'd rather not resort to creating an army of projected images or simulcrums).
__________________
"Many are my names in many countries. Mithrandir among the Elves, Tharkun to the Dwarves; Olorin I was in my youth in the West that is forgotten, in the South Incanus, in the North Gandalf; to the East I go not"

--The Two Towers
Olorin is offline   Reply With Quote
Old 07-14-2005, 09:15 PM   #2
Sir Goulum
John Locke
 

Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
Well, I probably wouldn't be too good at answering any questions aside from the first:
Yes, you can just use an already started game. The changes will be done in it.
Sir Goulum is offline   Reply With Quote
Old 07-14-2005, 11:02 PM   #3
Neo the Warrior Cat
Avatar
 

Join Date: July 6, 2004
Location: Wilmington, North Carolina
Age: 37
Posts: 528
Summons. Lots of them.

6 fireballs at once should kill any beholders. *Get Spell Sequencer with each sorceror, that spell is great for bombings*

As for Illithid.... those guys are going to give you hell.
__________________
\"I haven\'t the time for this!\"-Irenicus <img border=\"0\" alt=\"[mage1]\" title=\"\" src=\"graemlins/mage1.gif\" />
Neo the Warrior Cat is offline   Reply With Quote
Old 07-15-2005, 02:46 AM   #4
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Not if you spam Mordenkainen's Swords.
Dundee Slaytern is offline   Reply With Quote
Old 07-15-2005, 12:03 PM   #5
Neo the Warrior Cat
Avatar
 

Join Date: July 6, 2004
Location: Wilmington, North Carolina
Age: 37
Posts: 528
Oh yeah ¬_¬

And army of those can kill anything..... that doesn't have Power Word: Kill, or Death Spell. (The only things I've seen destroy a Mordy Sword)
__________________
\"I haven\'t the time for this!\"-Irenicus <img border=\"0\" alt=\"[mage1]\" title=\"\" src=\"graemlins/mage1.gif\" />
Neo the Warrior Cat is offline   Reply With Quote
Old 07-15-2005, 01:01 PM   #6
Olorin
Avatar
 
Breakout Champion Hexxagon Champion
Join Date: May 27, 2002
Location: Boulder, CO
Age: 48
Posts: 544
Last night I finished the CC/Slavers quest. It was a stretch to finish it without a rest...I need to conserve spells better (too many instances of hitting something with Acid Arrow only to have the die before any of the extra rounds kick in).

I was glad that I had my front liners take burning hands. 21 damage on a troll is better than I'd get from MM.

I think my next step will be to rest for a couple days in order to ID all the items I've collected.

I do have Spell Sequencers on my list for all six of my sorcs. I've also got two of them planning on taking Mordy's Sword. I might up that (since I've decided not to take Project Image or Simulcrum to avoid temptation).

I haven't made much use of Polymorph Self or Shapechange in the past...are these worthwhile spells for my front line?
__________________
"Many are my names in many countries. Mithrandir among the Elves, Tharkun to the Dwarves; Olorin I was in my youth in the West that is forgotten, in the South Incanus, in the North Gandalf; to the East I go not"

--The Two Towers
Olorin is offline   Reply With Quote
Old 07-15-2005, 03:47 PM   #7
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by Olorin:
I haven't made much use of Polymorph Self or Shapechange in the past...are these worthwhile spells for my front line?
Mustard Jelly is dandy against spellcasters, especially Beholders. Be sure to use an anti-Poison item if you're going against Tactics Beholders, though.
Troll is a great way to Heal in a party with no Priests....but then again, the game shoves Healing Potions down your throat anyway.
In a party with no true Tanks, the Iron Golem is truly a welcome addition--especially after somebody casts Protection from Energy on you, and the whole team targets you (and anyone foolish enough to attack you) with their Area of Effect spells.
__________________
Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
SixOfSpades is offline   Reply With Quote
Old 07-20-2005, 04:47 PM   #8
Vedran
Lord Soth
 

Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
Hm! Quite a good idea! It reminds me of the time I played Icewind Dale with a dwarven "clan". All fighters, one half thief, one half cleric. No fighter/mage dwarves there . Much of the game was a dance anyway.
__________________
Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere.
(It is sweet and glorius to die for one's homeland, even sweeter to live for it)
Horatio
Vedran is offline   Reply With Quote
Old 07-23-2005, 03:02 AM   #9
Olorin
Avatar
 
Breakout Champion Hexxagon Champion
Join Date: May 27, 2002
Location: Boulder, CO
Age: 48
Posts: 544
Short update:

I've gotten to the point where I'm told to clear Bohdi's lair. I'm on Day 6, level 11. I need to rest before attempting Bohdi, especially since I haven't cleared any of that level of the tombs yet (though I cleared all the treasure tombs already). I've yet to leave the city, but I've done pretty much everything you can within it (apart from the lower tombs, and I haven't touched the sewers in the Temple District yet).

I'm not sure what to do next. I could clear the graveyard and proceed directly to Spellhold, or I could hold off and work on some of the other sidequests first (getting the Mage stronghold is especially tempting). Now that I've added ToB, I'm also considering a detour to Watcher's Keep to pick up a potion bag, and perhaps raid the first level for a certain dart and an ammo bag.

Dealing with vampires got much easier once Aran gave me an amulet (my only possible protection vs. level drain). City encounters against single vampires aren't much of a challenge even without said amulet. 6xMM will easily do over 100 damage. The thought of minor sequencing everyone to fire off a simultaneous barrage of 12xMM against Bohdi would be fun, but I only took minor sequencer for my "tanks" (for Blur+MI) and one artillery sorc (for 2xGlitterdust, Glitter+Horror, 2xChrOrb, etc). Good follow up combos to others casting Gr. Malison. The rest will be choosing it at level 13 or 23.

Next level I get my first 6th level spell choice. I'm planning on getting one True Sight, a Death Spell, and a couple chain lightnings. I'll add contingency later, I don't see using it 3 times a day with anyone just yet. For my tanks, I'm debating the utility of Prot. from Mag. Weps. vs. Tenser's vs. Globe of Invul. Which one would be best to get first? And is Tenser's even worth it for a sorc?
__________________
"Many are my names in many countries. Mithrandir among the Elves, Tharkun to the Dwarves; Olorin I was in my youth in the West that is forgotten, in the South Incanus, in the North Gandalf; to the East I go not"

--The Two Towers
Olorin is offline   Reply With Quote
Old 07-24-2005, 08:34 PM   #10
Assassin
Symbol of Cyric
 

Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
Quote:
Originally posted by Neo the Warrior Cat:
Oh yeah ¬_¬

And army of those can kill anything..... that doesn't have Power Word: Kill, or Death Spell. (The only things I've seen destroy a Mordy Sword)
ADHW (very common) and Skull Trap (somewhat common) also destroy a Mordy Sword. Anything with decent Magic damage will do in a Mordy Sword.
__________________
In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?!
Assassin is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:40 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved